-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : BooleanGUI_Dialog.h
-// Author : Lucien PIGNOLONI
-// Module : GEOM
-#ifndef BooleanGUI_Dialog_H
-#define BooleanGUI_Dialog_H
+// GEOM GEOMGUI : GUI for Geometry component
+// File : BooleanGUI_Dialog.h
+// Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
+//
+#ifndef BOOLEANGUI_DIALOG_H
+#define BOOLEANGUI_DIALOG_H
#include "GEOMBase_Skeleton.h"
+#include "GEOM_GenericObjPtr.h"
-class DlgRef_2Sel_QTD;
+class DlgRef_2Sel2Spin3Check;
//=================================================================================
// class : BooleanGUI_Dialog
//=================================================================================
class BooleanGUI_Dialog : public GEOMBase_Skeleton
{
- Q_OBJECT
+ Q_OBJECT
public:
- BooleanGUI_Dialog( const int theOperation, GeometryGUI* theGeometryGUI, QWidget* parent = 0,
- const char* name = 0, bool modal = FALSE, WFlags fl = 0);
- ~BooleanGUI_Dialog();
-
+ BooleanGUI_Dialog( const int, GeometryGUI*, QWidget* = 0,
+ bool = false, Qt::WindowFlags = 0 );
+ ~BooleanGUI_Dialog();
+
protected:
- // redefined from GEOMBase_Helper
- virtual GEOM::GEOM_IOperations_ptr createOperation();
- virtual bool isValid( QString& );
- virtual bool execute( ObjectList& objects );
+ // redefined from GEOMBase_Helper
+ virtual GEOM::GEOM_IOperations_ptr createOperation();
+ virtual bool isValid( QString& );
+ virtual bool execute( ObjectList& );
+ virtual void restoreSubShapes( SALOMEDS::SObject_ptr );
+ virtual void addSubshapesToStudy();
+ virtual QList<GEOM::GeomObjPtr> getSourceObjects();
private:
- int myOperation;
-
- void Init();
- void enterEvent(QEvent * e);
-
- GEOM::GEOM_Object_var myObject1;
- GEOM::GEOM_Object_var myObject2;
-
- DlgRef_2Sel_QTD* myGroup;
+ void Init();
+ void enterEvent( QEvent* );
+ void reset();
+ void singleSelection();
+ void multipleSelection();
+
+private:
+ int myOperation;
+
+ GEOM::GeomObjPtr myObject1;
+ QList<GEOM::GeomObjPtr> myObjects;
+
+ DlgRef_2Sel2Spin3Check* myGroup;
private slots:
- void ClickOnOk();
- bool ClickOnApply();
- void SetEditCurrentArgument();
- void SelectionIntoArgument();
- void LineEditReturnPressed();
- void ActivateThisDialog();
+ void ClickOnOk();
+ bool ClickOnApply();
+ void SetEditCurrentArgument();
+ void SelectionIntoArgument();
+ void ActivateThisDialog();
};
-#endif // BooleanGUI_Dialog_H
+#endif // BOOLEANGUI_DIALOG_H