#include <GEOMAlgo_StateCollector.hxx>
#include <GEOMAlgo_SurfaceTools.hxx>
+#include <GEOMUtils.hxx>
+
#include <Bnd_Box.hxx>
#include <BRep_Tool.hxx>
#include <BRepBndLib.hxx>
//
aLP.Clear();
//
- aTRF=BRep_Tool::Triangulation(aF, aLoc);
- if (aTRF.IsNull()) {
- if (!BuildTriangulation(aF)) {
- myWarningStatus=20; // no triangulation found
- return;
- }
- aTRF=BRep_Tool::Triangulation(aF, aLoc);
+ if (!GEOMUtils::MeshShape(aF, /*deflection*/0.001, /*forced*/false,
+ /*angle deflection*/0.349066, /*isRelative*/true,
+ /*doPostCheck*/true)) {
+ myWarningStatus=20; // no triangulation found
+ return;
}
+ aTRF=BRep_Tool::Triangulation(aF, aLoc);
//
const gp_Trsf& aTrsf=aLoc.Transformation();
//
gp_Pnt aP;
//
aLP.Clear();
+ if (!GEOMUtils::MeshShape(aE, /*deflection*/0.001, /*forced*/false,
+ /*angle deflection*/0.349066, /*isRelative*/true,
+ /*doPostCheck*/true)) {
+ myErrorStatus=20; // no triangulation found
+ return;
+ }
BRep_Tool::PolygonOnTriangulation(aE, aPTE, aTRE, aLoc);
if (aTRE.IsNull() || aPTE.IsNull()) {
Handle(Poly_Polygon3D) aPE = BRep_Tool::Polygon3D(aE, aLoc);
- if (aPE.IsNull()) {
- if (!BuildTriangulation(aE)) {
- myErrorStatus=20; // no triangulation found
- return;
- }
- aPE = BRep_Tool::Polygon3D(aE, aLoc);
- }
const gp_Trsf& aTrsf=aLoc.Transformation();
const TColgp_Array1OfPnt& aNodes=aPE->Nodes();
//
}
}
-//=======================================================================
-//function : BuildTriangulation
-//purpose :
-//=======================================================================
-Standard_Boolean
- GEOMAlgo_FinderShapeOn2::BuildTriangulation (const TopoDS_Shape& theShape)
-{
- // calculate deflection
- Standard_Real aDeviationCoefficient = 0.001;
-
- Bnd_Box B;
- BRepBndLib::Add(theShape, B);
- Standard_Real aXmin, aYmin, aZmin, aXmax, aYmax, aZmax;
- B.Get(aXmin, aYmin, aZmin, aXmax, aYmax, aZmax);
-
- Standard_Real dx = aXmax - aXmin, dy = aYmax - aYmin, dz = aZmax - aZmin;
- Standard_Real aDeflection = Max(Max(dx, dy), dz) * aDeviationCoefficient * 4;
- Standard_Real aHLRAngle = 0.349066;
-
- // build triangulation
- BRepMesh_IncrementalMesh Inc (theShape, aDeflection, Standard_False, aHLRAngle);
-
- // check triangulation
- bool isTriangulation = true;
-
- TopExp_Explorer exp (theShape, TopAbs_FACE);
- if (exp.More())
- {
- TopLoc_Location aTopLoc;
- Handle(Poly_Triangulation) aTRF;
- aTRF = BRep_Tool::Triangulation(TopoDS::Face(exp.Current()), aTopLoc);
- if (aTRF.IsNull()) {
- isTriangulation = false;
- }
- }
- else // no faces, try edges
- {
- TopExp_Explorer expe (theShape, TopAbs_EDGE);
- if (!expe.More()) {
- isTriangulation = false;
- }
- else {
- TopLoc_Location aLoc;
- Handle(Poly_Polygon3D) aPE = BRep_Tool::Polygon3D(TopoDS::Edge(expe.Current()), aLoc);
- if (aPE.IsNull()) {
- isTriangulation = false;
- }
- }
- }
-
- return isTriangulation;
-}
-
//
// myErrorStatus :
//