+bool XGUI_Displayer::isActive(ObjectPtr theObject) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return false;
+ if (!isVisible(theObject))
+ return false;
+
+ AISObjectPtr anObj = myResult2AISObjectMap.at(theObject);
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+
+ TColStd_ListOfInteger aModes;
+ aContext->ActivatedModes(anAIS, aModes);
+ return aModes.Extent() > 0;
+}
+
+void XGUI_Displayer::stopSelection(const QList<ObjectPtr>& theResults, const bool isStop,
+ const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ Handle(AIS_Shape) anAIS;
+ QList<ObjectPtr>::const_iterator anIt = theResults.begin(), aLast = theResults.end();
+ ObjectPtr aFeature;
+ for (; anIt != aLast; anIt++) {
+ aFeature = *anIt;
+ if (isVisible(aFeature))
+ anAIS = Handle(AIS_Shape)::DownCast(
+ myResult2AISObjectMap[aFeature]->impl<Handle(AIS_InteractiveObject)>());
+ if (anAIS.IsNull())
+ continue;
+
+ if (isStop) {
+ QColor aColor(Qt::white);
+ anAIS->SetColor(
+ Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
+ Quantity_TOC_RGB));
+ anAIS->Redisplay();
+ } else {
+ QColor aColor(Qt::red);
+ anAIS->SetColor(
+ Quantity_Color(aColor.red() / 255., aColor.green() / 255., aColor.blue() / 255.,
+ Quantity_TOC_RGB));
+ anAIS->Redisplay();
+ }
+ }
+ if (isUpdateViewer)
+ updateViewer();
+}
+
+void XGUI_Displayer::setSelected(const QList<ObjectPtr>& theResults, const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // we need to unhighligth objects manually in the current local context
+ // in couple with the selection clear (TODO)
+ Handle(AIS_LocalContext) aLocalContext = aContext->LocalContext();
+ if (!aLocalContext.IsNull())
+ aLocalContext->UnhilightLastDetected(myWorkshop->viewer()->activeView());
+
+ aContext->ClearSelected();
+ foreach(ObjectPtr aResult, theResults)
+ {
+ if (myResult2AISObjectMap.find(aResult) == myResult2AISObjectMap.end())
+ continue;
+
+ AISObjectPtr anObj = myResult2AISObjectMap[aResult];
+ if (anObj) {
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull())
+ aContext->AddOrRemoveSelected(anAIS, false);
+ }
+ }
+ if (isUpdateViewer)
+ updateViewer();
+}
+
+
+void XGUI_Displayer::clearSelected()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext) {
+ aContext->UnhilightCurrents(false);
+ aContext->ClearSelected();
+ }
+}
+
+void XGUI_Displayer::eraseAll(const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+ if (ic.IsNull())
+ return;
+
+ ResultToAISMap::iterator aIt;
+ for (aIt = myResult2AISObjectMap.begin(); aIt != myResult2AISObjectMap.end(); aIt++) {
+ // erase an object
+ AISObjectPtr aAISObj = (*aIt).second;
+ Handle(AIS_InteractiveObject) anIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anIO.IsNull())
+ ic->Remove(anIO, false);
+ }
+ myResult2AISObjectMap.clear();
+ if (isUpdateViewer)
+ updateViewer();
+ }
+
+void XGUI_Displayer::eraseDeletedResults(const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ ResultToAISMap::const_iterator aFIt = myResult2AISObjectMap.begin(), aFLast =
+ myResult2AISObjectMap.end();
+ std::list<ObjectPtr> aRemoved;
+ for (; aFIt != aFLast; aFIt++) {
+ ObjectPtr aFeature = (*aFIt).first;
+ if (!aFeature || !aFeature->data() || !aFeature->data()->isValid()) {
+ AISObjectPtr anObj = (*aFIt).second;
+ if (!anObj)
+ continue;
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAIS.IsNull()) {
+ aContext->Remove(anAIS, false);
+ aRemoved.push_back(aFeature);
+ }
+ }
+ }
+ std::list<ObjectPtr>::const_iterator anIt = aRemoved.begin(), aLast = aRemoved.end();
+ for (; anIt != aLast; anIt++) {
+ myResult2AISObjectMap.erase(myResult2AISObjectMap.find(*anIt));
+ }
+
+ if (isUpdateViewer)
+ updateViewer();
+}
+
+void XGUI_Displayer::openLocalContext()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext()) {
+ aContext->ClearCurrents(false);
+ //aContext->OpenLocalContext(false/*use displayed objects*/, true/*allow shape decomposition*/);
+ aContext->OpenLocalContext();
+ aContext->NotUseDisplayedObjects();
+ }
+}
+
+void XGUI_Displayer::closeLocalContexts(const bool isUpdateViewer)
+{
+ AISContext()->ClearSelected(false);
+ closeAllContexts(true);
+}
+
+AISObjectPtr XGUI_Displayer::getAISObject(ObjectPtr theObject) const
+{
+ AISObjectPtr anIO;
