#include "BasicGUI_ArcDlg.h"
+#include "QAD_Desktop.h"
#include <BRepBuilderAPI_MakeEdge.hxx>
#include <GC_MakeArcOfCircle.hxx>
#include <Geom_TrimmedCurve.hxx>
#include <Precision.hxx>
+#include "GEOMImpl_Types.hxx"
+
#include "utilities.h"
using namespace std;
// The dialog will by default be modeless, unless you set 'modal' to
// TRUE to construct a modal dialog.
//=================================================================================
-BasicGUI_ArcDlg::BasicGUI_ArcDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl)
+BasicGUI_ArcDlg::BasicGUI_ArcDlg(QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl)
:GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu)
{
QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_ARC")));
RadioButton2->close(TRUE);
RadioButton3->close(TRUE);
- GroupPoints = new DlgRef_3Sel_QTD(this, "GroupPoints");
- GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS"));
- GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
- GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
- GroupPoints->TextLabel3->setText(tr("GEOM_POINT_I").arg("3"));
- GroupPoints->PushButton1->setPixmap(image1);
- GroupPoints->PushButton2->setPixmap(image1);
- GroupPoints->PushButton3->setPixmap(image1);
+ Group3Pnts = new DlgRef_3Sel_QTD(this, "Group3Pnts");
+ Group3Pnts->GroupBox1->setTitle(tr("GEOM_POINTS"));
+ Group3Pnts->TextLabel1->setText(tr("GEOM_POINT_I").arg("1"));
+ Group3Pnts->TextLabel2->setText(tr("GEOM_POINT_I").arg("2"));
+ Group3Pnts->TextLabel3->setText(tr("GEOM_POINT_I").arg("3"));
- Layout1->addWidget(GroupPoints, 1, 0);
- /***************************************************************/
+ Group3Pnts->LineEdit1->setReadOnly( true );
+ Group3Pnts->LineEdit2->setReadOnly( true );
+ Group3Pnts->LineEdit3->setReadOnly( true );
+
+ Group3Pnts->PushButton1->setPixmap(image1);
+ Group3Pnts->PushButton2->setPixmap(image1);
+ Group3Pnts->PushButton3->setPixmap(image1);
+
+ Layout1->addWidget( Group3Pnts, 2, 0 );
- /* Initialisations */
- myBasicGUI = theBasicGUI;
Init();
}
//=================================================================================
BasicGUI_ArcDlg::~BasicGUI_ArcDlg()
{
- // no need to delete child widgets, Qt does it all for us
}
void BasicGUI_ArcDlg::Init()
{
/* init variables */
- myEditCurrentArgument = GroupPoints->LineEdit1;
- myOkPoint1 = myOkPoint2 = myOkPoint3 = false;
+ myGeomGUI->SetState( 0 );
+ globalSelection( GEOM_POINT );
- /* Vertices Filter for all arguments */
- myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom);
- mySelection->AddFilter(myVertexFilter);
+ myEditCurrentArgument = Group3Pnts->LineEdit1;
+ myEditCurrentArgument->setFocus();
+
+ myPoint1 = myPoint2 = myPoint3 = GEOM::GEOM_Object::_nil();
/* signals and slots connections */
+ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel()));
+ connect(myGeomGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog()));
+ connect(myGeomGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel()));
+
connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply()));
- connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(GroupPoints->PushButton3, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(Group3Pnts->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(Group3Pnts->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
+ connect(Group3Pnts->PushButton3, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
- connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
- connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
- connect(GroupPoints->LineEdit3, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
+ connect(Group3Pnts->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
+ connect(Group3Pnts->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
+ connect(Group3Pnts->LineEdit3, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed()));
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- /* displays Dialog */
- GroupPoints->show();
- this->show();
-
- return;
+ initName( tr( "GEOM_ARC" ) );
}
//=================================================================================
void BasicGUI_ArcDlg::ClickOnOk()
{
- this->ClickOnApply();
- ClickOnCancel();
- return;
+ if ( ClickOnApply() )
+ ClickOnCancel();
}
+//=======================================================================
+// function : ClickOnCancel()
+// purpose :
