-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License, or (at your option) any later version.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-// File : BasicGUI_ArcDlg.cxx
-// Author : Lucien PIGNOLONI
-// Module : GEOM
-// $Header$
+// GEOM GEOMGUI : GUI for Geometry component
+// File : BasicGUI_ArcDlg.cxx
+// Author : Lucien PIGNOLONI, Open CASCADE S.A.S.
+//
#include "BasicGUI_ArcDlg.h"
-#include <BRepBuilderAPI_MakeEdge.hxx>
-#include <GC_MakeArcOfCircle.hxx>
-#include <Geom_TrimmedCurve.hxx>
-#include <Precision.hxx>
+#include <DlgRef.h>
+#include <GeometryGUI.h>
+#include <GEOMBase.h>
+
+#include <SUIT_ResourceMgr.h>
+#include <SUIT_Session.h>
+#include <SalomeApp_Application.h>
+#include <LightApp_SelectionMgr.h>
-#include "utilities.h"
+#include <TopTools_IndexedMapOfShape.hxx>
+#include <TopoDS_Shape.hxx>
+#include <TopoDS_Edge.hxx>
+#include <TopoDS.hxx>
+#include <TopExp.hxx>
-using namespace std;
+#include <GEOMImpl_Types.hxx>
//=================================================================================
// class : BasicGUI_ArcDlg()
-// purpose : Constructs a BasicGUI_ArcDlg which is a child of 'parent', with the
+// purpose : Constructs a BasicGUI_ArcDlg which is a child of 'parent', with the
// name 'name' and widget flags set to 'f'.
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
-BasicGUI_ArcDlg::BasicGUI_ArcDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
- :GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
+BasicGUI_ArcDlg::BasicGUI_ArcDlg( GeometryGUI* theGeometryGUI, QWidget* parent,
+ bool modal, Qt::WindowFlags fl )
+ : GEOMBase_Skeleton( theGeometryGUI, parent, modal, fl )
{
- QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_ARC")));
- QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT")));
+ SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
+ QPixmap image0( aResMgr->loadPixmap( "GEOM", tr( "ICON_DLG_ARC" ) ) );
+ QPixmap image1( aResMgr->loadPixmap( "GEOM", tr( "ICON_DLG_ARC_CENTER" ) ) );
+ QPixmap image2( aResMgr->loadPixmap( "GEOM", tr( "ICON_SELECT" ) ) );
+ QPixmap image3( aResMgr->loadPixmap( "GEOM", tr( "ICON_DLG_ARC_OF_ELLIPSE" ) ) );
- setCaption(tr("GEOM_ARC_TITLE"));
+ setWindowTitle( tr( "GEOM_ARC_TITLE" ) );
/***************************************************************/
- GroupConstructors->setTitle(tr("GEOM_ARC"));
- RadioButton1->setPixmap(image0);
- RadioButton2->close(TRUE);
- RadioButton3->close(TRUE);
-
- GroupPoints = new DlgRef_3Sel_QTD(this, "GroupPoints");
- GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
- GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
- GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
- GroupPoints->TextLabel3->setText(tr("GEOM_POINT_I").arg("3"));
- GroupPoints->PushButton1->setPixmap(image1);
- GroupPoints->PushButton2->setPixmap(image1);
- GroupPoints->PushButton3->setPixmap(image1);
-
- Layout1->addWidget(GroupPoints, 1, 0);
- /***************************************************************/
+ mainFrame()->GroupConstructors->setTitle( tr( "GEOM_ARC" ) );
+ mainFrame()->RadioButton1->setIcon( image0 );
+ mainFrame()->RadioButton2->setIcon( image1 );
+ mainFrame()->RadioButton3->setIcon( image3 );
+
+ Group3Pnts = new DlgRef_3Sel( centralWidget() );
+
+ Group3Pnts->GroupBox1->setTitle( tr( "GEOM_POINTS" ) );
+ Group3Pnts->TextLabel1->setText( tr( "GEOM_POINT_I" ).arg( 1 ) );
+ Group3Pnts->TextLabel2->setText( tr( "GEOM_POINT_I" ).arg( 2 ) );
+ Group3Pnts->TextLabel3->setText( tr( "GEOM_POINT_I" ).arg( 3 ) );
+
+ Group3Pnts->LineEdit1->setReadOnly( true );
+ Group3Pnts->LineEdit2->setReadOnly( true );
