-// Copyright (C) 2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2014-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+// Internal includes
#include "DependencyTree_View.h"
#include "DependencyTree_Object.h"
#include "DependencyTree_Arrow.h"
-#include <GEOM_InteractiveObject.hxx>
-#include <GeometryGUI.h>
-#include <GEOMBase.h>
-
// GUI includes
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
-#include <SalomeApp_Application.h>
#include <SalomeApp_Study.h>
#include <QtxActionToolMgr.h>
#include <LightApp_SelectionMgr.h>
-#include <SALOME_ListIteratorOfListIO.hxx>
-
-// Qt includes
-#include <QCloseEvent>
-#include <QTimerEvent>
-#include <QGraphicsScene>
+#include <SALOME_ListIO.hxx>
+// GEOM includes
+#include <GEOMBase.h>
-#include <iostream>
-int iter = 0;
+// Qt includes
+#include <QApplication>
+#include <QWidgetAction>
+#include <QWheelEvent>
DependencyTree_View::DependencyTree_View( QWidget* theParent )
-:GraphicsView_ViewPort(theParent),
+:GraphicsView_ViewPort( theParent ),
+myLevelsNumber(0),
myMaxDownwardLevelsNumber(0),
myMaxUpwardLevelsNumber(0),
-myLevelsNumber(0),
-myIsCompute(true),
myIsUpdate( true )
{
SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( SUIT_Session::session()->activeApplication() );
if ( !app ) return;
- SalomeApp_Study* study = dynamic_cast<SalomeApp_Study*>(app->activeStudy());
- SALOMEDS::Study_var myStudy = GeometryGUI::ClientStudyToStudy( study->studyDS());
-
- LightApp_SelectionMgr* aSelMgr = app->selectionMgr();
- if ( !aSelMgr ) return;
-
- SALOME_ListIO aSelList;
- aSelMgr->selectedObjects(aSelList);
-
- GEOM::string_array_var ObjectIORs = new GEOM::string_array();
- ObjectIORs->length( aSelList.Extent());
- int aaa=0;
-
- for ( SALOME_ListIteratorOfListIO It( aSelList ); It.More(); It.Next() ) {
- Handle( SALOME_InteractiveObject ) io = It.Value();
+ mySelectionMgr = app->selectionMgr();
+ if ( !mySelectionMgr ) return;
+ myMainEntries = new GEOM::string_array();
- GEOM::GEOM_Object_var myObject = GEOM::GEOM_Object::_nil();
- myObject = GEOMBase::ConvertIOinGEOMObject( io );
- QString ior = myObject->GetEntry();
- ObjectIORs[aaa] = ior.toLatin1().constData();
- aaa++;
-
- std::cout << "\n\n IOR = " << ior.toStdString() << std::endl;
- }
-
- SALOMEDS::TMPFile_var SeqFile =
- GeometryGUI::GetGeomGen()->GetDependencyTree( myStudy, ObjectIORs );
- char* buf;
- buf = (char*) &SeqFile[0];
-
- std::cout << "\n\n\n\n\n TREE = " << buf << std::endl;
-
- GEOMUtils::ConvertStringToTree( buf, myTreeModel );
-
+ getNewTreeModel();
}
DependencyTree_View::~DependencyTree_View()
{
-
-}
-
-void DependencyTree_View::drawArrows()
-{
- GEOMUtils::TreeModel::const_iterator i;
- for (i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
- DependencyTree_Object* Main_object = myTreeMap[i->first];
- if( i->second.first.size() > 0 ) {
- GEOMUtils::LevelInfo Levelup = i->second.first.at(0);
- if( myDisplayAscendants ->isChecked() ) {
- GEOMUtils::LevelInfo::const_iterator node;
- for (node = Levelup.begin(); node != Levelup.end(); node++ ) {
- DependencyTree_Object* object = myTreeMap[node->first];
- DependencyTree_Arrow* arrow = Arrows[std::pair<DependencyTree_Object*,DependencyTree_Object*>(Main_object, object)];
- if( arrow && !isItemAdded( arrow) )
- addItem( arrow );
- }
- }
- }
- if( myDisplayAscendants ->isChecked() )
- drawWardArrows( i->second.first );
- if( myDisplayDescendants->isChecked() )
- drawWardArrows( i->second.second );
-
- }
-}
-
-void DependencyTree_View::drawWardArrows( GEOMUtils::LevelsList theWard )
-{
- for(int j = 0; j < theWard.size(); j++ ) {
- if( j >= myLevelsNumber )
- break;
- GEOMUtils::LevelInfo Level = theWard.at(j);
- GEOMUtils::LevelInfo::const_iterator node;
- for (node = Level.begin(); node != Level.end(); node++ ) {
- DependencyTree_Object* object = myTreeMap[node->first];
- GEOMUtils::NodeLinks Links = node->second;
- for( int link = 0; link < Links.size(); link++ ) {
- DependencyTree_Object* LinkObject = myTreeMap[Links[link]];
- if( isItemAdded( object ) && isItemAdded( LinkObject ) ) {
- DependencyTree_Arrow* arrow = Arrows[std::pair<DependencyTree_Object*,DependencyTree_Object*>(object, LinkObject)];
- if( arrow && !isItemAdded( arrow) )
- addItem( arrow );
- }
- }
- }
- }
-}
-
-void DependencyTree_View::parseTree()
-{
-
- GEOMUtils::TreeModel::const_iterator i;
- for (i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
- std::string objectEntry = i->first;
- addNode( objectEntry );
- parseTreeWard( i->second.first );
- if( i->second.first.size() > myMaxUpwardLevelsNumber )
- myMaxUpwardLevelsNumber = i->second.first.size();
- parseTreeWard( i->second.second );
- if( i->second.second.size() > myMaxDownwardLevelsNumber )
- myMaxDownwardLevelsNumber = i->second.second.size();
- }
-
- for (i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
- DependencyTree_Object* Main_object = myTreeMap[i->first];
- if( i->second.first.size() > 0 ) {
- GEOMUtils::LevelInfo Levelup = i->second.first.at(0);
- GEOMUtils::LevelInfo::const_iterator node;
- for (node = Levelup.begin(); node != Levelup.end(); node++ ) {
- DependencyTree_Object* object = myTreeMap[node->first];
- addArrow( Main_object, object );
- }
- }
- parseTreeWardArrow( i->second.first );
- parseTreeWardArrow( i->second.second );
- }
-
-
-}
-void DependencyTree_View::parseTreeWard(const GEOMUtils::LevelsList theWard)
-{
- int levelsNumber = theWard.size();
- for( int level = 0; level < levelsNumber; level++ ) {
- GEOMUtils::LevelInfo levelInfo = theWard[ level ];
- GEOMUtils::LevelInfo::const_iterator node;
- for (node = levelInfo.begin(); node != levelInfo.end(); node++ ) {
- addNode( node->first );
- }
- }
-}
-void DependencyTree_View::parseTreeWardArrow(const GEOMUtils::LevelsList theWard)
-{
- for(int j = 0; j < theWard.size(); j++ ) {
- GEOMUtils::LevelInfo Level = theWard.at(j);
- GEOMUtils::LevelInfo::const_iterator node;
- for (node = Level.begin(); node != Level.end(); node++ ) {
- DependencyTree_Object* object = myTreeMap[node->first];
- std::vector<std::string> Links = node->second;
- for( int link = 0; link < Links.size(); link++ ) {
- DependencyTree_Object* LinkObject = myTreeMap[Links[link]];
- if( object && LinkObject )
- addArrow( object, LinkObject );
- }
- }
- }
-}
-//void DependencyTree_View::parseData( QString& theData )
-//{
-// int cursor = 0;
-//
-// while( theData.indexOf('-',cursor) != -1 ) //find next selected object
-// {
-// int objectIndex = theData.indexOf( '-', cursor );
-// QString objectEntry = theData.mid( cursor, objectIndex - cursor );
-// //addNode( objectEntry );
-// std::cout<<"\n\nMainObject = " << objectEntry.toStdString() <<std::endl;
-// cursor = objectIndex;
-//
-// int upwardIndexBegin = theData.indexOf("{",cursor) + 1;
-// int upwardIndexFinish = theData.indexOf("}",upwardIndexBegin);
-// std::cout<<" Upward:" << std::endl;
-// LevelsList upwardList = parseWard( theData, cursor );
