const SMDSAbs_ElementType theType);
bool IsSatisfy (const SMDS_MeshElement* elem);
bool IsSatisfy (const SMDS_MeshNode* node, TopoDS_Shape* okShape=0);
+ void GetParams( double & u, double & v ) const { u = myU; v = myV; }
private:
SMDSAbs_ElementType myType;
TopoDS_Shape myShape;
double myToler;
+ double myU, myV; // result of node projection on EDGE or FACE
bool myAllNodesFlag;
TMeshModifTracer myMeshModifTracer;