+ Group3Pnts->LineEdit3->setReadOnly( true );
+
+ Group3Pnts->LineEdit1->setEnabled(true);
+ Group3Pnts->LineEdit2->setEnabled(false);
+ Group3Pnts->LineEdit3->setEnabled(false);
+
+ Group3Pnts->PushButton1->setIcon(image2);
+ Group3Pnts->PushButton2->setIcon(image2);
+ Group3Pnts->PushButton3->setIcon(image2);
+
+
+ Group3Pnts2 = new DlgRef_3Sel1Check( centralWidget() );
+
+ Group3Pnts2->GroupBox1->setTitle( tr( "GEOM_POINTS" ) );
+ Group3Pnts2->TextLabel1->setText( tr( "GEOM_CENTER_POINT" ) );
+ Group3Pnts2->TextLabel2->setText( tr( "GEOM_POINT_I" ).arg( "Start" ) );
+ Group3Pnts2->TextLabel3->setText( tr( "GEOM_POINT_I" ).arg( "End" ) );
+
+ Group3Pnts2->LineEdit1->setReadOnly( true );
+ Group3Pnts2->LineEdit2->setReadOnly( true );
+ Group3Pnts2->LineEdit3->setReadOnly( true );
+
+ Group3Pnts2->LineEdit1->setEnabled(true);
+ Group3Pnts2->LineEdit2->setEnabled(false);
+ Group3Pnts2->LineEdit3->setEnabled(false);
+
+ Group3Pnts2->PushButton1->setIcon( image2 );
+ Group3Pnts2->PushButton2->setIcon( image2 );
+ Group3Pnts2->PushButton3->setIcon( image2 );
+
+ Group3Pnts2->CheckButton1->setText( tr( "GEOM_REVERSE" ) );
+
+ Group3Pnts3 = new DlgRef_3Sel( centralWidget() );
+
+ Group3Pnts3->GroupBox1->setTitle( tr( "GEOM_POINTS" ) );
+ Group3Pnts3->TextLabel1->setText( tr( "GEOM_CENTER_POINT" ) );
+ Group3Pnts3->TextLabel2->setText( tr( "GEOM_POINT_I" ).arg( 1 ) );
+ Group3Pnts3->TextLabel3->setText( tr( "GEOM_POINT_I" ).arg( 2 ) );
+
+ Group3Pnts3->LineEdit1->setReadOnly( true );
+ Group3Pnts3->LineEdit2->setReadOnly( true );
+ Group3Pnts3->LineEdit3->setReadOnly( true );
+
+ Group3Pnts3->LineEdit1->setEnabled(true);
+ Group3Pnts3->LineEdit2->setEnabled(false);
+ Group3Pnts3->LineEdit3->setEnabled(false);
+
+ Group3Pnts3->PushButton1->setIcon(image2);
+ Group3Pnts3->PushButton2->setIcon(image2);
+ Group3Pnts3->PushButton3->setIcon(image2);
+
+ QVBoxLayout* layout = new QVBoxLayout( centralWidget() );
+ layout->setMargin( 0 ); layout->setSpacing( 6 );
+ layout->addWidget( Group3Pnts );
+ layout->addWidget( Group3Pnts2 );
+ layout->addWidget( Group3Pnts3 );
+
+ setHelpFileName( "create_arc_page.html" );
- /* Initialisations */
- myBasicGUI = theBasicGUI;
Init();
}
//=================================================================================
BasicGUI_ArcDlg::~BasicGUI_ArcDlg()
{
- // no need to delete child widgets, Qt does it all for us
}
void BasicGUI_ArcDlg::Init()
{
/* init variables */
- myEditCurrentArgument = GroupPoints->LineEdit1;
- myOkPoint1 = myOkPoint2 = myOkPoint3 = false;
+ myEditCurrentArgument = Group3Pnts->LineEdit1;
- /* Vertices Filter for all arguments */
- myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
- mySelection->AddFilter(myVertexFilter);
+ myPoint1.nullify();
+ myPoint2.nullify();
+ myPoint3.nullify();
+ Group3Pnts2->CheckButton1->setChecked( false );
+ Group3Pnts->PushButton1->setDown(true);
/* signals and slots connections */
- connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
- connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
+ connect( myGeomGUI, SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) );
+ connect( myGeomGUI, SIGNAL( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) );
+
+ connect( this, SIGNAL( constructorsClicked( int ) ), this, SLOT( ConstructorsClicked( int ) ) );
+
+ connect( buttonOk(), SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) );
+ connect( buttonApply(), SIGNAL( clicked() ), this, SLOT( ClickOnApply() ) );
+
+ connect( Group3Pnts->PushButton1, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
+ connect( Group3Pnts->PushButton2, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
