-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 CEA
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : BlocksGUI_QuadFaceDlg.h
-// Author : Julia DOROVSKIKH
-// Module : GEOM
-// $Header$
-#ifndef DIALOGBOX_QUAD_FACE_H
-#define DIALOGBOX_QUAD_FACE_H
+// GEOM GEOMGUI : GUI for Geometry component
+// File : BlocksGUI_QuadFaceDlg.h
+// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
+//
+#ifndef BLOCKSGUI_QUADFACEDLG_H
+#define BLOCKSGUI_QUADFACEDLG_H
#include "GEOMBase_Skeleton.h"
+#include "GEOM_GenericObjPtr.h"
+
+#include <QMap>
+
+class QGroupBox;
+class QPushButton;
+class QLineEdit;
//=================================================================================
// class : BlocksGUI_QuadFaceDlg
Q_OBJECT
enum { Vertex1, Vertex2, Vertex3, Vertex4,
- Edge12, Edge22,
- Edge14, Edge24, Edge34, Edge44 };
+ Edge12, Edge22,
+ Edge14, Edge24, Edge34, Edge44 };
public:
- BlocksGUI_QuadFaceDlg (QWidget* parent,
- bool modal = FALSE);
+ BlocksGUI_QuadFaceDlg (GeometryGUI*, QWidget*);
~BlocksGUI_QuadFaceDlg();
protected:
// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
- virtual bool isValid (QString& msg);
- virtual bool execute (ObjectList& objects);
+ virtual bool isValid (QString&);
+ virtual bool execute (ObjectList&);
+ virtual void addSubshapesToStudy();
private:
- void Init();
- void enterEvent (QEvent* e);
+ void Init();
+ void enterEvent (QEvent*);
- void createSelWg (const QString&, QPixmap&, QWidget*, const int);
- void activateSelection();
+ void createSelWg (const QString&, QPixmap&,
+ QWidget*, const int);
+ void activateSelection();
private:
- int myConstructorId;
+ int myConstructorId;
+
+ GEOM::GeomObjPtr myShape1;
+ GEOM::GeomObjPtr myShape2;
+ GEOM::GeomObjPtr myShape3;
+ GEOM::GeomObjPtr myShape4;
- GEOM::GEOM_Object_var myShape1;
- GEOM::GEOM_Object_var myShape2;
- GEOM::GEOM_Object_var myShape3;
- GEOM::GEOM_Object_var myShape4;
+ // to initialize the first selection field with a selected object on the dialog creation
+ bool myInitial;
- QFrame* myGrp1;
- QFrame* myGrp2;
- QFrame* myGrp3;
+ QGroupBox* myGrp1;
+ QGroupBox* myGrp2;
+ QGroupBox* myGrp3;
- QMap<int, QPushButton*> mySelBtn;
- QMap<int, QLineEdit*> mySelName;
+ QMap<int, QPushButton*> mySelBtn;
+ QMap<int, QLineEdit*> mySelName;
private slots:
- void ClickOnOk();
- bool ClickOnApply();
- void ActivateThisDialog();
-// void DeactivateActiveDialog();
- void ConstructorsClicked( int constructorId );
-
- void SelectionIntoArgument();
- void SetEditCurrentArgument();
+ void ClickOnOk();
+ bool ClickOnApply();
+ void ActivateThisDialog();
+ void ConstructorsClicked (int);
+
+ void SelectionIntoArgument();
+ void SetEditCurrentArgument();
};
-#endif // DIALOGBOX_QUAD_FACE_H
+#endif // BLOCKSGUI_QUADFACEDLG_H