#include "SUIT_Session.h"
#include "SalomeApp_Application.h"
-#include "SalomeApp_SelectionMgr.h"
+#include "LightApp_SelectionMgr.h"
#include "OCCViewer_ViewModel.h"
#include "SALOME_ListIteratorOfListIO.hxx"
{
return myObject;
}
+
+//================================================================
+// Function : getNewObjectName
+// Purpose : Redefine this method to return proper name for a new object
+//================================================================
+const char* BlocksGUI_ExplodeDlg::getNewObjectName() const
+{
+ return "";
+}