+ connect( Group3Pnts->PushButton3, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
- connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(GroupPoints->PushButton3, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect( Group3Pnts2->PushButton1, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
+ connect( Group3Pnts2->PushButton2, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
+ connect( Group3Pnts2->PushButton3, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
- connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
- connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
- connect(GroupPoints->LineEdit3, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
+ connect( Group3Pnts2->CheckButton1, SIGNAL( toggled( bool ) ), this, SLOT( ReverseSense() ) );
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
+ connect( Group3Pnts3->PushButton1, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
+ connect( Group3Pnts3->PushButton2, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
+ connect( Group3Pnts3->PushButton3, SIGNAL( clicked() ), this, SLOT( SetEditCurrentArgument() ) );
- /* displays Dialog */
- GroupPoints->show();
- this->show();
+ connect( myGeomGUI->getApp()->selectionMgr(), SIGNAL( currentSelectionChanged() ),
+ this, SLOT( SelectionIntoArgument() ) );
- return;
+ initName( tr( "GEOM_ARC" ) );
+
+
+ ConstructorsClicked( 0 );
}
//=================================================================================
void BasicGUI_ArcDlg::ClickOnOk()
{
- this->ClickOnApply();
- ClickOnCancel();
- return;
+ setIsApplyAndClose( true );
+ if ( ClickOnApply() )
+ ClickOnCancel();
}
-
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::ClickOnApply()
+bool BasicGUI_ArcDlg::ClickOnApply()
{
- buttonApply->setFocus();
- QAD_Application::getDesktop()->putInfo(tr(""));
- if (mySimulationTopoDs.IsNull())
- return;
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
+ if ( !onAccept() )
+ return false;
+
+ initName();
+ ConstructorsClicked( getConstructorId() );
- if(myOkPoint1 && myOkPoint2 && myOkPoint3)
- myBasicGUI->MakeArcAndDisplay(myPoint1, myPoint2, myPoint3);
- return;
+ return true;
}
//=================================================================================
void BasicGUI_ArcDlg::SelectionIntoArgument()
{
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
- myEditCurrentArgument->setText("");
- QString aString = ""; /* name of selection */
-
- int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
- if (nbSel != 1) {
- if (myEditCurrentArgument == GroupPoints->LineEdit1)
- myOkPoint1 = false;
- else if(myEditCurrentArgument == GroupPoints->LineEdit2)
- myOkPoint2 = false;
- else if(myEditCurrentArgument == GroupPoints->LineEdit3)
- myOkPoint3 = false;
- return;
- }
-
- // nbSel == 1
- TopoDS_Shape S;
- if(!myGeomBase->GetTopoFromSelection(mySelection, S))
+ myEditCurrentArgument->setText( "" );
+
+ LightApp_SelectionMgr* aSelMgr = myGeomGUI->getApp()->selectionMgr();
+ SALOME_ListIO aSelList;
+ aSelMgr->selectedObjects(aSelList);
+
+ if (aSelList.Extent() != 1) {
+ switch (getConstructorId()) {
+ case 0:
+ if ( myEditCurrentArgument == Group3Pnts->LineEdit1 ) myPoint1.nullify();
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit2 ) myPoint2.nullify();
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit3 ) myPoint3.nullify();
+ break;
+ case 1:
+ if ( myEditCurrentArgument == Group3Pnts2->LineEdit1 ) myPoint1.nullify();
+ else if ( myEditCurrentArgument == Group3Pnts2->LineEdit2 ) myPoint2.nullify();
+ else if ( myEditCurrentArgument == Group3Pnts2->LineEdit3 ) myPoint3.nullify();
+ break;
