-// GEOM GEOMGUI : GUI for Geometry component
+// GEOM GEOMGUI : GUI for Geometry component
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// File : GeometryGUI.h
+// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
//
-//
-// File : GeometryGUI.h
-// Author : Lucien PIGNOLONI
-// Module : GEOM
-// $Header$
#ifndef GEOMETRYGUI_H
#define GEOMETRYGUI_H
-#include "SalomeApp_Module.h"
+#include "GEOM_GEOMGUI.hxx"
-#include "GEOMGUI.h"
-#include "GEOM_Client.hxx"
-#include "SALOME_InteractiveObject.hxx"
+#include <SalomeApp_Module.h>
-#include "SALOMEDSClient.hxx"
+#include <GEOM_Client.hxx>
+#include <SALOME_InteractiveObject.hxx>
+#include <SALOMEDSClient.hxx>
+
+#include "GEOMGUI.h"
// QT Includes
-#include <qmap.h>
+#include <QMap>
// OCCT Includes
#include <gp_Ax3.hxx>
#include "SALOMEconfig.h"
#include CORBA_CLIENT_HEADER(SALOMEDS)
-#ifdef WNT
-#include <SALOME_WNT.hxx>
-#else
-#define SALOME_WNT_EXPORT
-#endif
-
-//#if defined WNT
-//#include <SALOME_WNT.hxx>
-//#else
-//#define SALOME_WNT_EXPORT
-//#endif
-
-#if defined WNT && defined WIN32 && defined SALOME_WNT_EXPORTS
-#define GEOMGUI_WNT_EXPORT __declspec( dllexport )
-#else
-#define GEOMGUI_WNT_EXPORT
-#endif
-
typedef QMap<QString, GEOMGUI*> GUIMap;
class QDialog;
-class QPopupMenu;
+class QMenu;
class GEOMGUI_OCCSelector;
-class SalomeApp_VTKSelector;
+class LightApp_VTKSelector;
+class LightApp_Selection;
class SUIT_ViewManager;
//=================================================================================
// class : GeometryGUI
// purpose :
//=================================================================================
-class GEOMGUI_WNT_EXPORT GeometryGUI : public SalomeApp_Module
+class GEOMGUI_EXPORT GeometryGUI : public SalomeApp_Module
{
Q_OBJECT;
// Destructor
~GeometryGUI();
+ virtual LightApp_Displayer* displayer();
virtual void initialize( CAM_Application* );
virtual QString engineIOR() const;
void OnGUIEvent( int id );
- virtual bool OnKeyPress( QKeyEvent*, SUIT_ViewWindow* );
- virtual bool OnMousePress( QMouseEvent*, SUIT_ViewWindow* );
- virtual bool OnMouseMove( QMouseEvent*, SUIT_ViewWindow* );
-
// virtual bool SetSettings();
// virtual void SupportedViewType ( int* buffer, int bufferSize );
virtual void BuildPresentation( const Handle(SALOME_InteractiveObject)&, SUIT_ViewWindow* = 0 );
// virtual void DefinePopup( QString & theContext, QString & theParent, QString & theObject);
-// virtual bool CustomPopup( QAD_Desktop* parent, QPopupMenu* popup, const QString& theContext,
+// virtual bool CustomPopup( QAD_Desktop* parent, QMenu* popup, const QString& theContext,
// const QString& theParent, const QString& theObject );
// The Working Plane management
virtual void windows( QMap<int, int>& ) const;
virtual void viewManagers( QStringList& ) const;
- virtual void contextMenuPopup( const QString&, QPopupMenu*, QString& );
+ virtual void contextMenuPopup( const QString&, QMenu*, QString& );
virtual void createPreferences();
virtual void preferencesChanged( const QString&, const QString& );
-
+ int getLocalSelectionMode() const;
+ void setLocalSelectionMode(const int mode);
public slots:
virtual bool deactivateModule( SUIT_Study* );
virtual bool activateModule( SUIT_Study* );
+ virtual void OnKeyPress ( SUIT_ViewWindow*, QKeyEvent* );
+ virtual void OnMousePress( SUIT_ViewWindow*, QMouseEvent* );
+ virtual void OnMouseMove ( SUIT_ViewWindow*, QMouseEvent* );
+
+protected slots:
+ virtual void onViewManagerAdded( SUIT_ViewManager* );
+ virtual void onViewManagerRemoved( SUIT_ViewManager* );
private slots:
void OnGUIEvent();
- void onViewManagerAdded( SUIT_ViewManager* );
- void onViewManagerRemoved( SUIT_ViewManager* );
void onWindowActivated( SUIT_ViewWindow* );
signals :
void SignalDefaultStepValueChanged( double newVal );
protected:
- virtual SalomeApp_Selection* createSelection() const;
+ virtual LightApp_Selection* createSelection( const QString&, LightApp_SelectionMgr* ) const;
private:
GEOMGUI* getLibrary( const QString& libraryName );
gp_Ax3 myWorkingPlane;
QMap<int,QString> myRules; // popup rules
- QPtrList<GEOMGUI_OCCSelector> myOCCSelectors;
- QPtrList<SalomeApp_VTKSelector> myVTKSelectors;
+ QList<GEOMGUI_OCCSelector*> myOCCSelectors;
+ QList<LightApp_VTKSelector*> myVTKSelectors;
+
+ LightApp_Displayer* myDisplayer;
+ int myLocalSelectionMode; //Select Only
+
+friend class DisplayGUI;
};
#endif