+
+ // Methods for copying mesh definition to other geometry
+ virtual bool getObjectsDependOn( std::vector< std::string > & /*entryArray*/,
+ std::vector< int > & /*subIDArray*/ ) const { return false; }
+ virtual bool setObjectsDependOn( std::vector< std::string > & /*entryArray*/,
+ std::vector< int > & /*subIDArray*/ ) { return true; }