+ if (myResult2AISObjectMap.find(theObject) != myResult2AISObjectMap.end())
+ anIO = (myResult2AISObjectMap.find(theObject))->second;
+ return anIO;
+}
+
+ObjectPtr XGUI_Displayer::getObject(const AISObjectPtr& theIO) const
+{
+ Handle(AIS_InteractiveObject) aRefAIS = theIO->impl<Handle(AIS_InteractiveObject)>();
+ return getObject(aRefAIS);
+}
+
+ObjectPtr XGUI_Displayer::getObject(const Handle(AIS_InteractiveObject)& theIO) const
+{
+ ObjectPtr aFeature;
+ ResultToAISMap::const_iterator aFIt = myResult2AISObjectMap.begin(), aFLast =
+ myResult2AISObjectMap.end();
+ for (; aFIt != aFLast && !aFeature; aFIt++) {
+ AISObjectPtr anObj = (*aFIt).second;
+ if (!anObj)
+ continue;
+ Handle(AIS_InteractiveObject) anAIS = anObj->impl<Handle(AIS_InteractiveObject)>();
+ if (anAIS != theIO)
+ continue;
+ aFeature = (*aFIt).first;
+ }
+ return aFeature;
+}
+
+void XGUI_Displayer::closeAllContexts(const bool isUpdateViewer)
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+ if (!ic.IsNull()) {
+ ic->CloseAllContexts(false);
+ if (isUpdateViewer)
+ updateViewer();
+ }
+}
+
+void XGUI_Displayer::updateViewer()
+{
+ Handle(AIS_InteractiveContext) ic = AISContext();
+ if (!ic.IsNull())
+ ic->UpdateCurrentViewer();
+}
+
+Handle(AIS_InteractiveContext) XGUI_Displayer::AISContext() const
+{
+ return myWorkshop->viewer()->AISContext();
+}
+
+void XGUI_Displayer::display(AISObjectPtr theAIS, bool isUpdate)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAISIO.IsNull())
+ aContext->Display(anAISIO, isUpdate);
+}
+
+void XGUI_Displayer::erase(AISObjectPtr theAIS, const bool isUpdate)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ Handle(AIS_InteractiveObject) anAISIO = theAIS->impl<Handle(AIS_InteractiveObject)>();
+ if (!anAISIO.IsNull()) {
+ aContext->Remove(anAISIO, isUpdate);
+ }
+}
+
+void XGUI_Displayer::activateObjectsOutOfContext(const QIntList& theModes)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext())
+ return;
+
+ aContext->UseDisplayedObjects();
+ ResultToAISMap::iterator aIt;
+ Handle(AIS_InteractiveObject) anAISIO;
+ for (aIt = myResult2AISObjectMap.begin(); aIt != myResult2AISObjectMap.end(); aIt++) {
+ anAISIO = (*aIt).second->impl<Handle(AIS_InteractiveObject)>();
+ aContext->Load(anAISIO, -1, true);
+ if (theModes.size() == 0)
+ aContext->Activate(anAISIO);
+ else {
+ foreach(int aMode, theModes) {
+ aContext->Activate(anAISIO, aMode);
+ }
+ }
+ }
+}
+
+
+void XGUI_Displayer::deactivateObjectsOutOfContext()
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ // Open local context if there is no one
+ if (!aContext->HasOpenedContext())
+ return;
+
+ aContext->NotUseDisplayedObjects();
+}
+
+
+void XGUI_Displayer::setDisplayMode(ObjectPtr theObject, DisplayMode theMode, bool toUpdate)
+{
+ if (theMode == NoMode)
+ return;
+
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (!aAISObj)
+ return;
+
+ Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ aContext->SetDisplayMode(aAISIO, theMode, toUpdate);
+}
+
+void XGUI_Displayer::setSelectionModes(const QIntList& theModes)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+ if (!aContext->HasOpenedContext())
+ return;
+ // Clear previous mode
+ const TColStd_ListOfInteger& aModes = aContext->ActivatedStandardModes();
+ if (!aModes.IsEmpty()) {
+ TColStd_ListOfInteger aMModes;
+ aMModes.Assign(aModes);
+ TColStd_ListIteratorOfListOfInteger it(aMModes);
+ for(; it.More(); it.Next()) {
+ aContext->DeactivateStandardMode((TopAbs_ShapeEnum)it.Value());
+ }
+ }
+ foreach(int aMode, theModes) {
+ aContext->ActivateStandardMode((TopAbs_ShapeEnum)aMode);
+ }
+}
+
+XGUI_Displayer::DisplayMode XGUI_Displayer::displayMode(ObjectPtr theObject) const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return NoMode;
+
+ AISObjectPtr aAISObj = getAISObject(theObject);
+ if (!aAISObj)
+ return NoMode;
+
+ Handle(AIS_InteractiveObject) aAISIO = aAISObj->impl<Handle(AIS_InteractiveObject)>();
+ return (XGUI_Displayer::DisplayMode) aAISIO->DisplayMode();
+}
+
+void XGUI_Displayer::addSelectionFilter(const Handle(SelectMgr_Filter)& theFilter)
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ if (aContext.IsNull())
+ return;
+ aContext->AddFilter(theFilter);