#include "ConstructionAPI_Point.h"
+#include <GeomAPI_Pnt.h>
#include <GeomAPI_Shape.h>
+#include <GeomAPI_Vertex.h>
+#include <ModelHighAPI_Double.h>
#include <ModelHighAPI_Dumper.h>
#include <ModelHighAPI_Selection.h>
#include <ModelHighAPI_Tools.h>
{
if (theIsCircularEdge) {
setByCenterOfCircle(theObject);
+ } else if (theObject.shapeType() == "VERTEX") {
+ // This is tricky way to get vertex shape.
+ fillAttribute(theObject, mypointToProject);
+ GeomShapePtr aShape = mypointToProject->value();
+ if (!aShape.get()) {
+ ResultPtr aContext = mypointToProject->context();
+ if (!aContext.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+ aShape = aContext->shape();
+ }
+
+ if (!aShape.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+
+ GeomVertexPtr aVertex = aShape->vertex();
+ if (!aVertex.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+
+ GeomPointPtr aPnt = aVertex->point();
+ if (!aPnt.get()) {
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ return;
+ }
+
+ fillAttribute(ModelHighAPI_Selection(), mypointToProject);
+ setByXYZ(aPnt->x(), aPnt->y(), aPnt->z());
} else {
setByCenterOfGravity(theObject);
}
mycreationMethod);
fillAttribute(ConstructionPlugin_Point::PROJECTION_TYPE_ON_EDGE(),
myprojectionType);
- fillAttribute(theVertex, mypoinToProject);
+ fillAttribute(theVertex, mypointToProject);
fillAttribute(theEdge, myedgeForPointProjection);
execute();
mycreationMethod);
fillAttribute(ConstructionPlugin_Point::PROJECTION_TYPE_ON_FACE(),
myprojectionType);
- fillAttribute(theVertex, mypoinToProject);
+ fillAttribute(theVertex, mypointToProject);
fillAttribute(theFace, myfaceForPointProjection);
execute();
}
theDumper << ", " << reverse()->value();
} else if (aMeth == ConstructionPlugin_Point::CREATION_METHOD_BY_PROJECTION()) {
- theDumper << poinToProject() << ", ";
+ theDumper << pointToProject() << ", ";
if (projectionType()->value() == ConstructionPlugin_Point::PROJECTION_TYPE_ON_EDGE()) {
theDumper << edgeForPointProjection();
} else {