-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
// GEOM GEOMGUI : GUI for Geometry component
// File : DisplayGUI.h
// Author : Damien COQUERET, Open CASCADE S.A.S.
-//
+
#ifndef DISPLAYGUI_H
#define DISPLAYGUI_H
void Display();
// Display selected GEOM objects and erase other
void DisplayOnly();
+ // Display only children of selected GEOM objects and erase other
+ void DisplayOnlyChildren();
// Erase selected GEOM objects
void Erase();
// DISPLAY MODE methods : 0 - wireframe, 1 - shading
// Set display mode for the viewer (current viewer if <viewWindow> - 0 )
void SetDisplayMode( const int, SUIT_ViewWindow* = 0 );
- // Get display mode of the viewer (current viewer if <viewWindow> - 0 )
- int GetDisplayMode( SUIT_ViewWindow* = 0 );
- // Invert display mode ( shadin <-> wireframe ) for the viewer
- // (current viewer if <viewWindow> = 0 )
- void InvertDisplayMode( SUIT_ViewWindow* = 0 );
// VECTOR MODE methods
// Set vectror mode for the viewer