-// if( upwardList.size() > myMaxUpwardLevelsNumber )
-// myMaxUpwardLevelsNumber = upwardList.size();
-// std::cout<<" Downward:" << std::endl;
-// LevelsList downwardList = parseWard( theData, cursor );
-// if( downwardList.size() > myMaxDownwardLevelsNumber )
-// myMaxDownwardLevelsNumber = downwardList.size();
-//
-// myTreeModel[objectEntry] = QPair<LevelsList,LevelsList>( upwardList, downwardList );
-// }
-//}
-
-void DependencyTree_View::addNode( const std::string& theEntry )
-{
- if( !myTreeMap[theEntry] )
- myTreeMap[theEntry] = new DependencyTree_Object( theEntry );
-}
-
-void DependencyTree_View::addArrow( DependencyTree_Object *startItem, DependencyTree_Object *endItem )
-{
- bool isFind = false;
-
- std::cout << " " << startItem->getEntry() << " " << endItem->getEntry() << std::endl;
- std::map<std::pair<DependencyTree_Object*,DependencyTree_Object*>, DependencyTree_Arrow* >::const_iterator i;
- for (i = Arrows.begin(); i != Arrows.end(); i++ ) {
- DependencyTree_Arrow* arrow = i->second;
- if( arrow->getStartItem() == startItem && arrow->getEndItem() == endItem ) {
- isFind = true;
- std::cout<<" theSame " << std::endl;
- }
- else if( arrow->getStartItem() == endItem && arrow->getEndItem() == startItem ) {
- arrow->setIsBiLink( true );
- std::cout<<" Bilink " << std::endl;
- isFind = true;
- }
- }
-
- if( !isFind ) {
- DependencyTree_Arrow *arrow = new DependencyTree_Arrow(startItem, endItem);
- //Arrows.append( arrow );
- //addItem(arrow);
- Arrows[std::pair<DependencyTree_Object*,DependencyTree_Object*>( startItem, endItem )] = arrow;
- std::cout<<" addArrow " << std::endl;
- }
-}
-
-//DependencyTree_View::LevelsList DependencyTree_View::parseWard( const QString& theData, int& theCursor )
-//{
-// int indexStart = theData.indexOf( "{", theCursor ) + 1;
-// int indexEnd = theData.indexOf( "}", indexStart );
-//
-// QString ward = theData.mid( indexStart, indexEnd - indexStart );
-// QStringList levelsListStr = ward.split( ';' );
-// LevelsList levelsListData;
-// for( int level = 0; level < levelsListStr.size(); level++ ) {
-// std::cout<<" Level" << level + 1 << ":" << std::endl;
-// QStringList namesListStr = levelsListStr[level].split( ',' );
-// LevelInfo levelInfoData;
-// for( int node = 0; node < namesListStr.size(); node++ ) {
-// QStringList linksListStr = namesListStr[node].split( '_' );
-// QString nodeItem = linksListStr[0];
-// if( !nodeItem.isEmpty() ) {
-// //addNode( nodeItem );
-// NodeLinks linksListData;
-// std::cout<<" " << nodeItem.toStdString() << " - ";
-// for( int link = 1; link < linksListStr.size(); link++ ) {
-// QString linkItem = linksListStr[link];
-// //addNode( linkItem );
-// linksListData.append( linkItem );
-// std::cout << linkItem.toStdString() << ", ";
-// }// Links
-// levelInfoData[nodeItem] = linksListData;
-// std::cout << std::endl;
-// }
-// }// Level's objects
-// levelsListData.append(levelInfoData);
-// }// Levels
-//
-// theCursor = indexEnd + 1;
-//
-// return levelsListData;
-//}
-
-void DependencyTree_View::drawTree()
-{
-
- int horDistance, verDistance;
- myCurrentLevel = 0;
- GEOMUtils::TreeModel::const_iterator i;
- for (i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
- myCurrentLevel = 0;
- std::string objectEntry = i->first;
- DependencyTree_Object* objectItem = myTreeMap[ objectEntry ];
- horDistance = 100 + int( objectItem->boundingRect().width() );
- verDistance = 3 * int( objectItem->boundingRect().height() );
- if( isItemAdded( objectItem ) ) {
- myCurrentLevel = myLevelMap[ objectEntry ];
- }
- else {
- addItem( objectItem );
- myLevelMap[ objectEntry ] = myCurrentLevel;
- myLevelsObject[ myCurrentLevel ].push_back( objectEntry );
- }
- objectItem->setIsMainObject( true );
-
- int levelposition = myCurrentLevel;
- if( myDisplayAscendants ->isChecked() ){
- drawWard( i->second.first, -1 );
- myCurrentLevel = levelposition;
- }
- if( myDisplayDescendants->isChecked() )
- drawWard( i->second.second, 1 );
- }
-
- std::map< int, std::vector<std::string> >::const_iterator j;
- for (j = myLevelsObject.begin(); j != myLevelsObject.end(); j++ ) {
- int step = -horDistance*( j->second.size() - 1 )/2;
- std::cout<<"\n\n LEVEL = " << j->first << std::endl;
- for( int object = 0; object < j->second.size(); object++ ) {
- if( myIsCompute ) {
- std::cout << j->second.at( object ) << ", ";
- DependencyTree_Object* anObject = myTreeMap[ j->second.at( object ) ];
- anObject->setPos( step, verDistance*j->first );
- step += horDistance;
- //sleep(1);
- }
- }
- }
- centerOn( scene()->sceneRect().center() );
-
-}
-
-void DependencyTree_View::drawWard( const GEOMUtils::LevelsList theWard, const int theLevelStep )
-{
- std::cout << "\n\n myLevelsNumber2 = " << myLevelsNumber << std::endl;
- int levelsNumber = theWard.size();
- std::cout << "\n\n levelsNumber = " << levelsNumber << std::endl;
- for( int level = 0; level < levelsNumber; level++ ) {
- if( level >= myLevelsNumber )
- return;
- myCurrentLevel += theLevelStep;
- GEOMUtils::LevelInfo levelInfo = theWard.at( level );
- GEOMUtils::LevelInfo::const_iterator node;
- for (node = levelInfo.begin(); node != levelInfo.end(); node++ ) {
- DependencyTree_Object* object = myTreeMap[ node->first ];
- if( !isItemAdded( object ) ) {
- std::cout<< "\n\n\n addItem = " << object->getEntry() << std::endl;
- addItem( object );
- myLevelMap[ node->first ] = myCurrentLevel;
- myLevelsObject[ myCurrentLevel ].push_back( node->first );
- }
- }
- }
-
-}
-
-void DependencyTree_View::onUpdateTree()
-{
- myLevelMap.clear();
- myLevelsObject.clear();
-
-
- std::map<std::string,DependencyTree_Object*>::const_iterator i;
- for (i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
- DependencyTree_Object* object = myTreeMap[ i->first ];
- if( isItemAdded( object ) && object )
- removeItem( object );
-
- }
-
- std::map<std::pair<DependencyTree_Object*,DependencyTree_Object*>, DependencyTree_Arrow* >::const_iterator j;
- for (j = Arrows.begin(); j != Arrows.end(); j++ ) {
- DependencyTree_Arrow* object = Arrows[ j->first ];
- if( isItemAdded( object ) && object )
- removeItem( object );
- }
-
- drawTree();
- drawArrows();
-}
-
-
-int DependencyTree_View::checkMaxLevelsNumber()
-{
- if( myDisplayAscendants ->isChecked() && myDisplayDescendants->isChecked() )
- return myMaxUpwardLevelsNumber>myMaxDownwardLevelsNumber?myMaxUpwardLevelsNumber:myMaxDownwardLevelsNumber;
- else if( myDisplayAscendants ->isChecked() )
- return myMaxUpwardLevelsNumber;
- else if( myDisplayDescendants->isChecked() )
- return myMaxDownwardLevelsNumber;
+ clearView( true );
}
-
+//=================================================================================
+// function : init()
+// purpose : this method is obligatory for initialize view frame actions
+//=================================================================================
