// Module : GEOM
// $Header$
-using namespace std;
#include "BasicGUI_VectorDlg.h"
-#include "QAD_Config.h"
-#include <TopoDS_Shape.hxx>
-#include <TopoDS_Compound.hxx>
-#include <BRepBuilderAPI_MakeEdge.hxx>
-#include <BRep_Builder.hxx>
-#include <Precision.hxx>
+#include "SUIT_Desktop.h"
+#include "SUIT_Session.h"
+#include "SalomeApp_Application.h"
+#include "SalomeApp_SelectionMgr.h"
+
+#include <qlabel.h>
+
+#include "GEOMImpl_Types.hxx"
+
+#include "utilities.h"
+
+using namespace std;
//=================================================================================
// class : BasicGUI_VectorDlg()
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
-BasicGUI_VectorDlg::BasicGUI_VectorDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
- :GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
+BasicGUI_VectorDlg::BasicGUI_VectorDlg(GeometryGUI* theGeometryGUI, QWidget* parent, const char* name, bool modal, WFlags fl)
+ :GEOMBase_Skeleton(parent, name, modal, fl ), myGeometryGUI(theGeometryGUI)
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_2P")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_DXYZ")));
- QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
+ QPixmap image0(SUIT_Session::session()->resourceMgr()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_2P")));
+ QPixmap image1(SUIT_Session::session()->resourceMgr()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_DXYZ")));
+ QPixmap image2(SUIT_Session::session()->resourceMgr()->loadPixmap("GEOM",tr("ICON_SELECT")));
setCaption(tr("GEOM_VECTOR_TITLE"));
-
+
/***************************************************************/
GroupConstructors->setTitle(tr("GEOM_VECTOR"));
RadioButton1->setPixmap(image0);
GroupPoints->PushButton1->setPixmap(image2);
GroupPoints->PushButton2->setPixmap(image2);
+ GroupPoints->LineEdit1->setReadOnly( true );
+ GroupPoints->LineEdit2->setReadOnly( true );
+
GroupDimensions = new DlgRef_3Spin1Check(this, "GroupDimensions");
GroupDimensions->GroupBox1->setTitle(tr("GEOM_COORDINATES"));
GroupDimensions->TextLabel1->setText(tr("GEOM_DX"));
GroupDimensions->TextLabel3->setText(tr("GEOM_DZ"));
GroupDimensions->CheckBox1->setText(tr("GEOM_REVERSE_VECTOR"));
- Layout1->addWidget(GroupPoints, 1, 0);
- Layout1->addWidget(GroupDimensions, 1, 0);
+ Layout1->addWidget(GroupPoints, 2, 0);
+ Layout1->addWidget(GroupDimensions, 2, 0);
/***************************************************************/
/* Initialisations */
- myBasicGUI = theBasicGUI;
Init();
}
//=================================================================================
BasicGUI_VectorDlg::~BasicGUI_VectorDlg()
{
- /* no need to delete child widgets, Qt does it all for us */
}
void BasicGUI_VectorDlg::Init()
{
/* init variables */
- myConstructorId = 0;
myEditCurrentArgument = GroupPoints->LineEdit1;
- myDx = 0.0;
- myDy = 0.0;
- myDz = 200.0;
- myPoint1.SetCoord(0.0, 0.0, 0.0);
- myPoint2.SetCoord(0.0, 0.0, 0.0);
- myOkPoint1 = myOkPoint2 = false;
-
- /* Vertices Filter for all arguments */
- myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
- mySelection->AddFilter(myVertexFilter);
+ myPoint1 = GEOM::GEOM_Object::_nil();
+ myPoint2 = GEOM::GEOM_Object::_nil();
/* Get setting of step value from file configuration */
- QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep");
- step = St.toDouble();
-
+ SUIT_ResourceMgr* resMgr = SUIT_Session::session()->resourceMgr();
+ double step = resMgr->doubleValue( "Geometry", "SettingsGeomStep", 100);
+
/* min, max, step and decimals for spin boxes */
GroupDimensions->SpinBox_DX->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3);
GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3);
- GroupDimensions->SpinBox_DX->SetValue(myDx);
- GroupDimensions->SpinBox_DY->SetValue(myDy);
- GroupDimensions->SpinBox_DZ->SetValue(myDz);
+ double dx( 0. ), dy( 0. ), dz( 200. );
+ GroupDimensions->SpinBox_DX->SetValue( dx );
+ GroupDimensions->SpinBox_DY->SetValue( dy );
+ GroupDimensions->SpinBox_DZ->SetValue( dz );
GroupDimensions->CheckBox1->setChecked(FALSE);
/* signals and slots connections */
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(myGeometryGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(myGeometryGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int)));
connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
- connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
+ connect(myGeometryGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double)));
+ connect(myGeometryGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double)));
+ connect(myGeometryGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double)));
connect(GroupDimensions->CheckBox1, SIGNAL(stateChanged(int)), this, SLOT(ReverseVector(int)));
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ connect(((SalomeApp_Application*)(SUIT_Session::session()->activeApplication()))->selectionMgr(),
+ SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- /* displays Dialog */
- GroupDimensions->hide();
- GroupPoints->show();
- this->show();
+ initName( tr("GEOM_VECTOR") );
- return;
+ GroupDimensions->hide();
+ ConstructorsClicked( 0 );
}
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
-void BasicGUI_VectorDlg::ConstructorsClicked(int constructorId)
+void BasicGUI_VectorDlg::ConstructorsClicked( int constructorId )
{
- myConstructorId = constructorId;
- mySelection->ClearFilters();
- myGeomBase->EraseSimulationShape();
- disconnect(mySelection, 0, this, 0);
- myOkPoint1 = myOkPoint2 = false;
+ disconnect(((SalomeApp_Application*)(SUIT_Session::session()->activeApplication()))->selectionMgr(), 0, this, 0);
+ myPoint1 = GEOM::GEOM_Object::_nil();
+ myPoint2 = GEOM::GEOM_Object::_nil();
switch (constructorId)
{
GroupPoints->LineEdit1->setText("");
GroupPoints->LineEdit2->setText("");
- /* filter for next selection */
- mySelection->AddFilter(myVertexFilter);
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ globalSelection( GEOM_POINT );
+ connect(((SalomeApp_Application*)(SUIT_Session::session()->activeApplication()))->selectionMgr(),
+ SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
break;
}
case 1:
GroupPoints->hide();
resize( 0, 0 );
GroupDimensions->show();
+
+ double dx( 0. ), dy( 0. ), dz( 0. );
+ GroupDimensions->SpinBox_DX->SetValue( dx );
+ GroupDimensions->SpinBox_DY->SetValue( dy );
+ GroupDimensions->SpinBox_DZ->SetValue( dz );
- myDx = 0.0;
- myDy = 0.0;
- myDz = 200.0;
-
- GroupDimensions->SpinBox_DX->SetValue(myDx);
- GroupDimensions->SpinBox_DY->SetValue(myDy);
- GroupDimensions->SpinBox_DZ->SetValue(myDz);
-
- myPoint1.SetCoord(0.0, 0.0, 0.0) ;
- myPoint2.SetCoord(myDx, myDy, myDz);
-
- GroupDimensions->CheckBox1->setChecked(FALSE);
-
- mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
- /* Add arrow in simulation */
- bool noNeedToTest = AddArrowToSimulation(mySimulationTopoDs);
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
+ GroupDimensions->CheckBox1->setChecked( FALSE );
break;
}
}
- return;
+
+ displayPreview();
}
//=================================================================================
void BasicGUI_VectorDlg::ClickOnOk()
{
- this->ClickOnApply();
- ClickOnCancel();
- return;
+ if ( ClickOnApply() )
+ ClickOnCancel();
}
+//=======================================================================
+// function : ClickOnCancel()
+// purpose :
+//=======================================================================
+void BasicGUI_VectorDlg::ClickOnCancel()
+{
+ GEOMBase_Skeleton::ClickOnCancel();
+}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
-void BasicGUI_VectorDlg::ClickOnApply()
+bool BasicGUI_VectorDlg::ClickOnApply()
{
- QAD_Application::getDesktop()->putInfo(tr(""));
- if (mySimulationTopoDs.IsNull())
- return;
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
-
- switch(myConstructorId)
- {
- case 0 :
- {
- if(myOkPoint1 && myOkPoint2)
- myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2);
- break ;
- }
- case 1 :
- {
- /* Recup args and call method */
- myDx = GroupDimensions->SpinBox_DX->GetValue();
- myDy = GroupDimensions->SpinBox_DY->GetValue();
- myDz = GroupDimensions->SpinBox_DZ->GetValue();
- myPoint1.SetCoord(0.0, 0.0, 0.0);
- myPoint2.SetCoord(myDx, myDy, myDz);
- myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2);
- break;
- }
- }
- return;
+ buttonApply->setFocus();
+
+ if ( !onAccept() )
+ return false;
+
+ initName();
+ if ( getConstructorId() != 1 )
+ ConstructorsClicked( getConstructorId() );
+ return true;
}
//=================================================================================
void BasicGUI_VectorDlg::SelectionIntoArgument()
{
- myGeomBase->EraseSimulationShape();
myEditCurrentArgument->setText("");
