+ Handle(AIS_InteractiveObject) aTrihedron = getTrihedron();
+ if (!aTrihedron.IsNull()) {
+ Handle(AIS_InteractiveContext) aContext = AISContext();
+ aContext->Deactivate(aTrihedron);
+ }
+}
+
+Handle(AIS_InteractiveObject) XGUI_Displayer::getTrihedron() const
+{
+ Handle(AIS_InteractiveContext) aContext = AISContext();