void DependencyTree_View::init( GraphicsView_ViewFrame* theViewFrame )
{
- SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
-
- std::string Data = "MainObject1-upward{up11_up21_up22,up12_up23,up13_up24;up21_up11,up22_up21_up12,up23_up23,up24}"
- "downward{down11_MainObject1,down12_MainObject1;down21_down11,down22_down12,down23_down12,down24_down24_down11,down25_down12;down31_down11_down23,down32_down25}"
- "down23-upward{down12_MainObject1;MainObject1_up11_up12_up13;up11_up21_up22,up12_up23,up13_up24;up21,up22_up21_up12,up23,up24}"
- "downward{down31_down11_down23}"
- "MainObject2-upward{up21,newup11_newup31,newup12_newup21;newup21_newup31LongName;newup31LongName}downward{newdown11_MainObject2,newdown12_MainObject2,newdown13_MainObject2;newdown21_newdown13,down21;newdown31_newdown11}"
- "MainObject3-upward{moUP1_moUP4,moUP2_moUP3;moUP4,moUP3_down23}downward{moDOWN1_MainObject3}";
-
-
- //GEOMUtils::ConvertStringToTree( Data, myTreeModel );
-
-
-
-// GEOMUtils::TreeModel::const_iterator i;
-// for ( i = aTreeModel.begin(); i != aTreeModel.end(); i++ ) {
-// std::string objectEntry = i->first;
-// std::cout << "\n\n Main object = " << objectEntry << std::endl;
-// }
-// parseData( Data );
- parseTree();
-
-
myNodesMovable = new QCheckBox( tr( "MOVE_NODES" ) );
- QWidgetAction* moveNodesAction = new QWidgetAction( theViewFrame );
- moveNodesAction->setDefaultWidget( myNodesMovable );
+ QWidgetAction* nodesMovableAction = new QWidgetAction( theViewFrame );
+ nodesMovableAction->setDefaultWidget( myNodesMovable );
- myDisplayAscendants = new QCheckBox( tr( "DISPLAY_ASCENDANTS" ));
- myDisplayAscendants ->setChecked( true );
- QWidgetAction* ShowParentsAction = new QWidgetAction(theViewFrame);
- ShowParentsAction->setDefaultWidget( myDisplayAscendants );
+ myDisplayAscendants = new QCheckBox( tr( "DISPLAY_ASCENDANTS" ) );
+ QWidgetAction* displayAscendantsAction = new QWidgetAction( theViewFrame );
+ displayAscendantsAction->setDefaultWidget( myDisplayAscendants );
myDisplayDescendants = new QCheckBox(tr("DISPLAY_DESCENDANTS"));
- QWidgetAction* ShowChildrenAction = new QWidgetAction(theViewFrame);
- ShowChildrenAction->setDefaultWidget( myDisplayDescendants );
+ QWidgetAction* displayDescendantsAction = new QWidgetAction( theViewFrame );
+ displayDescendantsAction->setDefaultWidget( myDisplayDescendants );
+
+ QLabel* hierarchyDepthLabel = new QLabel( tr( "HIERARCHY_DEPTH" ) );
+ QWidgetAction* hierarchyDepthLabelAction = new QWidgetAction( theViewFrame );
+ hierarchyDepthLabelAction->setDefaultWidget( hierarchyDepthLabel );
myLevelsNumber = checkMaxLevelsNumber();
- std::cout << "\n\n myLevelsNumber1 = " << myLevelsNumber << std::endl;
+
myHierarchyDepth = new QSpinBox();
myHierarchyDepth->setRange( 0, checkMaxLevelsNumber() );
+ myHierarchyDepth->setSpecialValueText( tr( "SHOW_ALL" ) );
myHierarchyDepth->setValue( 0 );
- myHierarchyDepth->setSpecialValueText( "All" );
- QWidgetAction* LevelsAction = new QWidgetAction(theViewFrame);
- LevelsAction->setDefaultWidget( myHierarchyDepth );
-
- QLabel* LevelsLabel = new QLabel( tr("HIERARCHY_DEPTH") );
- QWidgetAction* LevelsLebelAction = new QWidgetAction(theViewFrame);
- LevelsLebelAction->setDefaultWidget( LevelsLabel );
-
-
- QPushButton* UpdateButton = new QPushButton(tr("Update"));
- QWidgetAction* UpdateAction = new QWidgetAction(theViewFrame);
- UpdateAction->setDefaultWidget( UpdateButton );
-
- cancelButton = new QPushButton(tr("CANCEL"));
- cancelButton->setCheckable(true);
- cancelButton->setVisible( false );
- cancelAction = new QWidgetAction(theViewFrame);
- cancelAction->setDefaultWidget( cancelButton );
- cancelAction->setVisible(false);
-
- progressBar = new QProgressBar(this);
- progressBar->setMinimum( 0 );
- progressBar->setMaximum( 1000 );
- progressBar->setFixedWidth(100);
- progressAction = new QWidgetAction(theViewFrame);
- progressAction->setDefaultWidget( progressBar );
- progressAction->setVisible(false);
-
- QAction* separator = theViewFrame->toolMgr()->separator(false);
- theViewFrame->toolMgr()->append( separator, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( moveNodesAction, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( LevelsLebelAction, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( LevelsAction, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( ShowParentsAction, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( ShowChildrenAction, theViewFrame->getToolBarId() );
- QAction* separator2 = theViewFrame->toolMgr()->separator(false);
- theViewFrame->toolMgr()->append( separator2, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( UpdateAction, theViewFrame->getToolBarId() );
- std::cout<<"\n\n\n\n ToolBarId = " << theViewFrame->getToolBarId() << std::endl;
- theViewFrame->toolMgr()->append( progressAction, theViewFrame->getToolBarId() );
- theViewFrame->toolMgr()->append( cancelAction, theViewFrame->getToolBarId() );
+ QWidgetAction* hierarchyDepthAction = new QWidgetAction( theViewFrame );
+ hierarchyDepthAction->setDefaultWidget( myHierarchyDepth );
+
+ updateButton = new QPushButton( tr( "UPDATE" ) );
+ QWidgetAction* updateAction = new QWidgetAction( theViewFrame );
+ updateAction->setDefaultWidget( updateButton );
+
+ QAction* separator1 = theViewFrame->toolMgr()->separator( false );
+ QAction* separator2 = theViewFrame->toolMgr()->separator( false );
- connect(cancelButton, SIGNAL(clicked()), this, SLOT(onCancel()));
+ theViewFrame->toolMgr()->append( separator1, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( hierarchyDepthLabelAction, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( hierarchyDepthAction, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( displayAscendantsAction, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( displayDescendantsAction, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( nodesMovableAction, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( separator2, theViewFrame->getToolBarId() );
+ theViewFrame->toolMgr()->append( updateAction, theViewFrame->getToolBarId() );
+
+ connect( myNodesMovable, SIGNAL( toggled( bool ) ), this, SLOT( onMoveNodes( bool ) ) );
connect( myHierarchyDepth, SIGNAL( valueChanged ( int ) ), this, SLOT( onHierarchyType() ) );
- connect( myDisplayAscendants , SIGNAL( toggled(bool) ), this, SLOT( onHierarchyType() ) );
- connect( myDisplayDescendants, SIGNAL( toggled(bool) ), this, SLOT( onHierarchyType() ) );
- connect( UpdateButton, SIGNAL( clicked() ), this, SLOT( updateView() ) );
- connect( myNodesMovable, SIGNAL( toggled(bool) ), this, SLOT( onMoveNodes( bool ) ) );
+ connect( myDisplayAscendants , SIGNAL( toggled( bool ) ), this, SLOT( onHierarchyType() ) );
+ connect( myDisplayDescendants, SIGNAL( toggled( bool ) ), this, SLOT( onHierarchyType() ) );
+ connect( updateButton, SIGNAL( clicked() ), this, SLOT( onUpdateModel() ) );
+ SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( SUIT_Session::session()->activeApplication() );
+ GeometryGUI* aGeomGUI = dynamic_cast<GeometryGUI*>( app->module( "Geometry" ) );
+ if ( aGeomGUI ) {
+ connect( aGeomGUI, SIGNAL( SignalDependencyTreeParamChanged( const QString&, const QString& ) ),
+ this, SLOT( onPreferenceChanged( const QString&, const QString& ) ) );
+ connect( aGeomGUI, SIGNAL( SignalDependencyTreeRenameObject( const QString& ) ),
+ this, SLOT( onRenameObject( const QString& ) ) );
+ }
+
+ SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
setPrefBackgroundColor( resMgr->colorValue( "Geometry", "dependency_tree_background_color", QColor( 255, 255, 255 ) ) );
setNodesMovable( resMgr->booleanValue( "Geometry", "dependency_tree_move_nodes", true ) );
setHierarchyType( resMgr->integerValue( "Geometry", "dependency_tree_hierarchy_type", 0 ) );
-
}
-void DependencyTree_View::onMoveNodes( bool theIsMoveNodes )
+//=================================================================================
+// function : updateModel()
+// purpose : run all stage of dependency tree creation
+//=================================================================================
+void DependencyTree_View::updateModel( bool theUseSelectedObject, bool theUseOB )
{
- std::map<std::string,DependencyTree_Object*>::const_iterator i;
- for (i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
- DependencyTree_Object* object = myTreeMap[ i->first ];
- if( object )
- object->setMovable( theIsMoveNodes );
- }
-}
-
-void DependencyTree_View::onHierarchyType()
-{
- myHierarchyDepth->setRange( 0, checkMaxLevelsNumber() );
- if( myHierarchyDepth->value() > checkMaxLevelsNumber() )
- myHierarchyDepth->setValue( checkMaxLevelsNumber() );
-
- if( myHierarchyDepth->value() == 0 )
- myLevelsNumber = myHierarchyDepth->maximum();
- else
- myLevelsNumber = myHierarchyDepth->value();
-
- updateView();
-}
-void DependencyTree_View::updateView()
-{
-
- if( !myIsUpdate )
- return;
-
- myLevelMap.clear();
- myLevelsObject.clear();
-
-
- std::map<std::string,DependencyTree_Object*>::const_iterator i;
- for (i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
- DependencyTree_Object* object = myTreeMap[ i->first ];
- if( isItemAdded( object ) && object )
- removeItem( object );
-
- }
-
-
- std::map<std::pair<DependencyTree_Object*,DependencyTree_Object*>, DependencyTree_Arrow* >::const_iterator j;
- for (j = Arrows.begin(); j != Arrows.end(); j++ ) {
- DependencyTree_Arrow* object = Arrows[ j->first ];
- if( isItemAdded( object ) && object )
- removeItem( object );
- }
-
-
-
-
- iter = 0;
- qthread = new DependencyTree_ComputeDlg_QThread(this);// = DependencyTree_ComputeDlg_QThread(this);// const_cast<DependencyTree_View*>(this) );
- cancelAction->setVisible( true );
- progressAction->setVisible(true);
- startTimer(100); // millisecs
- qthread->start();
+ getNewTreeModel( theUseSelectedObject, theUseOB );
+ onHierarchyType();
}
-void DependencyTree_View::onRedrawTree()
+//=================================================================================
+// function : mouseMoveEvent()
+// purpose : make some actions when mouse was moved
+//=================================================================================
+void DependencyTree_View::mouseMoveEvent( QMouseEvent *event )
{
- drawTree();
- drawArrows();
-}
-void DependencyTree_View::onCancel()
-{
- qthread->cancel();
- cancelButton->setText( tr("CANCELING"));
- cancelButton->setEnabled(false);
+ QGraphicsView::mouseMoveEvent( event );
+ ArrowsInfo::const_iterator i;
+ for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
+ if( DependencyTree_Arrow* arrow = myArrows[ i->first ] )
+ arrow->update();
+ }
}
-void DependencyTree_View::timerEvent(QTimerEvent *event)
+//=================================================================================
+// function : wheelEvent()
+// purpose : add zoom action when wheel is spinning
+//=================================================================================
+void DependencyTree_View::wheelEvent( QWheelEvent* event )
{
- if ( !cancelButton->isChecked() ) // not yet cancelled
- // progressBar->setValue( progressBar->maximum() * qthread.getMesh()->GetComputeProgress() );
- progressBar->setValue( iter++ );
-
- if(!myIsCompute || qthread->isFinished())
- {
- cancelAction->setVisible( false );
- progressAction->setVisible(false);
- cancelButton->setText( tr("CANCEL"));
- cancelButton->setEnabled(true);
- }
+ int inc = 10; // zoom coefficient
+ double cx = width() / 2;
+ double cy = height() / 2;
+ if( event->delta() > 0 )
+ zoom( cx, cy, cx + inc, cy + inc );
+ else
+ zoom( cx, cy, cx - inc, cy - inc );
- event->accept();
+ QGraphicsView::wheelEvent( event );
}
-void DependencyTree_View::closeEvent(QCloseEvent *event)
+//=================================================================================
+// function : getViewName()
+// purpose : return the name of current view
+//=================================================================================
+QString DependencyTree_View::getViewName() const
{
- if(qthread->isRunning())
- {
- event->ignore();
- return;
- }
- event->accept();
+ return tr( "DEPENDENCY_TREE" );
}
-void DependencyTree_View::setIsCompute( bool theIsCompute )
+//=================================================================================
+// function : getObjectByEntry()
+// purpose : return DependencyTree_Object by entry
+//=================================================================================
+DependencyTree_Object* DependencyTree_View::getObjectByEntry( const std::string& theEntry )
{
- myIsCompute = theIsCompute;
+ return myTreeMap[ theEntry ];
}
+//=================================================================================
+// function : setHierarchyType()
+// purpose : set hierarchy type of dependency tree
+//=================================================================================
void DependencyTree_View::setHierarchyType( const int theType )
{
myIsUpdate = false;
break;
}
myIsUpdate = true;
+ myLevelsNumber = checkMaxLevelsNumber();
onHierarchyType();
}
+//=================================================================================
+// function : setNodesMovable()
+// purpose : set possibility to move nodes or not
+//=================================================================================
void DependencyTree_View::setNodesMovable( const bool theIsMovable )
{
myNodesMovable->setChecked( theIsMovable );
}
+//=================================================================================
+// function : setPrefBackgroundColor()
+// purpose : set background color from preferences
+//=================================================================================
void DependencyTree_View::setPrefBackgroundColor( const QColor& theColor )
{
if( isForegroundEnabled() )
setBackgroundColor( theColor );
}
