theFragmentShader = vglCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
vglShaderSourceARB (theFragmentShader, 1, (const GLcharARB**)&shaderContent, NULL);
theFragmentShader = vglCreateShaderObjectARB (GL_FRAGMENT_SHADER_ARB);
vglShaderSourceARB (theFragmentShader, 1, (const GLcharARB**)&shaderContent, NULL);