+//=======================================================================
+void BasicGUI_ArcDlg::ClickOnCancel()
+{
+ GEOMBase_Skeleton::ClickOnCancel();
+}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::ClickOnApply()
+bool BasicGUI_ArcDlg::ClickOnApply()
{
- buttonApply->setFocus();
- QAD_Application::getDesktop()->putInfo(tr(""));
- if (mySimulationTopoDs.IsNull())
- return;
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
+ if ( !onAccept() )
+ return false;
+
+ initName();
- if(myOkPoint1 && myOkPoint2 && myOkPoint3)
- myBasicGUI->MakeArcAndDisplay(myPoint1, myPoint2, myPoint3);
- return;
+ // reset
+ myPoint1 = myPoint2 = myPoint3 = GEOM::GEOM_Object::_nil();
+ Group3Pnts->LineEdit1->setText( "" );
+ Group3Pnts->LineEdit2->setText( "" );
+ Group3Pnts->LineEdit3->setText( "" );
+ myEditCurrentArgument = Group3Pnts->LineEdit1;
+
+ return true;
}
//=================================================================================
void BasicGUI_ArcDlg::SelectionIntoArgument()
{
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
myEditCurrentArgument->setText("");
- QString aString = ""; /* name of selection */
-
- int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString);
- if (nbSel != 1) {
- if (myEditCurrentArgument == GroupPoints->LineEdit1)
- myOkPoint1 = false;
- else if(myEditCurrentArgument == GroupPoints->LineEdit2)
- myOkPoint2 = false;
- else if(myEditCurrentArgument == GroupPoints->LineEdit3)
- myOkPoint3 = false;
+
+ if ( mySelection->IObjectCount() != 1 )
+ {
+ if ( myEditCurrentArgument == Group3Pnts->LineEdit1 ) myPoint1 = GEOM::GEOM_Object::_nil();
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit2 ) myPoint2 = GEOM::GEOM_Object::_nil();
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit3 ) myPoint3 = GEOM::GEOM_Object::_nil();
return;
}
// nbSel == 1
- TopoDS_Shape S;
- if(!myGeomBase->GetTopoFromSelection(mySelection, S))
- return;
-
- if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint1 = true;
- }
- else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint2 = true;
- }
- else if(myEditCurrentArgument == GroupPoints->LineEdit3 && myGeomBase->VertexToPoint(S, myPoint3)) {
- myEditCurrentArgument->setText(aString);
- myOkPoint3 = true;
+ Standard_Boolean aRes = Standard_False;
+ GEOM::GEOM_Object_var aSelectedObject = GEOMBase::ConvertIOinGEOMObject( mySelection->firstIObject(), aRes );
+ if ( !CORBA::is_nil( aSelectedObject ) && aRes )
+ {
+ myEditCurrentArgument->setText( GEOMBase::GetName( aSelectedObject ) );
+ if ( myEditCurrentArgument == Group3Pnts->LineEdit1 ) myPoint1 = aSelectedObject;
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit2 ) myPoint2 = aSelectedObject;
+ else if ( myEditCurrentArgument == Group3Pnts->LineEdit3 ) myPoint3 = aSelectedObject;
}
- if(myOkPoint1 && myOkPoint2 && myOkPoint3)
- this->MakeArcSimulationAndDisplay();
- return;
+ displayPreview();
}
void BasicGUI_ArcDlg::SetEditCurrentArgument()
{
QPushButton* send = (QPushButton*)sender();
- mySelection->ClearFilters();
-
- if(send == GroupPoints->PushButton1) {
- GroupPoints->LineEdit1->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit1;
- }
- else if(send == GroupPoints->PushButton2) {
- GroupPoints->LineEdit2->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit2;
- }
- else if(send == GroupPoints->PushButton3) {
- GroupPoints->LineEdit3->setFocus();
- myEditCurrentArgument = GroupPoints->LineEdit3;
- }
- mySelection->AddFilter(myVertexFilter);
- this->SelectionIntoArgument();
- return;
+ if ( send == Group3Pnts->PushButton1 ) myEditCurrentArgument = Group3Pnts->LineEdit1;
+ else if ( send == Group3Pnts->PushButton2 ) myEditCurrentArgument = Group3Pnts->LineEdit2;
+ else if ( send == Group3Pnts->PushButton3 ) myEditCurrentArgument = Group3Pnts->LineEdit3;
+
+ myEditCurrentArgument->setFocus();
+ SelectionIntoArgument();
}
void BasicGUI_ArcDlg::LineEditReturnPressed()
{
QLineEdit* send = (QLineEdit*)sender();
- if(send == GroupPoints->LineEdit1)
- myEditCurrentArgument = GroupPoints->LineEdit1;
- else if(send == GroupPoints->LineEdit2)
- myEditCurrentArgument = GroupPoints->LineEdit2;
- else if(send == GroupPoints->LineEdit3)
- myEditCurrentArgument = GroupPoints->LineEdit3;
- else
- return;
-
- GEOMBase_Skeleton::LineEditReturnPressed();
- return;
+ if ( send == Group3Pnts->LineEdit1 ||
+ send == Group3Pnts->LineEdit2 ||
+ send == Group3Pnts->LineEdit3 )
