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style="font-weight: bold;"><B>New Entity - > Basic - > Local Coordinate \r
System</B></span></p>\r
\r
-<p class="whs2"> </p>\r
-\r
-<p class="whs2">You can enter the values of X, Y, and Z coordinates \r
- of origin in the corresponding fields of the dialog box, or select a point \r
- in the object browser or 3D viewer, in this case the coordinates of origin \r
- are automatically filled in with the coordinates of the selected point. \r
- </p>\r
-\r
-<p class="whs2">The user then specifies components of X and \r
- Y axes direction.</p>\r
-\r
-<p class="whs2">Preview of the new LCS (small trihedron located \r
- and oriented according to parameters of LCS) is displayed in the 3D viewer \r
- and updated as soon as the user modifies some parameter. </p>\r
-\r
-<p class="whs2">Then the user presses «OK» or «Apply» button \r
- to create an LCS at the location with the specified coordinates. The new \r
- object is shown in the Object Browser and in 3D viewer.</p>\r
+<p class="whs2">There are three algorithms to choose from.</p>\r
\r
<p class="whs2"> </p>\r
\r
+<p class="whs2">Firstly, you can by yourselves the values of \r
+ X, Y, and Z coordinates of origin and the directions of X and Y axes<span>.</span></p>\r
+\r
<p class="whs2"><span style="font-weight: bold;"><B>TUI command:</B></span> \r
<span style="font-style: italic;"><I>geompy.MakeMarker(OX, OY, OZ, XDX, XDY, \r
XDZ, YDX, YDY, YDZ)</I></span>, where OX, OY, OZ are coordinates of the origin \r
of LCS, XDX, XDY, XDZ is a vector of OX direction \r
of the LCS and YDX, YDY, YDZ is a a vector of OY direction of the LCS.</p>\r
\r
-<p class="whs2"> </p>\r
+<p class="whs2"><b style="font-weight: bold;">Arguments:</b> \r
+ Name + Coordinates of origin, X axis direction, Y axis direction.</p>\r
\r
<p class="whs2"> </p>\r
\r
-<p class="whs2"><b style="font-weight: bold;">Arguments:</b> \r
- </p>\r
-\r
-<ul>\r
- \r
- <li class=kadov-p><p class="whs2"><b style="font-weight: bold;">1st \r
- Constructor :</b> Name + Coordinates of origin, X axis direction, Y axis \r
- direction</p></li>\r
- \r
- <li class=kadov-p><p class="whs2"><b style="font-weight: bold;">2nd \r
- Constructor :</b> Name + reference object.</p></li>\r
- \r
- <li class=kadov-p><p class="whs2"><b style="font-weight: bold;">3rd \r
- Constructor :</b> Name + 1 point of origin + X axis direction, Y axis \r
- direction.</p></li>\r
-</ul>\r
+<p class="whs3"><img src="pics/neo-localcs1.png" x-maintain-ratio="TRUE" width="312px" height="391px" border="0" class="img_whs4"></p>\r
\r
-<p class="whs2"> </p>\r
+<p class="whs3"> </p>\r
+\r
+<p class="whs5">Secondly, you can simply \r
+ select a point in the object browser or 3D viewer, in this case the coordinates \r
+ of origin are automatically filled in with the coordinates of the selected \r
+ point and X and Y axes direction will be parallel to the X and Y direction \r
+ of the Global CS. </p>\r
+\r
+<p class="whs5"><b style="font-weight: bold;">Arguments: \r
+ </b>Name + reference object.</p>\r
\r
-<p class="whs2">.</p>\r
+<p class="whs5"> </p>\r
+\r
+<p class="whs3"><img src="pics/neo-localcs2.png" x-maintain-ratio="TRUE" width="312px" height="289px" border="0" class="img_whs6"></p>\r
\r
<p class="whs2"> </p>\r
\r
-<p class="whs2"><b style="font-weight: bold;">Dialog Box:</b></p>\r
+<p class="whs2">The last algorithm also presumes that you select \r
+ a point in the object browser or 3D viewer, but in this case you define \r
+ X and Y axes direction yourselves. </p>\r
+\r
+<p class="whs7"><b>Arguments:</b> <span \r
+ style="font-weight: normal;">Name + 1 point of origin + X axis direction, \r
+ Y axis direction.</span></p>\r
\r
<p class="whs2"> </p>\r
\r
-<table x-use-null-cells cellspacing="0" width="63.512%" class="whs3">\r
-<col class="whs4">\r
-<col class="whs5">\r
-<col class="whs6">\r
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\r
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-<td width="49.962%" class="whs8">\r
-<p class="whs9"><img src="pics/neo-localcs1.png" x-maintain-ratio="TRUE" width="312px" height="391px" border="0" class="img_whs10"></td>\r
-<td width="45.348%" class="whs11">\r
-<p class="whs9"><img src="pics/neo-localcs2.png" x-maintain-ratio="TRUE" width="312px" height="289px" border="0" class="img_whs12"></td>\r
-<td width="4.69%" class="whs13">\r
-<p class="whs9"><img src="pics/neo-localcs3.png" x-maintain-ratio="TRUE" width="312px" height="359px" border="0" class="img_whs14"></td></tr>\r
-</table>\r
+<p class="whs2"> </p>\r
\r
-<p class="whs15"> </p>\r
+<p class="whs2">Press «OK» or «Apply» button to create an LCS \r
+ at the location with the specified coordinates. The new object is shown \r
+ in the Object Browser and in 3D viewer.</p>\r
\r
-<p class="whs16"><span style="font-weight: bold;\r
- margin-left: 80px;\r
- text-indent: -80px;\r
- font-size: 12pt;"><font size=3 style="font-size:12pt;"><B>Example:</B></font></span></p>\r
+<p class="whs9"> </p>\r
\r
-<p class="whs17"> </p>\r
+<p class="whs10">Example:</p>\r
\r
-<p class="whs18"><img src="image145.jpg" width="200px" height="219px" border="0" class="img_whs19"></p>\r
+<p class="whs11"><img src="image145.jpg" width="200px" height="219px" border="0" class="img_whs12"></p>\r
\r
-<p class="whs18"> </p>\r
+<p class="whs11"> </p>\r
\r
<p> </p>\r
\r