-// GEOM GEOMGUI : GUI for Geometry component
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
-//
-//
-// File : BasicGUI.h
-// Author : Damien COQUERET
-// Module : GEOM
+// GEOM GEOMGUI : GUI for Geometry component
+// File : BasicGUI.h
+// Author : Damien COQUERET, Open CASCADE S.A.S.
+//
#ifndef BASICGUI_H
#define BASICGUI_H
-#include "GEOMGUI.h"
-#include "GEOMBase.h"
+#include <GEOMGUI.h>
#include <V3d_View.hxx>
-#if defined WNT && defined WIN32 && defined SALOME_WNT_EXPORTS
-#define BASICGUI_WNT_EXPORT __declspec( dllexport )
-#else
-#define BASICGUI_WNT_EXPORT
-#endif
-
//=================================================================================
// class : BasicGUI
// purpose :
//=================================================================================
class BasicGUI : public GEOMGUI
{
-protected:
- BasicGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation
-
public:
+ BasicGUI( GeometryGUI* );
~BasicGUI();
- // Get the only BasicGUI object
- static BasicGUI* GetBasicGUI( GeometryGUI* parent );
-
- bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent);
- bool OnMousePress(QMouseEvent* pe, SUIT_Desktop* parent, SUIT_ViewWindow* theViewWindow);
+ bool OnGUIEvent( int, SUIT_Desktop* );
+ bool OnMousePress( QMouseEvent*, SUIT_Desktop*, SUIT_ViewWindow* );
- gp_Pnt ConvertClickToPoint( int x, int y, Handle(V3d_View) aView );
+ gp_Pnt ConvertClickToPoint( int, int, Handle(V3d_View) );
};
-#endif
+#endif // BASICGUI_H