+ ObjectPtr getObject(const AISObjectPtr& theIO) const;
+ ObjectPtr getObject(const Handle(AIS_InteractiveObject)& theIO) const;
+
+ /// Deactivates the given object (not allow selection)
+ void deactivate(ObjectPtr theFeature);
+
+ /// Activates the given object (it can be selected)
+ /// \param theModes - modes on which it has to be activated (can be empty)
+ void activate(ObjectPtr theFeature, const QIntList& theModes);
+
+ /// Returns true if the given object can be selected
+ bool isActive(ObjectPtr theObject) const;
+
+ /// Activates in local context displayed outside of the context.
+ /// \param theModes - modes on which it has to be activated (can be empty)
+ void activateObjectsOutOfContext(const QIntList& theModes);
+
+ /// Activates in local context displayed outside of the context.
+ void deactivateObjectsOutOfContext();