+ case 2:
+ if ( myEditCurrentArgument == Group3Pnts3->LineEdit1 ) myPoint1.nullify();
+ else if ( myEditCurrentArgument == Group3Pnts3->LineEdit2 ) myPoint2.nullify();
+ else if ( myEditCurrentArgument == Group3Pnts3->LineEdit3 ) myPoint3.nullify();
+ break;
+ default:
+ break;
+ }
return;
-
- if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint1 = true;
- }
- else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint2 = true;
- }
- else if(myEditCurrentArgument == GroupPoints->LineEdit3 && myGeomBase->VertexToPoint(S, myPoint3)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint3 = true;
+ }
+
+ GEOM::GeomObjPtr aSelectedObject = getSelected( TopAbs_VERTEX );
+ TopoDS_Shape aShape;
+ if ( aSelectedObject && GEOMBase::GetShape( aSelectedObject.get(), aShape ) && !aShape.IsNull() ) {
+ QString aName = GEOMBase::GetName( aSelectedObject.get() );
+ myEditCurrentArgument->setText(aName);
+ switch ( getConstructorId() ) {
+ case 0:
+ if ( myEditCurrentArgument == Group3Pnts->LineEdit1 ) {
+ myPoint1 = aSelectedObject;
+ if ( myPoint1 && !myPoint2 )
+ Group3Pnts->PushButton2->click();
+ }
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit2 ) {
+ myPoint2 = aSelectedObject;
+ if ( myPoint2 && !myPoint3 )
+ Group3Pnts->PushButton3->click();
+ }
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit3 ) {
+ myPoint3 = aSelectedObject;
+ if ( myPoint3 && !myPoint1 )
+ Group3Pnts->PushButton1->click();
+ }
+ break;
+ case 1:
+ if ( myEditCurrentArgument == Group3Pnts2->LineEdit1 ) {
+ myPoint1 = aSelectedObject;
+ if ( myPoint1 && !myPoint2 )
+ Group3Pnts2->PushButton2->click();
+ }
+ else if ( myEditCurrentArgument == Group3Pnts2->LineEdit2 ) {
+ myPoint2 = aSelectedObject;
+ if ( myPoint2 && !myPoint3 )
+ Group3Pnts2->PushButton3->click();
+ }
+ else if ( myEditCurrentArgument == Group3Pnts2->LineEdit3 ) {
+ myPoint3 = aSelectedObject;
+ if ( myPoint3 && !myPoint1 )
+ Group3Pnts2->PushButton1->click();
+ }
+ break;
+ case 2:
+ if ( myEditCurrentArgument == Group3Pnts3->LineEdit1 ) {
+ myPoint1 = aSelectedObject;
+ if ( myPoint1 && !myPoint2 )
+ Group3Pnts3->PushButton2->click();
+ }
+ else if ( myEditCurrentArgument == Group3Pnts3->LineEdit2 ) {
+ myPoint2 = aSelectedObject;
+ if ( myPoint2 && !myPoint3 )
+ Group3Pnts3->PushButton3->click();
+ }
+ else if ( myEditCurrentArgument == Group3Pnts3->LineEdit3 ) {
+ myPoint3 = aSelectedObject;
+ if ( myPoint3 && !myPoint1 )
+ Group3Pnts3->PushButton1->click();
+ }
+ break;
+ }
}
- if(myOkPoint1 && myOkPoint2 && myOkPoint3)
- this->MakeArcSimulationAndDisplay();
- return;
+ displayPreview(true);
}
//=================================================================================
void BasicGUI_ArcDlg::SetEditCurrentArgument()
{
- QPushButton* send = (QPushButton*)sender();
- mySelection->ClearFilters();
+ globalSelection(); // close local selection to clear it
+ localSelection( TopAbs_VERTEX );
- if(send == GroupPoints->PushButton1) {
- GroupPoints->LineEdit1->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit1;
- }
- else if(send == GroupPoints->PushButton2) {
- GroupPoints->LineEdit2->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit2;
- }
- else if(send == GroupPoints->PushButton3) {
- GroupPoints->LineEdit3->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit3;
+ QPushButton* send = (QPushButton*)sender();
+ switch ( getConstructorId() ) {
+ case 0:
+ if ( send == Group3Pnts->PushButton1 ) {
+ myEditCurrentArgument = Group3Pnts->LineEdit1;
+ Group3Pnts->PushButton2->setDown(false);
+ Group3Pnts->PushButton3->setDown(false);
+ Group3Pnts->LineEdit1->setEnabled(true);
+ Group3Pnts->LineEdit2->setEnabled(false);
