// (current viewer if <viewWindow> = 0 )
void InvertDisplayMode( SUIT_ViewWindow* = 0 );
+ // VECTOR MODE methods
+ // Set vectror mode for the viewer
+ void SetVectorMode( const bool, SUIT_ViewWindow* = 0 );
+ // Get vector mode of the viewer
+ int GetVectorMode( SUIT_ViewWindow* = 0 );
+ // Invert vector mode ( shadin <-> wireframe ) for the viewer
+
// Set display mode for selected objects in the viewer given
// (current viewer if <viewWindow> = 0 )
void ChangeDisplayMode( const int, SUIT_ViewWindow* = 0 );