-// Copyright (C) 2005 OPEN CASCADE
+// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// Author : OPEN CASCADE
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// Author : OPEN CASCADE
// File: GLViewer_Drawer.h
// Created: November, 2004
-
+//
#ifndef GLVIEWER_DRAWER_H
#define GLVIEWER_DRAWER_H
-#ifdef WNT
+#ifdef WIN32
#include "windows.h"
#endif
-#include <qcolor.h>
-#include <qobject.h>
-#include <qfile.h>
-#include <qfont.h>
-#include <qgl.h>
+#include <QColor>
+#include <QFont>
+class QFile;
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
#include <GL/gl.h>
+#endif
#include "GLViewer.h"
#include "GLViewer_Defs.h"
class GLViewer_Rect;
class GLViewer_CoordSystem;
-#ifdef WNT
+#ifdef WIN32
#pragma warning( disable:4251 )
#endif
/*!
bool myIsUndl;
//! Font Size
int myPointSize;
- //! View POrt ID
- int myViewPortId;
+ //! View Port ID
+ long myViewPortId;
//! Overloaded operator for using struct as MAP key
bool operator < (const GLViewer_TexFindId theStruct) const
{
//! Returns object priority
int getPriority() const { return myPriority; }
- //! The function enables and disables antialiasing in Open GL (for points, lines and polygons).
- void setAntialiasing(const bool on);
+ //! The function enables and disables antialiasing in Open GL (for points, lines and polygons).
+ void setAntialiasing(const bool on);
//! Clears all generated textures
static void destroyAllTextures();
*/
void drawText( const QString& text,
GLfloat xPos,
- GLfloat yPos,
+ GLfloat yPos,
const QColor& color,
QFont* aFont,
int theSeparator,
*\param smallFont - font format
*/
void drawGLText( QString text,
- float x,
- float y,
+ float x,
+ float y,
int hPosition = GLText_Center,
int vPosition = GLText_Center,
QColor color = Qt::black,
//! Draw basic primitives: rectangle, contour, polygon, vertex, cross, arrow
//* with predefined color
static void drawRectangle( GLViewer_Rect*, GLfloat, GLfloat = 0, QColor = Qt::black,
- bool = false, QColor = Qt::white );
+ bool = false, QColor = Qt::white );
static void drawContour( GLViewer_Rect*, QColor, GLfloat, GLushort, bool );
static void drawContour( const GLViewer_PntList&, QColor, GLfloat );
static void drawPolygon( GLViewer_Rect*, QColor, GLushort, bool );
static void drawVertex( GLfloat, GLfloat, QColor );
static void drawCross( GLfloat, GLfloat, QColor );
static void drawArrow( const GLfloat red, const GLfloat green, const GLfloat blue,
- GLfloat, GLfloat, GLfloat, GLfloat,
- GLfloat, GLfloat, GLfloat, GLboolean = GL_FALSE );
+ GLfloat, GLfloat, GLfloat, GLfloat,
+ GLfloat, GLfloat, GLfloat, GLboolean = GL_FALSE );
//! Draw object text
virtual void drawText( GLViewer_Object* theObject );
float myYScale;
//! List of objects
- QValueList<GLViewer_Object*> myObjects;
+ QList<GLViewer_Object*> myObjects;
//! List generated textures
GLuint myTextList;
GLfloat myTextScale;
};
-#ifdef WNT
+#ifdef WIN32
#pragma warning ( default:4251 )
#endif