#include <map>
#include <list>
+#include <set>
#include <string>
+/*!
+ * \class Config_ModuleReader
+ * \brief Class to process plugins.xml - definition of plugins (scripts, libraries).
+ */
class Config_ModuleReader : public Config_XMLReader
{
+ enum PluginType {
+ Binary = 0,
+ Intrenal = 1,
+ Python = 2
+ };
public:
- CONFIG_EXPORT Config_ModuleReader(const char* theEventGenerated = 0);CONFIG_EXPORT virtual ~Config_ModuleReader();
+ CONFIG_EXPORT Config_ModuleReader(const char* theEventGenerated = 0);
+ CONFIG_EXPORT virtual ~Config_ModuleReader();
CONFIG_EXPORT const std::map<std::string, std::string>& featuresInFiles() const;
CONFIG_EXPORT std::string getModuleName();
+ CONFIG_EXPORT static void loadPlugin(const std::string& thePluginName);
/// loads the library with specific name, appends "lib*.dll" or "*.so" depending on the platform
- CONFIG_EXPORT static void loadLibrary(const std::string theLibName);
+ CONFIG_EXPORT static void loadLibrary(const std::string& theLibName);
+ /// loads the python module with specified name
+ CONFIG_EXPORT static void loadScript(const std::string& theFileName);
+ // extends set of modules, which will be used for dependency
+ // checking (if there is no required module in the set, a plugin will not be loaded)
+ CONFIG_EXPORT static void addDependencyModule(const std::string& theModuleName);
protected:
void processNode(xmlNodePtr aNode);
bool processChildren(xmlNodePtr aNode);
+ bool hasRequiredModules(xmlNodePtr aNode) const;
std::list<std::string> importPlugin(const std::string& thePluginLibrary,
const std::string& thePluginFile);
+ std::string addPlugin(const std::string& aPluginLibrary,
+ const std::string& aPluginScript,
+ const std::string& aPluginConf);
private:
std::map<std::string, std::string> myFeaturesInFiles;
+ static std::map<std::string, PluginType> myPluginTypes;
+ static std::set<std::string> myDependencyModules;
const char* myEventGenerated;
-
};
#endif /* CONFIG_XMLMODULEREADER_H_ */