class GLViewer_Viewer;
+/*! Class GLViewer_Selector
+* Based select manager for GLViewer
+*/
+
class GLVIEWER_API GLViewer_Selector : public QObject
{
Q_OBJECT
~GLViewer_Selector();
public:
+ //! Sets lock status (enable/disable interavtive)
void lock( bool );
void setMinRectSize( const QSize& minSize );
- virtual void detect( int, int ) = 0;
+ //! Highlights in point (x,y)
+ virtual void detect( int x, int y ) = 0;
virtual void undetectAll() = 0;
+ //! Selects highlight objects
virtual void select( bool append = false ) = 0;
+ //! Selects by rect
virtual void select( const QRect&, bool append = false ) = 0;
virtual void unselectAll() = 0;
virtual int numSelected() const = 0;
virtual void setHilightColor( Quantity_NameOfColor ) = 0;
virtual void setSelectColor( Quantity_NameOfColor ) = 0;
-
+ //!Checks selection state and emits 'selSelectionDone' or 'selSelectionCancel'
+ /*!Should be called by after non-interactive selection. */
virtual void checkSelection( int, bool, int ) = 0;
/*! Sets/returns the key for appending selected objects ( SHIFT by default ) */