+//=================================================================================
+// function : setNodeColor()
+// purpose : set node color from preferences
+//=================================================================================
void DependencyTree_View::setNodeColor( const QColor& theColor )
{
- std::map<std::string,DependencyTree_Object*>::const_iterator i;
- for (i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
+ EntryObjectMap::const_iterator i;
+ for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setColor( theColor );
}
}
+//=================================================================================
+// function : setMainNodeColor()
+// purpose : set main node color from preferences
+//=================================================================================
void DependencyTree_View::setMainNodeColor( const QColor& theColor )
{
- std::map<std::string,DependencyTree_Object*>::const_iterator i;
- for (i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
+ EntryObjectMap::const_iterator i;
+ for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setMainObjectColor( theColor );
}
}
+//=================================================================================
+// function : setUnpublishNodeColor()
+// purpose : set unpublished node color from preferences
+//=================================================================================
+void DependencyTree_View::setUnpublishNodeColor( const QColor& theColor )
+{
+ EntryObjectMap::const_iterator i;
+ for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
+ DependencyTree_Object* object = myTreeMap[ i->first ];
+ object->setUnpublishObjectColor( theColor );
+ }
+}
+
+//=================================================================================
+// function : setSelectNodeColor()
+// purpose : set selected node color from preferences
+//=================================================================================
void DependencyTree_View::setSelectNodeColor( const QColor& theColor )
{
- std::map<std::string,DependencyTree_Object*>::const_iterator i;
- for (i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
+ EntryObjectMap::const_iterator i;
+ for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
DependencyTree_Object* object = myTreeMap[ i->first ];
object->setSelectColor( theColor );
}
}
+//=================================================================================
+// function : setArrowColor()
+// purpose : set arrow color from preferences
+//=================================================================================
void DependencyTree_View::setArrowColor( const QColor& theColor )
{
- std::map<std::pair<DependencyTree_Object*,DependencyTree_Object*>, DependencyTree_Arrow* >::const_iterator j;
- for (j = Arrows.begin(); j != Arrows.end(); j++ ) {
- DependencyTree_Arrow* arrow = Arrows[ j->first ];
+ ArrowsInfo::const_iterator i;
+ for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
+ DependencyTree_Arrow* arrow = myArrows[ i->first ];
arrow->setColor( theColor );
}
}
+//=================================================================================
+// function : setHighlightArrowColor()
+// purpose : set highlighted arrow color from preferences
+//=================================================================================
void DependencyTree_View::setHighlightArrowColor( const QColor& theColor )
{
- std::map<std::pair<DependencyTree_Object*,DependencyTree_Object*>, DependencyTree_Arrow* >::const_iterator j;
- for (j = Arrows.begin(); j != Arrows.end(); j++ ) {
- DependencyTree_Arrow* arrow = Arrows[ j->first ];
+ ArrowsInfo::const_iterator i;
+ for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
+ DependencyTree_Arrow* arrow = myArrows[ i->first ];
arrow->setHighlightColor( theColor );
}
}
+//=================================================================================
+// function : setSelectArrowColor()
+// purpose : set selected arrow color from preferences
+//=================================================================================
void DependencyTree_View::setSelectArrowColor( const QColor& theColor )
{
- std::map<std::pair<DependencyTree_Object*,DependencyTree_Object*>, DependencyTree_Arrow* >::const_iterator j;
- for (j = Arrows.begin(); j != Arrows.end(); j++ ) {
- DependencyTree_Arrow* arrow = Arrows[ j->first ];
+ ArrowsInfo::const_iterator i;
+ for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
+ DependencyTree_Arrow* arrow = myArrows[ i->first ];
arrow->setSelectColor( theColor );
}
}
-int DependencyTree_View::select( const QRectF& theRect, bool theIsAppend )
+//=================================================================================
+// function : onRebuildModel()
+// purpose : slot for updating tree model using selected objects in viewer
+//=================================================================================
+void DependencyTree_View::onRebuildModel()
{
- GraphicsView_ViewPort::select( theRect, theIsAppend );
+ updateModel( true, false );
+}
-// SalomeApp_Application* app = dynamic_cast< SalomeApp_Application* >( SUIT_Session::session()->activeApplication() );
-//
-// LightApp_SelectionMgr* aSelMgr = app->selectionMgr();
-//
-// // get selection
-// SALOME_ListIO listIO;
-//
-// SalomeApp_Study* study = dynamic_cast<SalomeApp_Study*>(app->activeStudy());
-// SALOMEDS::Study_var aStudyDS = GeometryGUI::ClientStudyToStudy( study->studyDS());
-// int StudyId = aStudyDS->StudyId();
-// for( initSelected(); moreSelected(); nextSelected() )
-// if( DependencyTree_Object* aDepObject = dynamic_cast<DependencyTree_Object*>( selectedObject() ) ) {
-//
-// _PTR(SObject) SO ( aStudyDS->FindObjectID( aDepObject->getEntry().c_str() ) );
-// if ( SO ) { //;&& QString(SO->GetID().c_str()) == QString(SO->GetFatherComponent()->GetID().c_str()) ) {
-// _PTR(SComponent) SC ( SO->GetFatherComponent() );
-// // if component is selected
-// _PTR(ChildIterator) anIter ( aStudyDS->NewChildIterator( SO ) );
-// anIter->InitEx( true );
-// while( anIter->More() ) {
-// _PTR(SObject) valSO ( anIter->Value() );
-// _PTR(SObject) refSO;
-// if ( !valSO->ReferencedObject( refSO ) ) {
-// listIO.Append( new SALOME_InteractiveObject(valSO->GetID().c_str(),
-// SC->ComponentDataType().c_str(),
-// valSO->GetName().c_str()) );
-// }
-// anIter->Next();
-// }
-// break;
-// }
-// }
-// aSelMgr->setSelectedObjects( listIO, true );
+//=================================================================================
+// function : resizeEvent()
+// purpose : reimplemented from QGraphicsView::resizeEvent()
+//=================================================================================
+void DependencyTree_View::resizeEvent(QResizeEvent *event)
+{
+ QPointF aCenter = mapToScene( event->oldSize().width()/2,
+ event->oldSize().height()/2 );
+ QGraphicsView::resizeEvent( event );
