+ /// SLOT, that is called by the key in the property panel is clicked.
+ /// \param theName the attribute name
+ /// \param theEvent the mouse event
+ void onKeyReleased(const std::string& theName, QKeyEvent* theEvent);
+
+ /// SLOT, that reacts to the widget activation
+ /// \param theWidget an activated widget
+ void onWidgetActivated(ModuleBase_ModelWidget* theWidget);
+