- virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL)
- throw (std::runtime_error&);
- virtual void UpdateActor(VISU_Actor* theActor) throw(std::runtime_error&);
+ virtual VISU_Actor* CreateActor(const Handle(SALOME_InteractiveObject)& theIO = NULL);
+
+ virtual void UpdateActor(VISU_Actor* theActor);