+// Copyright (C) 2005 OPEN CASCADE
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+//
+// Author : OPEN CASCADE
+//
+
// File: GLViewer_Context.h
// Created: November, 2004
-// Author: OCC team
-// Copyright (C) CEA 2004
-
-/***************************************************************************
-** Class: GLViewer_Context
-** Descr: OpenGL Context
-** Module: GLViewer
-** Created: UI team, 04.09.02
-****************************************************************************/
+
+
+/*! Class GLViewer_Context
+ * Class for manage of presentations in GLViewer
+ */
+
#ifndef GLVIEWER_CONTEXT_H
#define GLVIEWER_CONTEXT_H
#include "windows.h"
#endif
-//#include "QAD.h"
+#include "GLViewer_Defs.h"
#include "GLViewer_Object.h"
-#include <qmap.h>
-#include <qvaluelist.h>
#include <qrect.h>
#include <qobject.h>
#include <qregion.h>
#include <GL/gl.h>
-typedef QMap<GLViewer_Object*,int> ObjectMap;
-typedef QValueList<GLViewer_Object*> ObjList;
-
class GLViewer_Viewer2d;
#ifdef WNT
#pragma warning( disable:4251 )
#endif
-enum SelectionStatus
+class GLVIEWER_API GLViewer_Context
{
- SS_Invalid,
- SS_LocalChanged,
- SS_GlobalChanged,
- SS_NoChanged
-};
-
-class GLVIEWER_EXPORT GLViewer_Context : public QObject
-{
- Q_OBJECT
-
public:
+ //! A constructor
GLViewer_Context( GLViewer_Viewer2d* );
+ //! A desructor
~GLViewer_Context();
+ //! A function installing update flag in highlighting technology
+ void setUpdateAll( bool on ) { myUpdateAll = on; }
+ //! Returns update flag in highlighting technology
+ bool isUpdateAll() const { return myUpdateAll; }
+
+ //! Main interactive method. Trace mouse in viewer window
+ /*!
+ *\param x - X coord of mouse cursor
+ *\param y - Y coord of mouse cursor
+ *\paran byCircle - true if needs round sensitive area around mouse cursor, else rectangle
+ *function search object rectangle which intersect with sensitive area and call object highlight method
+ */
int MoveTo( int x, int y, bool byCircle = FALSE );
+ //! A function selecting already highlighting object by calling object method select
+ /*!
+ *\param Append - true if new selection will be append to existing selection, false - another
+ *\param byCircle - true if needs round selection area in complex object
+ */
int Select( bool Append = FALSE, bool byCircle = FALSE );
- int SelectByRect( const QRect&, bool Append = FALSE );
-
+ //! A function selecting objects on scene by rectangle
+ /*!
+ *\param theRect - rectangle of selection
+ *\param Append - true if new selection will be append to existing selection, false - another
+ *function search object rectangle which intersect with theRect and call object select method
+ */
+ int SelectByRect( const QRect& theRect, bool Append = FALSE );
+
+ //! A function installing highlight color for all presentation (does not work)
void SetHighlightColor( Quantity_NameOfColor aCol );
+ //! A function installing select color for all presentation (does not work)
void SetSelectionColor( Quantity_NameOfColor aCol );
+ //! Returns highlight color
Quantity_NameOfColor HighlightColor() { return myHighlightColor; }
+ //! Returns select color
Quantity_NameOfColor SelectionColor() { return mySelectionColor; }
+
+ //! Returns number of objects in current selection
int NbSelected();
+ //! A function set iterator of selected objects on first object
void InitSelected();
+ //! Retuns true if iterator of selected objects is not set on last object
bool MoreSelected();
+ //! Increment of iterator of selected objects
bool NextSelected();
+ //! Returns object corresponding the current iterator of selected objects
GLViewer_Object* SelectedObject();
- bool isSelected( GLViewer_Object* );
-
- int insertObject( GLViewer_Object*, bool display = FALSE );
- bool replaceObject( GLViewer_Object*, GLViewer_Object* );
- void updateScales( GLfloat, GLfloat );
+ //! Returns true if theObject is selected
+ bool isSelected( GLViewer_Object* theObject );
+
+ //! Insert new object in context
+ /*!
