+ //----------------------------------------------------------------------------
+ //! Setting for displaying quadratic elements
+ virtual void SetQuadraticArcMode(bool theFlag);
+ virtual bool GetQuadraticArcMode() const;
+
+ virtual void SetQuadraticArcAngle(double theMaxAngle);
+ virtual double GetQuadraticArcAngle() const;
+
+ //----------------------------------------------------------------------------
+ //! Return pointer to the dataset, which used to calculation of the bounding box of the actor
+ virtual vtkDataSet* GetHighlightedDataSet();
+