-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include <BRepBuilderAPI_MakePolygon.hxx>
#include <BRepBuilderAPI_Transform.hxx>
-#include <AIS_TexturedShape.hxx>
+#include <AIS_Shape.hxx>
+
#include <TCollection_AsciiString.hxx>
#include <StdSelect_DisplayMode.hxx>
// about what will be considered INSIDE the zone we want to find the frontier of
// This makes the algorithm more robust against a bit inhomogeneous parts in the zone
// that we want to delimitate.
- // The drawback is if we want to delimitate a zone wich color is very similar to the zone
+ // The drawback is if we want to delimitate a zone which color is very similar to the zone
// we consider as the OUTSIDE, the result will be bad.
// The current use cases are more of the first form :
// - Strongly contrasted INSIDE and OUTSIDE zones