-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// File : EntityGUI_Widgets.h
// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
//
~EntityGUI_1Sel();
};
+//////////////////////////////////////////
+// EntityGUI_2Sel1Check
+//////////////////////////////////////////
+
+#include "ui_EntityGUI_2Sel1Check_QTD.h"
+
+class EntityGUI_2Sel1Check : public QWidget,
+ public Ui::EntityGUI_2Sel1Check_QTD
+{
+ Q_OBJECT
+
+public:
+ EntityGUI_2Sel1Check( QWidget* = 0, Qt::WindowFlags = 0 );
+ ~EntityGUI_2Sel1Check();
+};
+
+
+//////////////////////////////////////////
+// EntityGUI_1Sel1Spin1Check
+//////////////////////////////////////////
+
+#include "ui_EntityGUI_1Sel1Spin1Check_QTD.h"
+
+class EntityGUI_1Sel1Spin1Check : public QWidget,
+ public Ui::EntityGUI_1Sel1Spin1Check_QTD
+{
+ Q_OBJECT
+
+public:
+ EntityGUI_1Sel1Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
+ ~EntityGUI_1Sel1Spin1Check();
+};
+
//////////////////////////////////////////
// EntityGUI_1Spin
//////////////////////////////////////////
~EntityGUI_4Spin();
};
+//////////////////////////////////////////
+// EntityGUI_3Spin1Check
+//////////////////////////////////////////
+
+#include "ui_EntityGUI_3Spin1Check_QTD.h"
+
+class EntityGUI_3Spin1Check : public QWidget,
+ public Ui::EntityGUI_3Spin1Check_QTD
+{
+ Q_OBJECT
+
+public:
+ EntityGUI_3Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
+ ~EntityGUI_3Spin1Check();
+};
+
+//////////////////////////////////////////
+// EntityGUI_4Spin1Check
+//////////////////////////////////////////
+
+#include "ui_EntityGUI_4Spin1Check_QTD.h"
+
+class EntityGUI_4Spin1Check : public QWidget,
+ public Ui::EntityGUI_4Spin1Check_QTD
+{
+ Q_OBJECT
+
+public:
+ EntityGUI_4Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
+ ~EntityGUI_4Spin1Check();
+};
+
//////////////////////////////////////////
// EntityGUI_Dir1
//////////////////////////////////////////
QButtonGroup* ButtonGroup;
};
+//////////////////////////////////////////
+// EntityGUI_Angles
+//////////////////////////////////////////
+
+#include "ui_EntityGUI_Angles_QTD.h"
+
+class EntityGUI_Angles : public QWidget,
+ public Ui::EntityGUI_Angles_QTD
+{
+ Q_OBJECT
+
+public:
+ EntityGUI_Angles( QWidget* = 0, Qt::WindowFlags = 0 );
+ ~EntityGUI_Angles();
+};
+
+//////////////////////////////////////////
+// EntityGUI_Controls
+//////////////////////////////////////////
+
+#include "ui_EntityGUI_Controls_QTD.h"
+
+class EntityGUI_Controls : public QWidget,
+ public Ui::EntityGUI_Controls_QTD
+{
+ Q_OBJECT
+
+public:
+ EntityGUI_Controls( QWidget* = 0, Qt::WindowFlags = 0 );
+ ~EntityGUI_Controls();
+};
+
//////////////////////////////////////////
// EntityGUI_Skeleton
//////////////////////////////////////////