+
+//******************************************************
+//bool XGUI_DataModel::blockEventsProcessing(const bool theState)
+//{
+// bool aPreviousState = myIsEventsProcessingBlocked;
+// myIsEventsProcessingBlocked = theState;
+// return aPreviousState;
+//}
+
+//******************************************************
+XGUI_DataModel::VisibilityState
+ XGUI_DataModel::getVisibilityState(const QModelIndex& theIndex) const
+{
+ Qt::ItemFlags aFlags = theIndex.flags();
+ if (aFlags == Qt::ItemFlags())
+ return NoneState;
+
+ ObjectPtr aObj = object(theIndex);
+ if (aObj.get()) {
+ ResultPtr aResObj = std::dynamic_pointer_cast<ModelAPI_Result>(aObj);
+ if (aResObj.get()) {
+ XGUI_Displayer* aDisplayer = myWorkshop->displayer();
+ ResultCompSolidPtr aCompRes = std::dynamic_pointer_cast<ModelAPI_ResultCompSolid>(aResObj);
+ if (aCompRes.get()) {
+ VisibilityState aState = aCompRes->numberOfSubs(true) == 0 ?
+ (aDisplayer->isVisible(aCompRes)? Visible : Hidden) : NoneState;
+ for (int i = 0; i < aCompRes->numberOfSubs(true); i++) {
+ ResultPtr aSubRes = aCompRes->subResult(i, true);
+ VisibilityState aS = aDisplayer->isVisible(aSubRes)? Visible : Hidden;
+ if (aState == NoneState)
+ aState = aS;
+ else if (aState != aS) {
+ aState = SemiVisible;
+ break;
+ }
+ }
+ return aState;
+ } else {
+ if (aDisplayer->isVisible(aResObj))
+ return Visible;
+ else
+ return Hidden;
+ }
+ }
+ }
+ return NoneState;
+}