-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 CEA
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org or email : webmaster.salome@opencascade.org
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : BuildGUI.h
-// Author : Julia DOROVSKIKH
-// Module : GEOM
-// $Header$
+// GEOM GEOMGUI : GUI for Geometry component
+// File : BuildGUI.h
+// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
+//
#ifndef BLOCKSGUI_H
#define BLOCKSGUI_H
-#include "GEOMGUI.h"
+#include <GEOMGUI.h>
//=================================================================================
// class : BlocksGUI
//=================================================================================
class BlocksGUI : public GEOMGUI
{
- protected:
- BlocksGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation
-
- public:
+public:
+ BlocksGUI( GeometryGUI* );
~BlocksGUI();
- // Get the only BuildGUI object
- static BlocksGUI* GetBlocksGUI( GeometryGUI* parent );
-
- bool OnGUIEvent (int theCommandID, SUIT_Desktop* parent);
-
-private:
- static BlocksGUI* myGUIObject; // the only BlocksGUI object
+ bool OnGUIEvent( int, SUIT_Desktop* );
};
-#endif
+#endif // BLOCKSGUI_H