+ centerOn( aCenter.x(),aCenter.y() );
}
-//================================================================================
-//================================================================================
+//=================================================================================
+// function : onUpdateModel()
+// purpose : slot for updating tree model for main objects in viewer
+//=================================================================================
+void DependencyTree_View::onUpdateModel()
+{
+ updateModel( false );
+}
-DependencyTree_ComputeDlg_QThread::DependencyTree_ComputeDlg_QThread(DependencyTree_View* theView)
+//=================================================================================
+// function : onMoveNodes()
+// purpose : slot for setting the possibility to move nodes in viewer
+//=================================================================================
+void DependencyTree_View::onMoveNodes( bool theIsMoveNodes )
{
- myView = theView;
+ EntryObjectMap::const_iterator i;
+ for( i = myTreeMap.begin(); i != myTreeMap.end(); i++ ) {
+ DependencyTree_Object* object = myTreeMap[ i->first ];
+ if( object )
+ object->setMovable( theIsMoveNodes );
+ }
}
-void DependencyTree_ComputeDlg_QThread::run()
+//=================================================================================
+// function : onHierarchyType()
+// purpose : slot for setting the hierarchy type of tree
+//=================================================================================
+void DependencyTree_View::onHierarchyType()
{
- myView->setIsCompute( true );
- myView->onRedrawTree();
+ myHierarchyDepth->setRange( 0, checkMaxLevelsNumber() );
+ if( myHierarchyDepth->value() > checkMaxLevelsNumber() )
+ myHierarchyDepth->setValue( checkMaxLevelsNumber() );
+
+ if( myHierarchyDepth->value() == 0 )
+ myLevelsNumber = myHierarchyDepth->maximum();
+ else
+ myLevelsNumber = myHierarchyDepth->value();
+
+ updateView();
}
-bool DependencyTree_ComputeDlg_QThread::result()
+//=================================================================================
+// function : onPreferencesChanged()
+// purpose : slot for changing tree parameters from preferences
+//=================================================================================
+void DependencyTree_View::onPreferenceChanged( const QString& section, const QString& param )
{
+ SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
+ if( param == QString("dependency_tree_hierarchy_type") ) {
+ int hierarchyType = resMgr->integerValue( section, param, 0);
+ setHierarchyType( hierarchyType );
+ }
+ else if( param == QString("dependency_tree_move_nodes") ) {
+ bool isNodesMovable = resMgr->booleanValue( section, param, true);
+ setNodesMovable( isNodesMovable );
+ }
+ else if( param == QString("dependency_tree_background_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 255, 255, 255 ) );
+ setPrefBackgroundColor( c );
+ }
+ else if( param == QString("dependency_tree_node_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 62, 180, 238 ) );
+ setNodeColor( c );
+ }
+ else if( param == QString("dependency_tree_main_node_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 238, 90, 125 ) );
+ setMainNodeColor( c );
+ }
+ else if( param == QString("dependency_tree_unpublish_node_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 255, 255, 255 ) );
+ setUnpublishNodeColor( c );
+ }
+ else if( param == QString("dependency_tree_select_node_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 237, 243, 58 ) );
+ setSelectNodeColor( c );
+ }
+ else if( param == QString("dependency_tree_arrow_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 0, 0, 130 ) );
+ setArrowColor( c );
+ }
+ else if( param == QString("dependency_tree_highlight_arrow_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 0, 0, 255 ) );
+ setHighlightArrowColor( c );
+ }
+ else if( param == QString("dependency_tree_select_arrow_color") ) {
+ QColor c = resMgr->colorValue( section, param, QColor( 255, 0, 0 ) );
+ setSelectArrowColor( c );
+ }
}
-void DependencyTree_ComputeDlg_QThread::cancel()
+//=================================================================================
+// function : onRenameObject()
+// purpose : update object name, having edited it in Object Browser
+//=================================================================================
+void DependencyTree_View::onRenameObject( const QString& theEntry )
{
- myView->setIsCompute( false );
+ if( DependencyTree_Object* object = getObjectByEntry( theEntry.toStdString() ) )
+ object->updateName();
}
-////================================================================================
-////================================================================================
-//
-//DependencyTree_ComputeDlg_QThreadQDialog::DependencyTree_ComputeDlg_QThreadQDialog(QWidget* parent,
-// DependencyTree_View* theView)
-// : QDialog(parent,
-// Qt::WindowSystemMenuHint |
-// Qt::WindowCloseButtonHint |
-// Qt::Dialog |
-// Qt::WindowMaximizeButtonHint),
-// qthread( theView )
-//{
-// // --
-// setWindowTitle(tr("TITLE"));
-// setMinimumWidth( 200 );
-//
-// cancelButton = new QPushButton(tr("CANCEL"));
-// cancelButton->setDefault(true);
-// cancelButton->setCheckable(true);
-//
-// progressBar = new QProgressBar(this);
-// progressBar->setMinimum( 0 );
-// progressBar->setMaximum( 1000 );
-//
-// QGridLayout* layout = new QGridLayout(this);
-// layout->setMargin( 11 );
-// layout->setSpacing( 6 );
-// int row = 0;
-// layout->addWidget(progressBar, row++, 0, 1, 2);
-// layout->addWidget(cancelButton, row++, 0, 1, 2);
-// adjustSize();
-// update();
-//
-// connect(cancelButton, SIGNAL(clicked()), this, SLOT(onCancel()));
-// // --
-// startTimer(300); // millisecs
-// qthread.start();
-//}
-//
-//bool DependencyTree_ComputeDlg_QThreadQDialog::result()
-//{
-// return qthread.result();
-//}
-//
-//void DependencyTree_ComputeDlg_QThreadQDialog::onCancel()
-//{
-// qthread.cancel();
-// cancelButton->setText( tr("CANCELING"));
-// cancelButton->setEnabled(false);
-//}
-//
-//void DependencyTree_ComputeDlg_QThreadQDialog::timerEvent(QTimerEvent *event)
-//{
-// if ( !cancelButton->isChecked() ) // not yet cancelled
-// // progressBar->setValue( progressBar->maximum() * qthread.getMesh()->GetComputeProgress() );
-// progressBar->setValue( 10 );
-//
-// if(qthread.isFinished())
-// {
-// close();
-// }
-//
-// event->accept();
-//}
-//
-//void DependencyTree_ComputeDlg_QThreadQDialog::closeEvent(QCloseEvent *event)
-//{
-// if(qthread.isRunning())
-// {
-// event->ignore();
-// return;
-// }
-// event->accept();
-//}
-//
+//=================================================================================
+// function : parseTree()
+// purpose : parse created model to initialize all nodes and arrows
+//=================================================================================
