int GetVectorMode( SUIT_ViewWindow* = 0 );
// Invert vector mode ( shadin <-> wireframe ) for the viewer
+ // VERTICES MODE methods
+ // Set vertices mode for the viewer
+ void SetVerticesMode( const bool, SUIT_ViewWindow* = 0 );
+ // Get vertices mode of the viewer
+ int GetVerticesMode( SUIT_ViewWindow* = 0 );
+
// Set display mode for selected objects in the viewer given
// (current viewer if <viewWindow> = 0 )
void ChangeDisplayMode( const int, SUIT_ViewWindow* = 0 );