+ Group3Pnts->LineEdit3->setEnabled(false);
+ }
+ else if ( send == Group3Pnts->PushButton2 ) {
+ myEditCurrentArgument = Group3Pnts->LineEdit2;
+ Group3Pnts->PushButton1->setDown(false);
+ Group3Pnts->PushButton3->setDown(false);
+ Group3Pnts->LineEdit1->setEnabled(false);
+ Group3Pnts->LineEdit2->setEnabled(true);
+ Group3Pnts->LineEdit3->setEnabled(false);
+ }
+ else if ( send == Group3Pnts->PushButton3 ) {
+ myEditCurrentArgument = Group3Pnts->LineEdit3;
+ Group3Pnts->PushButton1->setDown(false);
+ Group3Pnts->PushButton2->setDown(false);
+ Group3Pnts->LineEdit1->setEnabled(false);
+ Group3Pnts->LineEdit2->setEnabled(false);
+ Group3Pnts->LineEdit3->setEnabled(true);
+ }
+ break;
+ case 1:
+ if ( send == Group3Pnts2->PushButton1 ) {
+ myEditCurrentArgument = Group3Pnts2->LineEdit1;
+ Group3Pnts2->PushButton2->setDown(false);
+ Group3Pnts2->PushButton3->setDown(false);
+ Group3Pnts2->LineEdit1->setEnabled(true);
+ Group3Pnts2->LineEdit2->setEnabled(false);
+ Group3Pnts2->LineEdit3->setEnabled(false);
+ }
+ else if ( send == Group3Pnts2->PushButton2 ) {
+ myEditCurrentArgument = Group3Pnts2->LineEdit2;
+ Group3Pnts2->PushButton1->setDown(false);
+ Group3Pnts2->PushButton3->setDown(false);
+ Group3Pnts2->LineEdit1->setEnabled(false);
+ Group3Pnts2->LineEdit2->setEnabled(true);
+ Group3Pnts2->LineEdit3->setEnabled(false);
+ }
+ else if ( send == Group3Pnts2->PushButton3 ) {
+ myEditCurrentArgument = Group3Pnts2->LineEdit3;
+ Group3Pnts2->PushButton1->setDown(false);
+ Group3Pnts2->PushButton2->setDown(false);
+ Group3Pnts2->LineEdit1->setEnabled(false);
+ Group3Pnts2->LineEdit2->setEnabled(false);
+ Group3Pnts2->LineEdit3->setEnabled(true);
+ }
+ break;
+ case 2:
+ if ( send == Group3Pnts3->PushButton1 ) {
+ myEditCurrentArgument = Group3Pnts3->LineEdit1;
+ Group3Pnts3->PushButton2->setDown(false);
+ Group3Pnts3->PushButton3->setDown(false);
+ Group3Pnts3->LineEdit1->setEnabled(true);
+ Group3Pnts3->LineEdit2->setEnabled(false);
+ Group3Pnts3->LineEdit3->setEnabled(false);
+ }
+ else if ( send == Group3Pnts3->PushButton2 ) {
+ myEditCurrentArgument = Group3Pnts3->LineEdit2;
+ Group3Pnts3->PushButton1->setDown(false);
+ Group3Pnts3->PushButton3->setDown(false);
+ Group3Pnts3->LineEdit1->setEnabled(false);
+ Group3Pnts3->LineEdit2->setEnabled(true);
+ Group3Pnts3->LineEdit3->setEnabled(false);
+ }
+ else if ( send == Group3Pnts3->PushButton3 ) {
+ myEditCurrentArgument = Group3Pnts3->LineEdit3;
+ Group3Pnts3->PushButton1->setDown(false);
+ Group3Pnts3->PushButton2->setDown(false);
+ Group3Pnts3->LineEdit1->setEnabled(false);
+ Group3Pnts3->LineEdit2->setEnabled(false);
+ Group3Pnts3->LineEdit3->setEnabled(true);
+ }
+ break;
}
- mySelection->AddFilter(myVertexFilter);
- this->SelectionIntoArgument();
-
- return;
+ myEditCurrentArgument->setFocus();
+ // SelectionIntoArgument();
+ send->setDown(true);
+ displayPreview(true);
}
//=================================================================================
-// function : LineEditReturnPressed()
+// function : ActivateThisDialog()
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::LineEditReturnPressed()
-{
- QLineEdit* send = (QLineEdit*)sender();
- if(send == GroupPoints->LineEdit1)
- myEditCurrentArgument = GroupPoints->LineEdit1;
- else if(send == GroupPoints->LineEdit2)
- myEditCurrentArgument = GroupPoints->LineEdit2;
- else if(send == GroupPoints->LineEdit3)
- myEditCurrentArgument = GroupPoints->LineEdit3;
- else
- return;
+void BasicGUI_ArcDlg::ActivateThisDialog()
+{
+ GEOMBase_Skeleton::ActivateThisDialog();
- GEOMBase_Skeleton::LineEditReturnPressed();
- return;
-}