+void DependencyTree_View::parseTree()
+{
+ GEOMUtils::TreeModel::const_iterator i;
+ for( i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
+ std::string objectEntry = i->first;
+ addNode( objectEntry );
+ parseTreeWard( i->second.first );
+ if((int) i->second.first.size() > myMaxUpwardLevelsNumber )
+ myMaxUpwardLevelsNumber = i->second.first.size();
+ parseTreeWard( i->second.second );
+ if((int) i->second.second.size() > myMaxDownwardLevelsNumber )
+ myMaxDownwardLevelsNumber = i->second.second.size();
+ }
+
+ for( i = myTreeModel.begin(); i != myTreeModel.end(); i++ ) {
+ DependencyTree_Object* Main_object = myTreeMap[ i->first ];
+ if( i->second.first.size() > 0 ) {
+ GEOMUtils::LevelInfo Levelup = i->second.first.at(0);
+ GEOMUtils::LevelInfo::const_iterator node;
+ for( node = Levelup.begin(); node != Levelup.end(); node++ ) {
+ DependencyTree_Object* object = myTreeMap[ node->first ];
+ addArrow( object, Main_object );
+ }
+ }
+ parseTreeWardArrow( i->second.first );
+ parseTreeWardArrow( i->second.second );
+ }
+}
+
+//=================================================================================
+// function : parseTreeWard()
+// purpose : parse tree ward to initialize all nodes of current ward
+//=================================================================================
+void DependencyTree_View::parseTreeWard( const GEOMUtils::LevelsList& theWard )
+{
+ int levelsNumber = theWard.size();
+ for( int level = 0; level < levelsNumber; level++ ) {
+ GEOMUtils::LevelInfo levelInfo = theWard[ level ];
+ GEOMUtils::LevelInfo::const_iterator node;
+ for( node = levelInfo.begin(); node != levelInfo.end(); node++ )
+ addNode( node->first );
+ }
+}
+
+//=================================================================================
+// function : parseTreeWardArrow()
+// purpose : parse tree ward to initialize all arrows of current ward
+//=================================================================================
+void DependencyTree_View::parseTreeWardArrow( const GEOMUtils::LevelsList& theWard)
+{
+ for( size_t j = 0; j < theWard.size(); j++ ) {
+ GEOMUtils::LevelInfo Level = theWard.at(j);
+ GEOMUtils::LevelInfo::const_iterator node;
+ for( node = Level.begin(); node != Level.end(); node++ ) {
+ DependencyTree_Object* object = myTreeMap[ node->first ];
+ std::vector<std::string> Links = node->second;
+ for( size_t link = 0; link < Links.size(); link++ ) {
+ DependencyTree_Object* LinkObject = myTreeMap[ Links[ link ] ];
+ if( object && LinkObject )
+ addArrow( LinkObject, object );
+ }
+ }
+ }
+}
+
+//=================================================================================
+// function : addNode()
+// purpose : add node to viewer
+//=================================================================================
+void DependencyTree_View::addNode( const std::string& theEntry )
+{
+ if( !myTreeMap[theEntry] )
+ myTreeMap[theEntry] = new DependencyTree_Object( theEntry );
+}
+
+//=================================================================================
+// function : addArrow()
+// purpose : add arrow to viewer
+//=================================================================================
+void DependencyTree_View::addArrow( DependencyTree_Object* startItem, DependencyTree_Object* endItem )
+{
+ bool isFind = false;
+
+ ArrowsInfo::const_iterator i;
+ for( i = myArrows.begin(); i != myArrows.end(); i++ ) {
+ DependencyTree_Arrow* arrow = i->second;
+ if( arrow->getStartItem() == startItem && arrow->getEndItem() == endItem )
+ isFind = true;
+ else if( arrow->getStartItem() == endItem && arrow->getEndItem() == startItem ) {
+ arrow->setIsBiLink( true );
+ isFind = true;
+ }
+ }
+ if( !isFind ) {
+ DependencyTree_Arrow *arrow = new DependencyTree_Arrow( startItem, endItem );
+ myArrows[ std::pair<DependencyTree_Object*,DependencyTree_Object*>( startItem, endItem ) ] = arrow;
+ }
+}
+
+//=================================================================================
+// function : drawTree()
+// purpose : redraw dependency tree using existing model
+//=================================================================================
+void DependencyTree_View::drawTree()
+{
+ clearView( false );
+ clearSelected();
+
+ // draw nodes on scene
+ std::map< std::string, int > entryLevelMap;
+ std::map< int, std::vector< std::string > > levelObjects;
+ int currentLevel;
+ int horDistance, verDistance;
+ GEOMUtils::TreeModel::const_reverse_iterator i;
+ for( i = myTreeModel.rbegin(); i != myTreeModel.rend(); i++ ) {
+ currentLevel = 0;
+ std::string objectEntry = i->first;
+ DependencyTree_Object* objectItem = myTreeMap[ objectEntry ];
+ horDistance = 100 + int( objectItem->boundingRect().width() );
+ verDistance = 3 * int( objectItem->boundingRect().height() );
+ if( isItemAdded( objectItem ) )
+ currentLevel = entryLevelMap[ objectEntry ];
+ else {
+ addItem( objectItem );
+ objectItem->unselect();
+ entryLevelMap[ objectEntry ] = currentLevel;
+ levelObjects[ currentLevel ].push_back( objectEntry );
+ }
+ objectItem->setIsMainObject( true );
+
+ if( myDisplayAscendants->isChecked() )
+ drawWard( i->second.first, entryLevelMap, levelObjects, currentLevel, -1 );
+ if( myDisplayDescendants->isChecked() )
+ drawWard( i->second.second, entryLevelMap, levelObjects, currentLevel, 1 );
+ }
+
+ std::map< int, std::vector< std::string > >::const_iterator level;
+ for( level = levelObjects.begin(); level != levelObjects.end(); level++ ) {
+ int step = -horDistance * ( int(level->second.size()) - 1 ) / 2;
+ for( size_t objIter = 0; objIter < level->second.size(); objIter++ ) {
+ DependencyTree_Object* anObject = myTreeMap[ level->second.at( objIter ) ];
+ anObject->setPos( step, verDistance * level->first );
+ step += horDistance;
+ }
+ }
+ // draw arrows on scene
+ GEOMUtils::TreeModel::const_iterator j;
+ for( j = myTreeModel.begin(); j != myTreeModel.end(); j++ ) {
+ DependencyTree_Object* Main_object = myTreeMap[ j->first ];
+ if( j->second.first.size() > 0 ) {
+ GEOMUtils::LevelInfo Levelup = j->second.first.at(0);
+ if( myDisplayAscendants ->isChecked() ) {
+ GEOMUtils::LevelInfo::const_iterator node;
+ for( node = Levelup.begin(); node != Levelup.end(); node++ ) {
+ DependencyTree_Object* object = myTreeMap[ node->first ];
+ DependencyTree_Arrow* arrow =
+ myArrows[ std::pair<DependencyTree_Object*,DependencyTree_Object*>( object, Main_object )];
+ if( arrow && !isItemAdded( arrow ) )
+ addItem( arrow );
+ }
+ }
+ }
+ if( myDisplayAscendants->isChecked() )
+ drawWardArrows( j->second.first );
+ if( myDisplayDescendants->isChecked() )
+ drawWardArrows( j->second.second );
+ }
+}
+//=================================================================================
+// function : drawWard()
+// purpose : draw nodes of dependency tree ward (ascendant or descendant)
