\image html 3dsketch_dlg.png
The first point of a sketch can be defined by \b Absolute coordinates X, Y and Z.
-When the first point is defined, it is possible to add straight segments.
-Each segment will start at the end point of the previous segment or at the
-first point of the sketch, if there are no validated segments.
+After this, it is possible to add straight segments.
-The way of segment construction can be selected by the <b>Coordinates Type</b>
-radio buttons.
+Each segment starts at the end point of the previous segment or at the first point of the sketch, if there are no validated segments.
-To validate a segment and to proceed with the definition of the next
-one, click <b>Apply</b> button. \b Undo and \b Redo buttons,
-respectively, remove or restore the last segment in the wire.
+The second point of a segment can be defined in two different ways depending on the selected <b>Coordinates Type</b> radio buttons:
-\n <b>"Sketch Validation"</b> button applies the wire, built by the
-user, "as is".
-\n <b>"Sketch Closure"</b> closes the Sketch by a straight line from
-the start to the end point and applies it.
-
-A segment can be defined by:
-- <b>Cartesian coordinates</b> of its second end, which can be either:
- - \b Absolute coordinates X, Y and Z, or
- - \b Relative coordinates DX, DY and DZ with
- respect to the previous applied point,
-
-- <b>Angular coordinates</b> of its second end specified by:
-<ul>
- <li> the \b Length of the segment and an \b Angle in the chosen plane (OXY for example) in \b Relative mode.
- The angle is then relative to a local coordinate system with the last point of the sketch as origin. </li>
+By <b>Cartesian coordinates</b> , which can be either:
+- \b Absolute coordinates \b X, \b Y and \b Z, or
+- \b Relative coordinates \b DX, \b DY and \b DZ with respect to the previous applied point,
+
+By <b>Angular coordinates</b>, which include:
+- the \b Length of the segment and an \b Angle in the chosen plane (OXY for example) in \b Relative mode. The angle is then relative to a local coordinate system with the last point of the sketch as origin. </li>
- \image html 3dsketch_angle_rel.png
+\image html 3dsketch_angle_rel.png
- <li> the \b Radius (i.e. the distance from the origin) and an \b Angle in the chosen plane in \b Absolute mode </li>
+- the \b Radius (i.e. the distance from the origin) and an \b Angle in the chosen plane in \b Absolute mode
- \image html 3dsketch_angle_abs.png
+\image html 3dsketch_angle_abs.png
- In both angular modes you can additionally specify the following:
-
- <li> the second \b Angle (latitude) </li>
-
- \image html 3dsketch_2angles_rel.png
-
- or
+In both angular modes you can additionally specify the following:
+- the second \b Angle (latitude)
+
+\image html 3dsketch_2angles_rel.png
- <li> the \b Height </li>
+- the \b Height
- \image html 3dsketch_angle_height_rel.png
+\image html 3dsketch_angle_height_rel.png
+To validate a segment and to proceed with the definition of the next
+one, click <b>Apply</b> button. \b Undo and \b Redo buttons,
+respectively, remove or restore the last segment in the wire.
+
+\n <b>Sketch Validation</b> button applies the wire, built by the
+user, "as is".
+\n <b>Sketch Closure</b> closes the Sketch by a straight line from
+the start to the end point and applies it.
-</ul>
+<h2>TUI Commands</h2>
-<b>TUI Command:</b> <em>geompy.Make3DSketcher( [ PointsList ] )</em>
+<em>geompy.Make3DSketcher( [ PointsList ] )</em>
This algorithm creates a wire from the list of real values, which
define absolute XYZ coordinates of points. The Result of the operation
will be a \b GEOM_Object.
\n Another way to create the 3D Sketcher in TUI is using Sketcher3D
interface.
-<b>TUI Command:</b> <em>sk = geompy.Sketcher3D()</em>
+<em>sk = geompy.Sketcher3D()</em>
-Returns an instance of Sketcher3D interface <i>sk</i>.
+Returns an instance of Sketcher3D interface <em>sk</em>.
Use the below examples and see the \ref gsketcher.Sketcher3D "Sketcher3D"
interface documentation for more information.
-Our <b>TUI Scripts</b> provide you with useful examples of the use of
+<b>TUI Scripts</b> provide you with useful examples of the use of
\ref tui_3dsketcher_page "3D Sketcher".
*/