+ {
+ myEditCurrentArgument = send;
+ GEOMBase_Skeleton::LineEditReturnPressed();
+ }
}
{
GEOMBase_Skeleton::ActivateThisDialog();
connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument()));
- mySelection->AddFilter(myVertexFilter);
- if(!mySimulationTopoDs.IsNull())
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
- return;
+
+ myGeomGUI->SetState( 0 );
+ globalSelection( GEOM_POINT );
+
+ myEditCurrentArgument = Group3Pnts->LineEdit1;
+ myEditCurrentArgument->setFocus();
+
+ Group3Pnts->LineEdit1->setText( "" );
+ Group3Pnts->LineEdit2->setText( "" );
+ Group3Pnts->LineEdit3->setText( "" );
+ myPoint1 = myPoint2 = myPoint3 = GEOM::GEOM_Object::_nil();
}
+//=================================================================================
+// function : DeactivateActiveDialog()
+// purpose : public slot to deactivate if active
+//=================================================================================
+void BasicGUI_ArcDlg::DeactivateActiveDialog()
+{
+ myGeomGUI->SetState( -1 );
+ GEOMBase_Skeleton::DeactivateActiveDialog();
+}
//=================================================================================
// function : enterEvent()
//=================================================================================
void BasicGUI_ArcDlg::enterEvent(QEvent* e)
{
- if(GroupConstructors->isEnabled())
- return;
- this->ActivateThisDialog();
- return;
+ if ( !GroupConstructors->isEnabled() )
+ ActivateThisDialog();
}
+//=================================================================================
+// function : createOperation
+// purpose :
+//=================================================================================
+GEOM::GEOM_IOperations_ptr BasicGUI_ArcDlg::createOperation()
+{
+ return getGeomEngine()->GetICurvesOperations( getStudyId() );
+}
+
+//=================================================================================
+// function : isEqual
+// purpose : it may also be needed to check for min distance between gp_Pnt-s...
+//=================================================================================
+static bool isEqual( const GEOM::GEOM_Object_var& thePnt1, const GEOM::GEOM_Object_var& thePnt2 )
+{
+ return thePnt1->_is_equivalent( thePnt2 );
+}
//=================================================================================
-// function : MakeArcSimulationAndDisplay()
+// function : isValid
// purpose :
//=================================================================================
-void BasicGUI_ArcDlg::MakeArcSimulationAndDisplay()
+bool BasicGUI_ArcDlg::isValid( QString& msg )
{
- myGeomBase->EraseSimulationShape();
- mySimulationTopoDs.Nullify();
-
- try {
- if(myPoint2.IsEqual(myPoint1, Precision::Confusion()) ||
- myPoint2.IsEqual(myPoint3, Precision::Confusion())) {
- myEditCurrentArgument->setText("");
- return;
- }
-
- gp_Vec v1(myPoint2, myPoint1);
- gp_Vec v2(myPoint2, myPoint3);
- if(v1.IsParallel(v2, Precision::Angular())) {
- myEditCurrentArgument->setText("");
- return;
- }
-
- GC_MakeArcOfCircle Arc(myPoint1, myPoint2, myPoint3);
- if(Arc.IsDone()) {
- Handle(Geom_TrimmedCurve) curve = Arc.Value();
- mySimulationTopoDs = BRepBuilderAPI_MakeEdge(curve).Shape();
- myGeomBase->DisplaySimulationShape(mySimulationTopoDs);
- }
- }
- catch(Standard_Failure) {
- MESSAGE("Exception catched in MakeArcSimulationAndDisplay");
- }
- return;
+ return !myPoint1->_is_nil() && !myPoint2->_is_nil() && !myPoint3->_is_nil() &&
+ !isEqual( myPoint1, myPoint2 ) && !isEqual( myPoint1, myPoint3 ) && !isEqual( myPoint2, myPoint3 );
+}
+
+//=================================================================================
+// function : execute
+// purpose :
+//=================================================================================
+bool BasicGUI_ArcDlg::execute( ObjectList& objects )
+{
+ GEOM::GEOM_Object_var anObj = GEOM::GEOM_ICurvesOperations::_narrow( getOperation() )->MakeArc( myPoint1, myPoint2, myPoint3 );
+ if ( !anObj->_is_nil() )
+ objects.push_back( anObj._retn() );
+ return true;
+}
+
+//=================================================================================
+// function : closeEvent
+// purpose :
+//=================================================================================
+void BasicGUI_ArcDlg::closeEvent( QCloseEvent* e )
+{
+ myGeomGUI->SetState( -1 );
+ GEOMBase_Skeleton::closeEvent( e );
}