+ updateViewer();
+ }
+}
+
+void XGUI_Displayer::updateViewer()
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+ if (!ic.IsNull())
+ ic->UpdateCurrentViewer();
+}
+
+Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
+{
+ return myWorkshop->viewer()->AISContext();
+}
+
+void XGUI_Displayer::display(AISObjectPtr theAIS, bool isUpdate)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAISIO.IsNull())
+ aContext->Display(anAISIO, isUpdate);
+}
+
+void XGUI_Displayer::erase(AISObjectPtr theAIS, const bool isUpdate)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAISIO.IsNull()) {
+ aContext->Remove(anAISIO, isUpdate);
+ }
+}
+
+void XGUI_Displayer::activateObjectsOutOfContext(const QIntList& theModes)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext())
+ return;
+
+ aContext->UseDisplayedObjects();
+ ResultToAISMap::iterator aIt;
+ Handle(AIS_InteractiveObject) anAISIO;
+ for (aIt = myResult2AISObjectMap.begin(); aIt != myResult2AISObjectMap.end(); aIt++) {
+ anAISIO = (*aIt).second->impl<Handle(AIS_InteractiveObject)>();
+ aContext->Load(anAISIO, -1, true);
+ if (theModes.size() == 0)
+ aContext->Activate(anAISIO);
+ else {
+ foreach(int aMode, theModes) {
+ aContext->Activate(anAISIO, aMode);
+ }
+ }
+ }
+}
+
+
+void XGUI_Displayer::deactivateObjectsOutOfContext()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext())
+ return;
+
+ aContext->NotUseDisplayedObjects();
+}
+
+
+void XGUI_Displayer::setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool toUpdate)
+{
+ if (theMode == NoMode)
+ return;
+
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (!aAISObj)
+ return;
+
+ Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
+}
+
+void XGUI_Displayer::setSelectionModes(const QIntList& theModes)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+ if (!aContext->HasOpenedContext())
+ return;
+ // Clear previous mode
+ const TColStd_ListOfInteger& aModes = aContext->ActivatedStandardModes();
+ if (!aModes.IsEmpty()) {
+ TColStd_ListOfInteger aMModes;
+ aMModes.Assign(aModes);
+ TColStd_ListIteratorOfListOfInteger it(aMModes);
+ for(; it.More(); it.Next()) {
+ aContext->DeactivateStandardMode((TopAbs_ShapeEnum)it.Value());
+ }