+//=================================================================================
+void DependencyTree_View::drawWard( const GEOMUtils::LevelsList& theWard,
+ std::map< std::string, int >& theEntryLevelMap,
+ std::map< int, std::vector< std::string > >& theLevelObjects,
+ int theCurrentLevel, const int theLevelStep )
+{
+ for( int level = 0, size = theWard.size(); level < size; level++ ) {
+ if( level >= myLevelsNumber )
+ return;
+ theCurrentLevel += theLevelStep;
+ GEOMUtils::LevelInfo levelInfo = theWard.at( level );
+ GEOMUtils::LevelInfo::const_iterator node;
+ for( node = levelInfo.begin(); node != levelInfo.end(); node++ ) {
+ DependencyTree_Object* object = myTreeMap[ node->first ];
+ if( object && !isItemAdded( object ) ) {
+ addItem( object );
+ object->unselect();
+ theEntryLevelMap[ node->first ] = theCurrentLevel;
+ theLevelObjects[ theCurrentLevel ].push_back( node->first );
+ }
+ }
+ }
+}
+
+//=================================================================================
+// function : drawWardArrows()
+// purpose : draw arrows of dependency tree ward (ascendant or descendant)
+//=================================================================================
+void DependencyTree_View::drawWardArrows( const GEOMUtils::LevelsList& theWard )
+{
+ for( int j = 0, size = theWard.size(); j < size; j++ ) {
+ if( j >= myLevelsNumber )
+ break;
+ GEOMUtils::LevelInfo Level = theWard.at(j);
+ GEOMUtils::LevelInfo::const_iterator node;
+ for( node = Level.begin(); node != Level.end(); node++ ) {
+ DependencyTree_Object* object = myTreeMap[ node->first ];
+ GEOMUtils::NodeLinks Links = node->second;
+ for( size_t link = 0; link < Links.size(); link++ ) {
+ DependencyTree_Object* LinkObject = myTreeMap[ Links[ link ] ];
+ if( isItemAdded( object ) && isItemAdded( LinkObject ) ) {
+ DependencyTree_Arrow* arrow = myArrows[ std::pair<DependencyTree_Object*,DependencyTree_Object*>( LinkObject, object ) ];
+ if( arrow && !isItemAdded( arrow ) )
+ addItem( arrow );
+ }
+ }
+ }
+ }
+}
+
+//=================================================================================
+// function : updateView()
+// purpose : update viewer using created dependency tree model
+//=================================================================================
+void DependencyTree_View::updateView()
+{
+ if( !myIsUpdate )
+ return;
+
+ drawTree();
+ fitWindow();
+}
+
+//=================================================================================
+// function : clearView()
+// purpose : clear viewer and initialize all variables
+//=================================================================================
+void DependencyTree_View::clearView( bool isClearModel )
+{
+ EntryObjectMap::const_iterator objectIter;
+ for( objectIter = myTreeMap.begin(); objectIter != myTreeMap.end(); objectIter++ ) {
+ if( DependencyTree_Object* object = objectIter->second )
+ if( isItemAdded( object ) )
+ removeItem( object );
+ }
+
+ ArrowsInfo::const_iterator arrowIter;
+ for( arrowIter = myArrows.begin(); arrowIter != myArrows.end(); arrowIter++ ) {
+ if( DependencyTree_Arrow* arrow = arrowIter->second )
+ if( isItemAdded( arrow ) )
+ removeItem( arrow );
+ }
+
+ if( isClearModel ) {
+ EntryObjectMap::const_iterator objectIter;
+ for( objectIter = myTreeMap.begin(); objectIter != myTreeMap.end(); objectIter++ ) {
+ if( DependencyTree_Object* object = objectIter->second )
+ delete object;
+ }
+
+ ArrowsInfo::const_iterator arrowIter;
+ for( arrowIter = myArrows.begin(); arrowIter != myArrows.end(); arrowIter++ ) {
+ if( DependencyTree_Arrow* arrow = arrowIter->second )
+ delete arrow;
+ }
+ myTreeMap.clear();
+ myArrows.clear();
+ myTreeModel.clear();
+ myLevelsNumber = 0;
+ myMaxDownwardLevelsNumber = 0;
+ myMaxUpwardLevelsNumber = 0;
+ myIsUpdate = true;
+ }
+}
+
+//=================================================================================
+// function : fitWindow()
+// purpose : scale the window considering a size of scene
+//=================================================================================
+void DependencyTree_View::fitWindow()
+{
+ int sizeFactor = 4;
+ if( objectsBoundingRect(true).width() > sizeFactor*size().width() ||
+ objectsBoundingRect(true).height() > sizeFactor*size().width() ) {
+ QRectF aRect = QRectF( -sizeFactor*size().width()/2, -sizeFactor*size().height()/2,
+ sizeFactor*size().width(), sizeFactor*size().height() );
+ fitInView( aRect, Qt::KeepAspectRatio );
+ }
+ else
+ fitAll();
+}
+
+//=================================================================================
+// function : getNewTreeModel()
+// purpose : get dependency tree model from engine
+//=================================================================================
+void DependencyTree_View::getNewTreeModel( bool theUseSelectedObject, bool theUseOB )
+{
+ GEOM::string_array_var objectsEntry = new GEOM::string_array();
+ int iter = 0;
+
+ if( theUseSelectedObject ) {
+ if( theUseOB ) {
+ SALOME_ListIO mainObjects;
+ mySelectionMgr->selectedObjects( mainObjects );
+ // create a list of selected object entry
+ objectsEntry->length( mainObjects.Extent() );
+ for ( SALOME_ListIteratorOfListIO It( mainObjects ); It.More(); It.Next(), iter++ ) {
+ Handle( SALOME_InteractiveObject ) io = It.Value();
+ if( !io->hasEntry() )
+ continue;
+ GEOM::GEOM_Object_var geomObject = GEOM::GEOM_Object::_nil();
+ geomObject = GEOMBase::ConvertIOinGEOMObject( io );
+ QString entry = geomObject->GetEntry();
+ objectsEntry[ iter ] = entry.toUtf8().constData();
+ }
+ }
+ else {
+ objectsEntry->length( nbSelected() );
+ for( initSelected(); moreSelected(); nextSelected(), iter++ )
+ if( DependencyTree_Object* treeObject = dynamic_cast<DependencyTree_Object*>( selectedObject() ) )
+ objectsEntry[ iter ] = treeObject->getEntry().c_str();
+ }
+ myMainEntries = objectsEntry;
+ }
+
+ // get string which describes dependency tree structure
+ SALOMEDS::TMPFile_var SeqFile =
+ GeometryGUI::GetGeomGen()->GetDependencyTree( myMainEntries );
+ char* buf = (char*)&SeqFile[0];
+
+ clearView( true );
+ mySelectionMgr->clearSelected();
+
+ // get dependency tree structure
+ GEOMUtils::ConvertStringToTree( buf, myTreeModel );
+
+ parseTree();
+}
+
+//=================================================================================
+// function : checkMaxLevelsNumber()
+// purpose : calculate max levels number
+//=================================================================================
+int DependencyTree_View::checkMaxLevelsNumber()
+{
+ if( myDisplayAscendants->isChecked() && myDisplayDescendants->isChecked() )
+ return myMaxUpwardLevelsNumber > myMaxDownwardLevelsNumber ?
+ myMaxUpwardLevelsNumber : myMaxDownwardLevelsNumber;
+ else if( myDisplayAscendants ->isChecked() )
+ return myMaxUpwardLevelsNumber;
+ else if( myDisplayDescendants->isChecked() )
+ return myMaxDownwardLevelsNumber;
+ return 0;
+}