-// Copyright (C) 2005 OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// Author : OPEN CASCADE
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//#include <GLViewerAfx.h>
#include "GLViewer_Object.h"
#include "GLViewer_Drawer.h"
#include "GLViewer_AspectLine.h"
-#include "GLViewer_Geom.h"
#include "GLViewer_Text.h"
#include "GLViewer_Group.h"
-//#include <cmath>
-//using namespace std;
+#include <SUIT_DataOwner.h>
/*!
Default constructor
int i = 0;
int anISize = sizeof( int );
- const char* aTypeStr = myType.data();
- const char* aToolTipStr = myToolTipText.data();
+ const char* aTypeStr = myType.toLatin1().constData();
+ const char* aToolTipStr = myToolTipText.toUtf8().constData();
int aTypeLength = myType.length();
int aToolTipLength = myToolTipText.length();
int sizeOf8Float = sizeof( aRectData );
- QByteArray aResult( 2*anISize + sizeOf8Float +
- aTypeLength + aToolTipLength +
- aGLText.size() + aAspect.size() );
+ QByteArray aResult;
+ aResult.resize( 2*anISize + sizeOf8Float +
+ aTypeLength + aToolTipLength +
+ aGLText.size() + aAspect.size() );
// puts 8 float values into the byte array
char* aPointer = (char*)&aRectData;
for( i = 0; i < sizeOf8Float; i++, aPointer++ )
int aCurPos = 2*anISize + sizeOf8Float + aTypeLength + aToolTipLength;
// adds aspect byte array
- for( i = aCurPos; i < aCurPos + aAspect.size(); i++ )
+ for ( i = aCurPos; i < (int)( aCurPos + aAspect.size() ); i++ )
aResult[i] = aAspect[i - aCurPos];
aCurPos = aCurPos + aAspect.size();
// adds GL text byte array
- for( i = aCurPos; i < aCurPos + aGLText.size(); i++ )
+ for ( i = aCurPos; i < (int)( aCurPos + aGLText.size() ); i++ )
aResult[i] = aGLText[i - aCurPos];
aCurPos += aGLText.size();
aPointer = (char*)&myOwner;
- for( i = 0; i < sizeof( GLViewer_Owner* ); i++, aPointer++ )
+ for( i = 0; i < sizeof( SUIT_DataOwner* ); i++, aPointer++ )
aResult[ aCurPos + i ] = *aPointer;
return aResult;
GLViewer_AspectLine* aAspectLine = new GLViewer_AspectLine();
int aGLAspLineSize = (aAspectLine->getByteCopy()).size();
- QByteArray aGLTextArray, aAspect( aGLAspLineSize );
+ QByteArray aGLTextArray, aAspect;
+ aGLTextArray.resize( aGLAspLineSize );
+ aAspect.resize( aGLAspLineSize );
if( aSize < 2*anISize + 8*aFSize + aGLTextMinSize + aGLAspLineSize )
return false;