virtual bool Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape);
- ostream & SaveTo(ostream & save);
- istream & LoadFrom(istream & load);
- friend ostream & operator << (ostream & save, GHS3DPlugin_GHS3D & hyp);
- friend istream & operator >> (istream & load, GHS3DPlugin_GHS3D & hyp);
-
};
#endif