+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveObject) anAIS = myFeature2AISObjectMap[theFeature];
+ Handle(AIS_Shape) anAISShape = Handle(AIS_Shape)::DownCast(anAIS);
+ if (!anAISShape.IsNull())
+ {
+ aContext->Erase(anAISShape);
+ }
+ myFeature2AISObjectMap.erase(theFeature);
+
+ if (isUpdateViewer)
+ aContext->UpdateCurrentViewer();
+}
+
+void XGUI_Displayer::Redisplay(boost::shared_ptr<ModelAPI_Feature> theFeature,
+ const TopoDS_Shape& theShape, const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext()) {
+ aContext->ClearCurrents(false);
+ aContext->OpenLocalContext(false/*use displayed objects*/, true/*allow shape decomposition*/);
+ // set mouse sensitivity
+ //aContext->SetSensitivityMode(StdSelect_SM_WINDOW);
+ //aContext->SetPixelTolerance(MOUSE_SENSITIVITY_IN_PIXEL);
+ }
+ // display or redisplay presentation
+ Handle(AIS_Shape) anAIS;
+ if (IsVisible(theFeature)) {
+ anAIS = Handle(AIS_Shape)::DownCast(myFeature2AISObjectMap[theFeature]);
+ if (!anAIS.IsNull()) {
+ // if the AIS object is displayed in the opened local context in some mode, additional
+ // AIS sub objects are created there. They should be rebuild for correct selecting.
+ // It is possible to correct it by closing local context before the shape set and opening
+ // after. Another workaround to thrown down the selection and reselecting the AIS.
+ // If there was a problem here, try the first solution with close/open local context.
+ anAIS->Set(theShape);
+ anAIS->Redisplay();
+
+ /*if (aContext->IsSelected(anAIS)) {
+ aContext->AddOrRemoveSelected(anAIS, false);
+ aContext->AddOrRemoveSelected(anAIS, false);
+ //aContext->SetSelected(anAIS, false);
+ }*/
+ }
+ }
+ else {
+ anAIS = new AIS_Shape(theShape);
+ myFeature2AISObjectMap[theFeature] = anAIS;
+ aContext->Display(anAIS, false);
+ }
+}
+
+void XGUI_Displayer::ActivateInLocalContext(boost::shared_ptr<ModelAPI_Feature> theFeature,
+ const std::list<int>& theModes, const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext()) {
+ aContext->ClearCurrents(false);
+ aContext->OpenLocalContext(false/*use displayed objects*/, true/*allow shape decomposition*/);
+ }
+ // display or redisplay presentation
+ Handle(AIS_Shape) anAIS;
+ if (IsVisible(theFeature))
+ anAIS = Handle(AIS_Shape)::DownCast(myFeature2AISObjectMap[theFeature]);
+
+ // Activate selection of objects from prs
+ if (!anAIS.IsNull()) {
+ aContext->Load(anAIS, -1, true/*allow decomposition*/);
+ aContext->Deactivate(anAIS);
+
+ std::list<int>::const_iterator anIt = theModes.begin(), aLast = theModes.end();
+ for (; anIt != aLast; anIt++)
+ {
+ aContext->Activate(anAIS, AIS_Shape::SelectionMode((TopAbs_ShapeEnum)*anIt));
+ }
+ }
+
+ if (isUpdateViewer)
+ aContext->UpdateCurrentViewer();
+}
+
+void XGUI_Displayer::StopSelection(const std::list<XGUI_ViewerPrs>& theFeatures, const bool isStop,
+ const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+
+ Handle(AIS_Shape) anAIS;
+ std::list<XGUI_ViewerPrs>::const_iterator anIt = theFeatures.begin(), aLast = theFeatures.end();
+ boost::shared_ptr<ModelAPI_Feature> aFeature;