SIGNAL( currentSelectionChanged( )), this, SLOT( SelectionIntoArgument() ) );
updateButtonState();
-
+ resize(100,100);
SelectionIntoArgument();
}
//=================================================================================
bool EntityGUI_SubShapeDlg::execute (ObjectList& objects)
{
- GEOM::ListOfGO_var aList = GEOM::GEOM_IShapesOperations::_narrow(getOperation())->
- MakeExplode(myObject, shapeType(), true);
+ GEOM::GEOM_IShapesOperations_var anOper = GEOM::GEOM_IShapesOperations::_narrow(getOperation());
+ GEOM::ListOfGO_var aList = anOper->MakeExplode(myObject, shapeType(), true);
if (!aList->length())
return false;