// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#include <TopoDS_Shape.hxx>
#include <Quantity_Color.hxx>
#include <LightApp_Displayer.h>
+#include <Aspect_TypeOfMarker.hxx>
#include <list>
class GEOMGUI_WNT_EXPORT GEOM_Displayer : public LightApp_Displayer
{
-
+
public:
/* Constructor */
GEOM_Displayer( SalomeApp_Study* app );
/* Destructor */
virtual ~GEOM_Displayer();
- /* Display/Erase object methods */
+ virtual bool canBeDisplayed( const QString& /*entry*/, const QString& /*viewer_type*/ ) const;
+ /* Display/Erase object methods */
void Display ( const Handle(SALOME_InteractiveObject)& theIO,
const bool updateViewer = true,
SALOME_View* theViewFrame = 0 );
// This overloaded Display() method can be useful for operations
// not using dialog boxes.
- void Display ( GEOM::GEOM_Object_ptr theObj,
+ void Display ( GEOM::GEOM_Object_ptr theObj,
const bool updateViewer = true );
-
+
void Redisplay ( const Handle(SALOME_InteractiveObject)& theIO,
const bool updateViewer = true );
void Erase ( GEOM::GEOM_Object_ptr theObj,
const bool forced = false,
- const bool updateViewer = true );
+ const bool updateViewer = true );
/* Display/Erase list of objects methods */
-
+
void Display ( const SALOME_ListIO& theIOList,
const bool updateViewer = true );
-
+
void Erase ( const SALOME_ListIO& theIOList,
const bool forced = false,
const bool updateViewer = true );
-
+
void Redisplay ( const SALOME_ListIO& theIOList,
const bool updateViewer = true );
void UnsetWidth();
double GetWidth () const;
bool HasWidth () const;
+
+ /* Set display mode shape displaying. If it is equal -1 then display mode is used. */
+ int SetDisplayMode( const int );
+ int GetDisplayMode() const;
+ int UnsetDisplayMode();
/* Sets name - for temporary objects only */
/* internal methods */
/* Builds presentation accordint to the current viewer type */
virtual SALOME_Prs* buildPresentation( const QString&, SALOME_View* = 0 );
-
+
/* Sets interactive object */
void setIO( const Handle(SALOME_InteractiveObject)& theIO );
-
+
/* Sets shape */
void setShape( const TopoDS_Shape& theShape );
-
+
/* Resets internal data */
void internalReset();
void clearTemporary( LightApp_SelectionMgr* theSelMgr );
SUIT_SelectionFilter* getFilter( const int theMode );
-
+
protected:
Handle(SALOME_InteractiveObject) myIO;
TopoDS_Shape myShape;
double myWidth;
bool myToActivate;
int myDisplayMode;
+ Aspect_TypeOfMarker myTypeOfMarker;
+ double myScaleOfMarker;
private:
SalomeApp_Application* myApp;