if ( !myGUIMap.contains( libraryName ) ) {
// try to load library if it is not loaded yet
#if defined(WIN32)
- QString dirs = getenv( "PATH" );
+ QString dirs = Qtx::getenv( "PATH" );
#elif defined(__APPLE__)
- QString dirs = getenv( "DYLD_LIBRARY_PATH" );
+ QString dirs = Qtx::getenv( "DYLD_LIBRARY_PATH" );
#else
- QString dirs = getenv( "LD_LIBRARY_PATH" );
+ QString dirs = Qtx::getenv( "LD_LIBRARY_PATH" );
#endif
#if defined(WIN32)
QString sep = ";";
// try to load library if it is not loaded yet
#if defined(WIN32)
- QString dirs = getenv( "PATH" );
+ QString dirs = Qtx::getenv( "PATH" );
#elif defined(__APPLE__)
- QString dirs = getenv( "DYLD_LIBRARY_PATH" );
+ QString dirs = Qtx::getenv( "DYLD_LIBRARY_PATH" );
#else
- QString dirs = getenv( "LD_LIBRARY_PATH" );
+ QString dirs = Qtx::getenv( "LD_LIBRARY_PATH" );
#endif
#if defined(WIN32)
QString sep = ";";