- QString aString = ""; /* name of selection */
-
- int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
- if (nbSel != 1) {
- if (myEditCurrentArgument == GroupPoints->LineEdit1)
- myOkPoint1 = false;
- else if ( myEditCurrentArgument == GroupPoints->LineEdit2)
- myOkPoint2 = false;
- return;
- }
- // nbSel == 1
- TopoDS_Shape S;
- if(!myGeomBase->GetTopoFromSelection(mySelection, S))
+ if ( IObjectCount() != 1 )
+ {
+ if ( myEditCurrentArgument == GroupPoints->LineEdit1 )
+ myPoint1 = GEOM::GEOM_Object::_nil();
+ else if ( myEditCurrentArgument == GroupPoints->LineEdit2 )
+ myPoint2 = GEOM::GEOM_Object::_nil();
return;
-
- if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint1 = true;
- }
- else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint2 = true;
}
- if(myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion()) {
- mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
- /* Add arrow in simulation */
- bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs);
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
+ // nbSel == 1
+ Standard_Boolean aRes = Standard_False;
+ GEOM::GEOM_Object_var aSelectedObject = GEOMBase::ConvertIOinGEOMObject( firstIObject(), aRes );
+ if ( !CORBA::is_nil( aSelectedObject ) && aRes )
+ {
+ myEditCurrentArgument->setText( GEOMBase::GetName( aSelectedObject ) );
+ if ( myEditCurrentArgument == GroupPoints->LineEdit1 ) myPoint1 = aSelectedObject;
+ else if ( myEditCurrentArgument == GroupPoints->LineEdit2 ) myPoint2 = aSelectedObject;
}
- return;
+
+ displayPreview();
}
//=================================================================================
void BasicGUI_VectorDlg::SetEditCurrentArgument()
{
- if(myConstructorId != 0)
- return;
-
QPushButton* send = (QPushButton*)sender();
-
- if(send == GroupPoints->PushButton1) {
- GroupPoints->LineEdit1->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit1;
- }
- else if(send == GroupPoints->PushButton2) {
- GroupPoints->LineEdit2->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit2;
- }
- mySelection->AddFilter(myVertexFilter);
- this->SelectionIntoArgument();
-
- return;
+ if ( send == GroupPoints->PushButton1 ) myEditCurrentArgument = GroupPoints->LineEdit1;
+ else if ( send == GroupPoints->PushButton2 ) myEditCurrentArgument = GroupPoints->LineEdit2;
+ myEditCurrentArgument->setFocus();
+ SelectionIntoArgument();
}
void BasicGUI_VectorDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
- if(send == GroupPoints->LineEdit1)
- myEditCurrentArgument = GroupPoints->LineEdit1;
- else if (send == GroupPoints->LineEdit2)
- myEditCurrentArgument = GroupPoints->LineEdit2;
- else
- return;
-
+ if ( send == GroupPoints->LineEdit1 ) myEditCurrentArgument = GroupPoints->LineEdit1;
+ else if ( send == GroupPoints->LineEdit2 ) myEditCurrentArgument = GroupPoints->LineEdit2;
+ else return;
GEOMBase_Skeleton::LineEditReturnPressed();
- return;
}
void BasicGUI_VectorDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- if(myConstructorId == 0)
- mySelection->AddFilter(myVertexFilter);
- if(!mySimulationTopoDs.IsNull())
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
- return;
+ connect(((SalomeApp_Application*)(SUIT_Session::session()->activeApplication()))->selectionMgr(),
+ SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+
+ ConstructorsClicked( getConstructorId() );
}
+//=================================================================================
+// function : DeactivateActiveDialog()
+// purpose : public slot to deactivate if active
+//=================================================================================
+void BasicGUI_VectorDlg::DeactivateActiveDialog()
+{
+ // myGeometryGUI->SetState( -1 );
+ GEOMBase_Skeleton::DeactivateActiveDialog();
+}
//=================================================================================
// function : enterEvent()
//=================================================================================
void BasicGUI_VectorDlg::enterEvent(QEvent* e)
{
- if(GroupConstructors->isEnabled())
- return;
- this->ActivateThisDialog();
- return;
+ if ( !GroupConstructors->isEnabled() )
+ ActivateThisDialog();
}
-
//=================================================================================
// function : ValueChangedInSpinBox()
// purpose :
//=================================================================================