+ connect( myGeomGUI->getApp()->selectionMgr(),
+ SIGNAL( currentSelectionChanged() ),
+ this,
+ SLOT(SelectionIntoArgument() ) );
+ ConstructorsClicked( getConstructorId() );
+}
//=================================================================================
-// function : ActivateThisDialog()
+// function : enterEvent()
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::ActivateThisDialog()
+void BasicGUI_ArcDlg::enterEvent( QEvent* )
{
- GEOMBase_Skeleton::ActivateThisDialog();
- connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- mySelection->AddFilter(myVertexFilter);
- if(!mySimulationTopoDs.IsNull())
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
- return;
+ if ( !mainFrame()->GroupConstructors->isEnabled() )
+ ActivateThisDialog();
}
-
//=================================================================================
-// function : enterEvent()
+// function : createOperation
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::enterEvent(QEvent* e)
+GEOM::GEOM_IOperations_ptr BasicGUI_ArcDlg::createOperation()
{
- if(GroupConstructors->isEnabled())
- return;
- this->ActivateThisDialog();
- return;
+ return myGeomGUI->GetGeomGen()->GetICurvesOperations( getStudyId() );
}
+//=================================================================================
+// function : isValid
+// purpose :
+//=================================================================================
+bool BasicGUI_ArcDlg::isValid( QString& msg )
+{
+ bool ok = myPoint1 && myPoint2 && myPoint3 &&
+ myPoint1 != myPoint2 && myPoint1 != myPoint3 && myPoint2 != myPoint3;
+ return ok;
+}
//=================================================================================
-// function : MakeArcSimulationAndDisplay()
+// function : execute
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::MakeArcSimulationAndDisplay()
+bool BasicGUI_ArcDlg::execute( ObjectList& objects )
{
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
-
- try {
- if(myPoint2.IsEqual(myPoint1, Precision::Confusion()) ||
- myPoint2.IsEqual(myPoint3, Precision::Confusion())) {
- myEditCurrentArgument->setText("");
- return;
+ bool res = false;
+ GEOM::GEOM_Object_var anObj;
+
+ GEOM::GEOM_ICurvesOperations_var anOper = GEOM::GEOM_ICurvesOperations::_narrow( getOperation() );
+
+ switch ( getConstructorId() ) {
+ case 0:
+ {
+ if ( myPoint1 && myPoint2 && myPoint3 ) {
+ anObj = anOper->MakeArc( myPoint1.get(), myPoint2.get(), myPoint3.get() );
+ res = true;
+ }
+ break;
}
+ case 1:
+ {
+ bool Sense = Group3Pnts2->CheckButton1->isChecked();
+ if ( myPoint1 && myPoint2 && myPoint3 ) {
+ anObj = anOper->MakeArcCenter( myPoint1.get(), myPoint2.get(), myPoint3.get(), Sense );
+ res = true;
+ }
+ break;
+ }
+ case 2:
+ {
+ if ( myPoint1 && myPoint2 && myPoint3 ) {
+ anObj = anOper->MakeArcOfEllipse( myPoint1.get(), myPoint2.get(), myPoint3.get() );
+ res = true;
+ }
+ break;
+ }
+ }
+ if ( !anObj->_is_nil() ) {
+ objects.push_back( anObj._retn() );
+ }
+ return res;
+}
- gp_Vec v1(myPoint2, myPoint1);
- gp_Vec v2(myPoint2, myPoint3);
- if(v1.IsParallel(v2, Precision::Angular())) {
- myEditCurrentArgument->setText("");
- return;
+//=================================================================================
+// function : ConstructorsClicked()
+// purpose : Radio button management
+//=================================================================================
+void BasicGUI_ArcDlg::ConstructorsClicked( int constructorId )
+{
+ disconnect( myGeomGUI->getApp()->selectionMgr(), 0, this, 0 );
+
+ myPoint1.nullify();
+ myPoint2.nullify();
+ myPoint3.nullify();
+
+ switch ( constructorId ) {
+ case 0:
+ {
