+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
#include "DDS_DicGroup.h"
#include "DDS_Dictionary.h"
#include <UnitsAPI.hxx>
-#include <TColStd_SequenceOfAsciiString.hxx>
-
#include <Standard_Failure.hxx>
#include <Standard_ErrorHandler.hxx>
-IMPLEMENT_STANDARD_HANDLE(DDS_DicGroup, MMgt_TShared)
-IMPLEMENT_STANDARD_RTTIEXT(DDS_DicGroup, MMgt_TShared)
+IMPLEMENT_STANDARD_RTTIEXT(DDS_DicGroup, Standard_Transient)
+
+/*!
+ \class DDS_DicGroup
+ \brief This class provides a set of DDS_DicItem objects from one component.
+*/
+/*!
+ \brief Constructor.
+
+ Create the group with name \a name.
+
+ \param name group name
+*/
DDS_DicGroup::DDS_DicGroup( const TCollection_AsciiString& name )
-: MMgt_TShared(),
-myName( name ),
-myActiveSystem( UNIT_SYSTEM_SI )
+: Standard_Transient(),
+ myName( name ),
+ myActiveSystem( UNIT_SYSTEM_SI )
{
}
+/*!
+ \brief Copy constructor (put in private section to prevent object copying).
+*/
DDS_DicGroup::DDS_DicGroup( const DDS_DicGroup& )
{
}
+/*!
+ \brief Get the name of group (component).
+ \return group name
+*/
TCollection_AsciiString DDS_DicGroup::GetName() const
{
return myName;
}
+/*!
+ \brief Get the names of all defined units systems.
+ \param theSystemsSeq returning sequence of names
+*/
void DDS_DicGroup::GetUnitSystems( TColStd_SequenceOfAsciiString& theSystemSeq ) const
{
theSystemSeq.Clear();
}
}
+/*!
+ \brief Get the label of units system \a name.
+
+ If units system is not found, empty string is returned.
+
+ \param make units system name
+ \return units system label
+*/
TCollection_ExtendedString DDS_DicGroup::GetUnitSystemLabel( const TCollection_AsciiString& name ) const
{
TCollection_ExtendedString aLabel;
return aLabel;
}
+/*!
+ \brief Get the name of active units system.
+ \return active units system name
+*/
TCollection_AsciiString DDS_DicGroup::GetActiveUnitSystem() const
{
return myActiveSystem;
}
+/*!
+ \brief Set the active unit system.
+ \param theSystem name of the units system to be made active
+*/
void DDS_DicGroup::SetActiveUnitSystem( const TCollection_AsciiString& theSystem )
{
if ( myUnitSystem.IsBound( theSystem ) )
myActiveSystem = theSystem;
}
+/*!
+ \brief Assignment operator (put in private section to prevent object copying).
+*/
void DDS_DicGroup::operator=( const DDS_DicGroup& )
{
}
+/*!
+ \brief Fill the internal data structures from XML parsed structures.
+ \param theComponentData component data DOM node
+ \param theDocElement document element DOM node
+*/
void DDS_DicGroup::FillDataMap( const LDOM_Element& theComponentData, const LDOM_Element& theDocElement )
{
TCollection_AsciiString aCompName = theComponentData.getAttribute( DDS_Dictionary::KeyWord( "COMPONENT_NAME" ) );
LDOM_NodeList systemList = systems.getElementsByTagName( DDS_Dictionary::KeyWord( "UNIT_SYSTEM" ) );
for ( Standard_Integer i = 0; i < systemList.getLength(); i++ )
{
- LDOM_Element aSystem = (const LDOM_Element &)systemList.item( i );
+ //const LDOM_Element& aSystem = (const LDOM_Element &)systemList.item( i );
+ LDOM_Node aNode = systemList.item( i );
+ const LDOM_Element& anElem = (const LDOM_Element&) aNode;
+ LDOM_Element aSystem(anElem);
TCollection_AsciiString aName = aSystem.getAttribute( DDS_Dictionary::KeyWord( "UNIT_SYSTEM_NAME" ) );
TCollection_ExtendedString aLabel = aSystem.getAttribute( DDS_Dictionary::KeyWord( "UNIT_SYSTEM_LABEL" ) );
if ( !myUnitSystem.IsBound( aName ) )
myUnitSystem.Bind( aName, aLabel );
+
+
}
}
for ( Standard_Integer i = 0; i < aData.getLength(); i++ )
{
- LDOM_Element aQuantity = (const LDOM_Element&)aData.item( i );
+ //LDOM_Element aQuantity = (const LDOM_Element&)aData.item( i );
+ LDOM_Node aNode = aData.item( i );
+ const LDOM_Element& anElem = (const LDOM_Element&) aNode;
+ LDOM_Element aQuantity(anElem);
// 1. Attributes (id,label,units?,format?,required?)
TCollection_AsciiString anID = aQuantity.getAttribute( DDS_Dictionary::KeyWord( "DATUM_ID" ) );
- Handle(DDS_DicItem) aDicItem = new DDS_DicItem();
+ Handle(DDS_DicItem) aDicItem = CreateItem();
aDicItem->myComponent = this;
- aDicItem->FillDataMap( anID, aQuantity, theDocElement, unitSystems );
+ aDicItem->FillDataMap( anID, aQuantity, theComponentData, theDocElement, unitSystems );
myDataMap.Add( anID, aDicItem );
+
+ bool exist = false;
+ for( int i=1, n=myKeys.Length(); i<=n && !exist; i++ )
+ if( myKeys.Value( i )==anID )
+ {
+ cout << "Doubled key:" << anID << endl;
+ exist = true;
+ }
+ if( !exist )
+ myKeys.Append( anID );
}
}
/*!
- Returns DicItem with all attached data
-*/
+ \brief Get the dictionary item with specified identifier \a theID.
+ If dictionary item is not found, null handle is returned.
+
+ \param theID item identifier
+ \return dictionary item
+*/
Handle(DDS_DicItem) DDS_DicGroup::GetDicItem( const TCollection_AsciiString& theID ) const
{
Handle(DDS_DicItem) aDicItem;
return aDicItem;
}
+
+/*!
+ \brief Return all keys of the group
+ \param seq - string container to be filled with keys
+*/
+void DDS_DicGroup::GetKeys( TColStd_SequenceOfAsciiString& seq ) const
+{
+ seq = myKeys;
+}
+
+/*!
+ \brief Instantiate new dictionary item, used for customization of
+ data dictionary items.
+ \return New dictionary item instance.
+*/
+Handle(DDS_DicItem) DDS_DicGroup::CreateItem() const
+{
+ return new DDS_DicItem();
+}
+
+/*!
+ \brief Bind dictionary item to ID
+ \return Standard_True if the item has been succesfully bound.
+ Standard_False if there is an item with same id.
+*/
+Standard_Boolean DDS_DicGroup::AddDicItem( const TCollection_AsciiString& theID,
+ const Handle(DDS_DicItem)& theDicItem )
+{
+ if ( myDataMap.Contains( theID ) )
+ return Standard_False;
+
+ myDataMap.Add( theID, theDicItem );
+ myKeys.Append( theID );
+
+ return Standard_True;
+}
+
+/*!
+ \brief Check if there is item bounded by id.
+ \return Standard_True if there is an item bound in map with given id.
+*/
+Standard_Boolean DDS_DicGroup::HasDicItem( const TCollection_AsciiString& theID ) const
+{
+ return myDataMap.Contains( theID );
+}
+
+/*!
+ \brief Clear dictionary items map
+*/
+void DDS_DicGroup::RemoveAllDicItems()
+{
+ myDataMap.Clear();
+ myKeys.Clear();
+}
+
+/*!
+ \brief Returns a reference to a map. Can be used to iterate through
+ dictionary items.
+*/
+const DDS_IndexedDataMapOfDicItems& DDS_DicGroup::GetItemMap() const
+{
+ return myDataMap;
+}
+
+/*!
+ \brief Add new unit system and bind its label name.
+ \return Standard_False if there is other system bound by this key.
+*/
+Standard_Boolean DDS_DicGroup::AddUnitSystem( const TCollection_AsciiString& theSystemKey,
+ const TCollection_ExtendedString& theSystemLabel )
+{
+ return myUnitSystem.Bind( theSystemKey, theSystemLabel );
+}