-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : EntityGUI.h
-// Author : Damien COQUERET
-// Module : GEOM
+// GEOM GEOMGUI : GUI for Geometry component
+// File : EntityGUI.h
+// Author : Damien COQUERET, Open CASCADE S.A.S.
+//
#ifndef ENTITYGUI_H
#define ENTITYGUI_H
-#include "GEOM_EntityGUI.hxx"
-
-#include "GEOMGUI.h"
+#include <GEOMGUI.h>
-#include "SALOMEDSClient.hxx"
+#include <SALOMEDSClient.hxx>
-#include <TopoDS_Shape.hxx>
#include <AIS_Shape.hxx>
+class TopoDS_Shape;
+
+
//=================================================================================
// class : EntityGUI
// purpose :
//=================================================================================
-class GEOM_ENTITYGUI_EXPORT EntityGUI : public GEOMGUI
+class EntityGUI : public GEOMGUI
{
public :
- EntityGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation
+ EntityGUI( GeometryGUI* );
~EntityGUI();
- bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent);
-
- void DisplaySimulationShape(const TopoDS_Shape& S1, const TopoDS_Shape& S2);
- void EraseSimulationShape();
+ bool OnGUIEvent( int, SUIT_Desktop* );
+ bool OnMousePress( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
+ bool OnMouseMove( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
+ bool OnMouseRelease( QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow );
+
+ void DisplaySimulationShape( const TopoDS_Shape&, const TopoDS_Shape& );
+ void EraseSimulationShape();
- // Methods for sub shapes explode
- bool SObjectExist(const _PTR(SObject)& theFatherObject, const char* IOR);
+ // Methods for sub-shapes explode
+ bool SObjectExist( const _PTR(SObject)&, const char* );
+public:
// AIS shape used only during topo/geom simulations
Handle(AIS_Shape) mySimulationShape1;
Handle(AIS_Shape) mySimulationShape2;
+
};
-#endif
+#endif // ENTITYGUI_H