-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// GEOM GEOMGUI : GUI for Geometry component
+// File : DisplayGUI.h
+// Author : Damien COQUERET, Open CASCADE S.A.S.
//
-// File : DisplayGUI.h
-// Author : Damien COQUERET
-// Module : GEOM
-// $Header$
-
#ifndef DISPLAYGUI_H
#define DISPLAYGUI_H
#include "GEOMGUI.h"
-#include "GEOMBase.h"
-//#ifdef WNT
-//#include <SALOME_WNT.hxx>
-//#else
-//#define SALOME_WNT_EXPORT
-//#endif
-#if defined WNT && defined WIN32 && defined SALOME_WNT_EXPORTS
-#define DISPLAYGUI_WNT_EXPORT __declspec( dllexport )
-#else
-#define DISPLAYGUI_WNT_EXPORT
-#endif
+
//=================================================================================
-// class : GEOMBase_Display
+// class : DisplayGUI
// purpose :
//=================================================================================
-//class QAD_ViewFrame;
+
class SUIT_ViewWindow;
+
class DisplayGUI : public GEOMGUI
{
-protected:
- DisplayGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation
-
-public :
+public:
+ DisplayGUI( GeometryGUI* );
~DisplayGUI();
- // Get the only DisplayGUI object
- static DisplayGUI* GetDisplayGUI( GeometryGUI* parent );
-
// Dispatch menu command
- bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent);
+ bool OnGUIEvent( int, SUIT_Desktop* );
// Display all GEOM objects
void DisplayAll();
// DISPLAY MODE methods : 0 - wireframe, 1 - shading
// Set display mode for the viewer (current viewer if <viewWindow> - 0 )
- void SetDisplayMode( const int mode, SUIT_ViewWindow* viewWindow = 0 );
+ void SetDisplayMode( const int, SUIT_ViewWindow* = 0 );
// Get display mode of the viewer (current viewer if <viewWindow> - 0 )
- int GetDisplayMode( SUIT_ViewWindow* viewWindow = 0 );
+ int GetDisplayMode( SUIT_ViewWindow* = 0 );
// Invert display mode ( shadin <-> wireframe ) for the viewer
// (current viewer if <viewWindow> = 0 )
- void InvertDisplayMode( SUIT_ViewWindow* viewWindow = 0 );
+ void InvertDisplayMode( SUIT_ViewWindow* = 0 );
+
+ // VECTOR MODE methods
+ // Set vectror mode for the viewer
+ void SetVectorMode( const bool, SUIT_ViewWindow* = 0 );
+ // Get vector mode of the viewer
+ int GetVectorMode( SUIT_ViewWindow* = 0 );
+ // Invert vector mode ( shadin <-> wireframe ) for the viewer
// Set display mode for selected objects in the viewer given
// (current viewer if <viewWindow> = 0 )
- void ChangeDisplayMode( const int mode, SUIT_ViewWindow* viewWindo = 0 );
-
-private:
- static DisplayGUI* myGUIObject; // the only DisplayGUI object
+ void ChangeDisplayMode( const int, SUIT_ViewWindow* = 0 );
};
-#endif
+#endif // DISPLAYGUI_H