+ *\param theObject - inserting object
+ *\param display - true if needs display object immediatly after inserting, else false
+ *\param isActive - true if needs inserting object in active list
+ */
+ int insertObject( GLViewer_Object* theObject, bool display = false, bool isActive = true );
+ //! Replacing objects in context
+ /*!
+ * Function search activ and incative objects
+ */
+ bool replaceObject( GLViewer_Object* oldObject, GLViewer_Object* newObject );
+ //! A function updating scales of all objects in context
+ void updateScales( GLfloat theX, GLfloat theY );
+ //! A function installing tolerance in window pixels for highlghting and selection methods
void setTolerance( int tol ) { myTolerance = tol; }
- const ObjectMap& getObjects() { return myObjects; }
- const ObjList& getObjList() { return myObjList; }
- GLViewer_Object* getFirstObject() { return myObjects.begin().key(); }
+ //! Returns list of context objects
+ /*!
+ * Returns active objects if isActive = true, else inactive objects
+ */
+ const ObjList& getObjects( bool isActive = true )
+ { return isActive ? myActiveObjects : myInactiveObjects; }
+
+ //! Returns first active object
+ GLViewer_Object* getFirstObject() { return *( myActiveObjects.begin() ); }
+
+ //! A function clear highlighted object information
+ void clearHighlighted( bool updateViewer );
+ //! A function clear selection object information
void clearSelected( bool updateViewer );
- void setSelected( GLViewer_Object*, bool updateViewer );
- void remSelected( GLViewer_Object*, bool updateViewer );
+ //! A function make theObject as selected object and update viewer if updateViewer = true
+ void setSelected( GLViewer_Object* theObject, bool updateViewer );
+ //! A function make theObject as unselected object and update viewer if updateViewer = true
+ void remSelected( GLViewer_Object* theObject, bool updateViewer );
+ //! Returns highlighted object
GLViewer_Object* getCurrentObject() { return myLastPicked; }
- bool currentObjectIsChanged() { return isLastPickedChanged; }
+ //! Returns true if after last MoveTo method calling highlight object is changed
+ bool currentObjectIsChanged() { return myLastPickedChanged; }
- void eraseObject( GLViewer_Object*, bool updateViewer = true );
- void deleteObject( GLViewer_Object*, bool updateViewer = true );
+ //! A function installing to theObject invisible status and update viewer if updateViewer = true
+ void eraseObject( GLViewer_Object* theObject, bool updateViewer = true );
+ //! A function remove theObject from context and update viewer if updateViewer = true
+ void deleteObject( GLViewer_Object* theObject, bool updateViewer = true );
+
+ //! A function installing to theObject active status
+ bool setActive( GLViewer_Object* theObject );
+ //! A function installing to theObject inactive status
+ bool setInactive( GLViewer_Object* theObject );
protected:
+ //! Flag of updating viewer after highlight
+ /*!
+ * if = true, the viewer update all objects after change of highlight object,
+ * else - only highlight object
+ */
+ bool myUpdateAll;
+
GLViewer_Viewer2d* myGLViewer2d;
+ //! Highlighted object
GLViewer_Object* myLastPicked;
- bool isLastPickedChanged;
- ObjectMap myObjects;
- ObjList myObjList;
- int myNumber;
- QValueList<int> mySelNumbers;
+ //! = true if after last MoveTo method calling highlight object is changed
+ bool myLastPickedChanged;
+
+ //! List of active object
+ /*!Active objects if consider in highlight and select methods*/
+ ObjList myActiveObjects;
+ //! List of inactive object
+ /*!Active objects isn't consider in highlight and select methods*/
+ ObjList myInactiveObjects;
+
+ //! List of selected objects
+ ObjList mySelectedObjects;
+ //! Selected object iterator
int mySelCurIndex;
- int myHNumber;
+
+ //! X coordinate of mouse cursor
GLfloat myXhigh;
+ //! Y coordinate of mouse cursor
GLfloat myYhigh;
+
+ //! Color for highlight
Quantity_NameOfColor myHighlightColor;
+ //! Color for selection
Quantity_NameOfColor mySelectionColor;
+ //! If = false - moveTo method is not any highlighting
GLboolean myHFlag;
+ //! If = false - select method is not any select
GLboolean mySFlag;
+ //! Tolerance in window pixels for highlghting and selection methods
int myTolerance;
};