+ Group3Pnts->show();
+ Group3Pnts2->hide();
+ Group3Pnts3->hide();
+ Group3Pnts->PushButton1->setDown(true);
+ Group3Pnts->PushButton2->setDown(false);
+ Group3Pnts->PushButton3->setDown(false);
+ Group3Pnts->LineEdit1->setText( "" );
+ Group3Pnts->LineEdit2->setText( "" );
+ Group3Pnts->LineEdit3->setText( "" );
+ Group3Pnts->LineEdit1->setEnabled(true);
+ Group3Pnts->LineEdit2->setEnabled(false);
+ Group3Pnts->LineEdit3->setEnabled(false);
+
+ myEditCurrentArgument = Group3Pnts->LineEdit1;
+ break;
}
-
- GC_MakeArcOfCircle Arc(myPoint1, myPoint2, myPoint3);
- if(Arc.IsDone()) {
- Handle(Geom_TrimmedCurve) curve = Arc.Value();
- mySimulationTopoDs = BRepBuilderAPI_MakeEdge(curve).Shape();
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
+ case 1:
+ {
+ Group3Pnts->hide();
+ Group3Pnts2->show();
+ Group3Pnts3->hide();
+ Group3Pnts2->PushButton1->setDown(true);
+ Group3Pnts2->PushButton2->setDown(false);
+ Group3Pnts2->PushButton3->setDown(false);
+ Group3Pnts2->LineEdit1->setText( "" );
+ Group3Pnts2->LineEdit2->setText( "" );
+ Group3Pnts2->LineEdit3->setText( "" );
+ Group3Pnts2->LineEdit1->setEnabled(true);
+ Group3Pnts2->LineEdit2->setEnabled(false);
+ Group3Pnts2->LineEdit3->setEnabled(false);
+
+ myEditCurrentArgument = Group3Pnts2->LineEdit1;
+ break;
+ }
+ case 2:
+ {
+ Group3Pnts->hide();
+ Group3Pnts2->hide();
+ Group3Pnts3->show();
+ Group3Pnts3->PushButton1->setDown(true);
+ Group3Pnts3->PushButton2->setDown(false);
+ Group3Pnts3->PushButton3->setDown(false);
+ Group3Pnts3->LineEdit1->setText( "" );
+ Group3Pnts3->LineEdit2->setText( "" );
+ Group3Pnts3->LineEdit3->setText( "" );
+ Group3Pnts3->LineEdit1->setEnabled(true);
+ Group3Pnts3->LineEdit2->setEnabled(false);
+ Group3Pnts3->LineEdit3->setEnabled(false);
+
+ myEditCurrentArgument = Group3Pnts3->LineEdit1;
+ break;
}
}
- catch(Standard_Failure) {
- MESSAGE("Exception catched in MakeArcSimulationAndDisplay");
+
+ globalSelection(); // close local contexts, if any
+ localSelection( TopAbs_VERTEX ); //Select Vertex on All Shapes
+
+ qApp->processEvents();
+ updateGeometry();
+ resize( minimumSizeHint() );
+
+ myEditCurrentArgument->setFocus();
+ connect( myGeomGUI->getApp()->selectionMgr(), SIGNAL( currentSelectionChanged() ),
+ this, SLOT( SelectionIntoArgument() ) );
+
+ SelectionIntoArgument();
+
+ displayPreview(true);
+}
+
+//=================================================================================
+// function : ReverseSense()
+// purpose : Orientation of the arc
+//=================================================================================
+void BasicGUI_ArcDlg::ReverseSense()
+{
+ displayPreview(true);
+}
+
+//=================================================================================
+// function : addSubshapeToStudy
+// purpose : virtual method to add new SubObjects if local selection
+//=================================================================================
+void BasicGUI_ArcDlg::addSubshapesToStudy()
+{
+ switch ( getConstructorId() ) {
+ case 0:
+ case 1:
+ case 2:
+ GEOMBase::PublishSubObject( myPoint1.get() );
+ GEOMBase::PublishSubObject( myPoint2.get() );
+ GEOMBase::PublishSubObject( myPoint3.get() );
+ break;
+ default:
+ break;
}
- return;
+}
+
+//=================================================================================
+// function : getSourceObjects
+// purpose : virtual method to get source objects
+//=================================================================================
+QList<GEOM::GeomObjPtr> BasicGUI_ArcDlg::getSourceObjects()
+{
+ QList<GEOM::GeomObjPtr> res;
+ res << myPoint1 << myPoint2 << myPoint3;
+ return res;
}