+ if (!aOperation->hasObject(aObj))
+ if (!myDisplayer->isActive(aObj))
+ myDisplayer->activate(aObj);
+ }
+ } else {
+ if (myOperationMgr->hasOperation()) {
+ ModuleBase_Operation* aOperation = myOperationMgr->currentOperation();
+ // Display only current operation results if operation has preview
+ if (aOperation->hasObject(aObj) && aOperation->hasPreview()) {