#include <sstream>
#include <algorithm>
+#if OCC_VERSION_LARGE >= 0x07010000
+#include <V3d_Coordinate.hxx>
+#endif
+
#include <Standard_Failure.hxx>
#include <Standard_NullObject.hxx>
#include <Standard_ErrorHandler.hxx> // CAREFUL ! position of this file is critic : see Lucien PIGNOLONI / OCC