-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : BasicGUI_VectorDlg.h
-// Author : Lucien PIGNOLONI
-// Module : GEOM
-// $Header$
-#ifndef DIALOGBOX_VECTOR_H
-#define DIALOGBOX_VECTOR_H
+// GEOM GEOMGUI : GUI for Geometry component
+// File : BasicGUI_VectorDlg.h
+// Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
+//
+#ifndef BASICGUI_VECTORDLG_H
+#define BASICGUI_VECTORDLG_H
#include "GEOMBase_Skeleton.h"
-#include "DlgRef_2Sel_QTD.h"
-#include "DlgRef_3Spin1Check.h"
+#include "GEOM_GenericObjPtr.h"
-#include "BasicGUI.h"
-#include "GEOM_ShapeTypeFilter.hxx"
+class DlgRef_2Sel;
+class DlgRef_3Spin1Check;
//=================================================================================
// class : BasicGUI_VectorDlg
//=================================================================================
class BasicGUI_VectorDlg : public GEOMBase_Skeleton
{
- Q_OBJECT
+ Q_OBJECT
public:
- BasicGUI_VectorDlg(QWidget* parent = 0, const char* name = 0, BasicGUI* theBasicGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0);
- ~BasicGUI_VectorDlg();
-
-private :
- void Init();
- void enterEvent(QEvent* e);
- bool AddArrowToSimulation(TopoDS_Shape& modifiedShape);
-
- BasicGUI* myBasicGUI;
-
- double step;
- int myConstructorId;
- Handle(GEOM_ShapeTypeFilter) myVertexFilter; /* Filter selection */
+ BasicGUI_VectorDlg( GeometryGUI*, QWidget* = 0, bool = false, Qt::WindowFlags = 0 );
+ ~BasicGUI_VectorDlg();
+
+protected:
+ // redefined from GEOMBase_Helper
+ virtual GEOM::GEOM_IOperations_ptr createOperation();
+ virtual bool isValid( QString& );
+ virtual bool execute( ObjectList& );
+ virtual void addSubshapesToStudy();
- gp_Pnt myPoint1; /* Points containing the vector */
- gp_Pnt myPoint2;
- bool myOkPoint1; /* Are true when myPoint is defined */
- bool myOkPoint2;
- double myDx;
- double myDy;
- double myDz;
+private:
+ void Init();
+ void enterEvent( QEvent* );
- DlgRef_2Sel_QTD* GroupPoints;
- DlgRef_3Spin1Check* GroupDimensions;
+ GEOM::GeomObjPtr myPoint1;
+ GEOM::GeomObjPtr myPoint2;
+ DlgRef_2Sel* GroupPoints;
+ DlgRef_3Spin1Check* GroupDimensions;
+
private slots:
- void ClickOnOk();
- void ClickOnApply();
- void ActivateThisDialog();
- void LineEditReturnPressed();
- void SelectionIntoArgument();
- void SetEditCurrentArgument();
- void ConstructorsClicked(int constructorId);
- void ValueChangedInSpinBox(double newValue);
- void ReverseVector(int state);
+ void ClickOnOk();
+ bool ClickOnApply();
+ void ActivateThisDialog();
+ void DeactivateActiveDialog();
+
+ void SelectionIntoArgument();
+ void SetEditCurrentArgument();
+ void ConstructorsClicked( int );
+ void ValueChangedInSpinBox( double );
+ void ReverseVector( int );
+ void SetDoubleSpinBoxStep( double );
};
-#endif // DIALOGBOX_VECTOR_H
+#endif // BASICGUI_VECTORDLG_H