-void BasicGUI_VectorDlg::ValueChangedInSpinBox(double newValue)
+void BasicGUI_VectorDlg::ValueChangedInSpinBox( double newValue )
{
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
- QObject* send = (QObject*)sender();
-
- if(send == GroupDimensions->SpinBox_DX)
- myDx = newValue;
- else if (send == GroupDimensions->SpinBox_DY)
- myDy = newValue;
- else if (send == GroupDimensions->SpinBox_DZ)
- myDz = newValue;
-
- myPoint1.SetCoord(0.0, 0.0, 0.0);
- myPoint2.SetCoord(myDx, myDy, myDz);
-
- if(myPoint1.Distance(myPoint2) > Precision::Confusion()) { // mySimulationTopoDs
- mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
- /* Create simulation vector with an arrow */
- this->AddArrowToSimulation(mySimulationTopoDs);
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
- }
- return;
+ displayPreview();
}
+//=================================================================================
+// function : ReverseVector()
+// purpose : 'state' not used here
+//=================================================================================
+void BasicGUI_VectorDlg::ReverseVector(int state)
+{
+ double dx = -GroupDimensions->SpinBox_DX->GetValue();
+ double dy = -GroupDimensions->SpinBox_DY->GetValue();
+ double dz = -GroupDimensions->SpinBox_DZ->GetValue();
+
+ GroupDimensions->SpinBox_DX->SetValue( dx );
+ GroupDimensions->SpinBox_DY->SetValue( dy );
+ GroupDimensions->SpinBox_DZ->SetValue( dz );
+
+ displayPreview();
+}
//=================================================================================
-// function : AddArrowToSimulation()
-// purpose : An arrow (cone topology) is added to 'modifiedShape'
-// : to simulate a vector or an 'oriented line' display. The result is in 'modifiedShape'.
-// : If an arrow can't be added returns false and 'modifiedShape' isn't modified !
+// function : createOperation
+// purpose :
//=================================================================================
-bool BasicGUI_VectorDlg::AddArrowToSimulation(TopoDS_Shape& modifiedShape)
+GEOM::GEOM_IOperations_ptr BasicGUI_VectorDlg::createOperation()
{
- TopoDS_Shape arrow;
- /* Try to add a cone simulation shape to show direction of a linear edge */
- if(myGeomBase->CreateArrowForLinearEdge(modifiedShape, arrow)) {
- TopoDS_Compound Comp;
- BRep_Builder B;
- B.MakeCompound (Comp);
- B.Add(Comp, modifiedShape);
- B.Add(Comp, arrow);
- modifiedShape = Comp;
- return true;
- }
- return false;
+ return myGeometryGUI->GetGeomGen()->GetIBasicOperations( getStudyId() );
}
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool BasicGUI_VectorDlg::isValid( QString& msg )
+{
+ return getConstructorId() == 0 ? !myPoint1->_is_nil() && !myPoint2->_is_nil(): true;
+}
//=================================================================================
-// function : ReverseVector()
-// purpose : 'state' not used here
+// function : execute
+// purpose :
//=================================================================================
-void BasicGUI_VectorDlg::ReverseVector(int state)
+bool BasicGUI_VectorDlg::execute( ObjectList& objects )
{
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
-
- myDx = -myDx;
- GroupDimensions->SpinBox_DX->SetValue(myDx);
- myDy = -myDy;
- GroupDimensions->SpinBox_DY->SetValue(myDy);
- myDz = -myDz;
- GroupDimensions->SpinBox_DZ->SetValue(myDz);
-
- myPoint1.SetCoord(0.0, 0.0, 0.0);
- myPoint2.SetCoord(myDx, myDy, myDz);
+ bool res = false;
- /* In the appropriate constructor */
- if(myPoint1.Distance(myPoint2) > Precision::Confusion()) {
- mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape();
- /* Add arrow in simulation */
- bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs);
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
+ GEOM::GEOM_Object_var anObj;
+
+ switch ( getConstructorId() ) {
+ case 0 :
+ anObj = GEOM::GEOM_IBasicOperations::_narrow( getOperation() )->MakeVectorTwoPnt( myPoint1, myPoint2 );
+ res = true;
+ break;
+
+ case 1 :
+ {
+ double dx = GroupDimensions->SpinBox_DX->GetValue();
+ double dy = GroupDimensions->SpinBox_DY->GetValue();
+ double dz = GroupDimensions->SpinBox_DZ->GetValue();
+ anObj = GEOM::GEOM_IBasicOperations::_narrow( getOperation() )->MakeVectorDXDYDZ( dx,dy,dz );
+ res = true;
+ break;
+ }
}
- return;
+
+ if ( !anObj->_is_nil() )
+ objects.push_back( anObj._retn() );
+
+ return res;
}
+