// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
#include "GEOMGUI.h"
#include "GEOMBase.h"
-
+//#ifdef WNT
+//#include <SALOME_WNT.hxx>
+//#else
+//#define SALOME_WNT_EXPORT
+//#endif
+#if defined WNT && defined WIN32 && defined SALOME_WNT_EXPORTS
+#define DISPLAYGUI_WNT_EXPORT __declspec( dllexport )
+#else
+#define DISPLAYGUI_WNT_EXPORT
+#endif
//=================================================================================
// class : GEOMBase_Display
// purpose :
//=================================================================================
-class QAD_ViewFrame;
+//class QAD_ViewFrame;
+class SUIT_ViewWindow;
class DisplayGUI : public GEOMGUI
{
protected:
- DisplayGUI(); // hide constructor to avoid direct creation
+ DisplayGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation
public :
~DisplayGUI();
// Get the only DisplayGUI object
- static DisplayGUI* GetDisplayGUI();
+ static DisplayGUI* GetDisplayGUI( GeometryGUI* parent );
// Dispatch menu command
- bool OnGUIEvent(int theCommandID, QAD_Desktop* parent);
+ bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent);
// Display all GEOM objects
void DisplayAll();
void Erase();
// DISPLAY MODE methods : 0 - wireframe, 1 - shading
- // Set display mode for the viewer (current viewer if <viewFrame> - 0 )
- void SetDisplayMode( const int mode, QAD_ViewFrame* viewFrame = 0 );
- // Get display mode of the viewer (current viewer if <viewFrame> - 0 )
- int GetDisplayMode( QAD_ViewFrame* viewFrame = 0 );
+ // Set display mode for the viewer (current viewer if <viewWindow> - 0 )
+ void SetDisplayMode( const int mode, SUIT_ViewWindow* viewWindow = 0 );
+ // Get display mode of the viewer (current viewer if <viewWindow> - 0 )
+ int GetDisplayMode( SUIT_ViewWindow* viewWindow = 0 );
// Invert display mode ( shadin <-> wireframe ) for the viewer
- // (current viewer if <viewFrame> = 0 )
- void InvertDisplayMode( QAD_ViewFrame* viewFrame = 0 );
+ // (current viewer if <viewWindow> = 0 )
+ void InvertDisplayMode( SUIT_ViewWindow* viewWindow = 0 );
// Set display mode for selected objects in the viewer given
- // (current viewer if <viewFrame> = 0 )
- void ChangeDisplayMode( const int mode, QAD_ViewFrame* viewFrame = 0 );
+ // (current viewer if <viewWindow> = 0 )
+ void ChangeDisplayMode( const int mode, SUIT_ViewWindow* viewWindo = 0 );
private:
static DisplayGUI* myGUIObject; // the only DisplayGUI object