+ /// Deactivates the given object (not allow selection)
+ /// \param theObject object to deactivate
+ void deactivate(ObjectPtr theObject);
+
+ /// Activates the given object (it can be selected)
+ /// \param theObject object to activate
+ /// \param theModes - modes on which it has to be activated (can be empty)
+ //void activate(ObjectPtr theObject, const QIntList& theModes);
+
+ /// Returns the modes of activation
+ /// \param theObject the feature or NULL if it not visualized
+ /// \param theModes - modes on which it is activated (can be empty)
+ void getModesOfActivation(ObjectPtr theObject, QIntList& theModes);
+
+ /// Activates the given object with default modes
+ /// \param theObject object to activate
+ //void activate(ObjectPtr theObject);
+
+ /// Returns true if the given object can be selected
+ /// \param theObject object to check
+ bool isActive(ObjectPtr theObject) const;
+
+ /// Activates in local context displayed outside of the context.
+ /// \param theModes - modes on which it has to be activated (can be empty)
+ void activateObjects(const QIntList& theModes);
+
+ /// Activates in local context displayed outside of the context.
+ void deactivateObjects();
+
+ /// Sets display mode for the given object if this object is displayed
+ void setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool toUpdate = true);
+
+ /// Returns current display mode for the given object.
+ /// If object is not dis played then returns NoMode.
+ /// \param theObject object to check
+ DisplayMode displayMode(ObjectPtr theObject) const;
+
+ /// Displays only objects listed in the list
+ /// \param theList list of objects
+ void showOnly(const QObjectPtrList& theList);
+
+ /// Returns number of displayed objects
+ int objectsCount() const { return myResult2AISObjectMap.size(); }
+
+ /// Returns list of displayed objects
+ QObjectPtrList displayedObjects() const { return myResult2AISObjectMap.keys(); }
+
+ /// Returns true if the given object can be shown in shaded mode
+ /// \param theObject object to check
+ bool canBeShaded(ObjectPtr theObject) const;
+
+ protected: