-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : EntityGUI.h
-// Author : Damien COQUERET
-// Module : GEOM
-// $Header:
+// GEOM GEOMGUI : GUI for Geometry component
+// File : EntityGUI.h
+// Author : Damien COQUERET, Open CASCADE S.A.S.
+//
#ifndef ENTITYGUI_H
#define ENTITYGUI_H
-#include "GEOMBase.h"
+#include <GEOMGUI.h>
+
+#include <SALOMEDSClient.hxx>
+
+#include <AIS_Shape.hxx>
+#include <V3d_View.hxx>
+
+class TopoDS_Shape;
+
//=================================================================================
// class : EntityGUI
// purpose :
//=================================================================================
-class EntityGUI : public QObject
+class EntityGUI : public GEOMGUI
{
- Q_OBJECT /* for QT compatibility */
-
public :
- EntityGUI();
+ EntityGUI( GeometryGUI* );
~EntityGUI();
- static bool OnGUIEvent(int theCommandID, QAD_Desktop* parent);
-
- /* Sketcher management */
- void OnSketchSetAngle();
- void OnSketchSetx();
- void OnSketchSety();
+ bool OnGUIEvent( int, SUIT_Desktop* );
+ bool OnMousePress( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
+// bool OnMouseMove( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
+ bool OnMouseRelease( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
- void OnSketchDelete();
- void OnSketchClose();
- void OnSketchEnd();
+ static gp_Pnt ConvertClickToPoint( int x, int y, Handle(V3d_View) aView );
- /* Methods for sub shapes explode */
- bool SObjectExist(SALOMEDS::SObject_ptr theFatherObject, const char* IOR);
- bool OnSubShapeGetAll(const TopoDS_Shape& ShapeTopo, const char* ShapeTopoIOR, const int SubShapeType);
- bool OnSubShapeGetSelected(const TopoDS_Shape& ShapeTopo, const char* ShapeTopoIOR, const int SubShapeType,
- Standard_Integer& aLocalContextId, bool& myUseLocalContext);
+ void DisplaySimulationShape( const TopoDS_Shape&, const TopoDS_Shape& );
+ void EraseSimulationShape();
- GEOMBase* myGeomBase;
- GEOMContext* myGeomGUI;
- GEOM::GEOM_Gen_var myGeom; /* Current Geom Component */
+ // Methods for sub shapes explode
+ bool SObjectExist( const _PTR(SObject)&, const char* );
+public:
+ // AIS shape used only during topo/geom simulations
+ Handle(AIS_Shape) mySimulationShape1;
+ Handle(AIS_Shape) mySimulationShape2;
+
};
-#endif
+#endif // ENTITYGUI_H