- // Set boundary shapes to exclude from treatment, faces in 3D, edges in 2D
- void SetBndShapesToIgnore(const std::vector<int>& shapeIds);
- std::vector<int> GetBndShapesToIgnore() const { return _ignoreBndShapeIds; }
- bool IsIgnoredShape(const int shapeID) const;
+ // Set boundary shapes, faces in 3D, edges in 2D, either to exclude from
+ // treatment or to make the Viscous Layers on
+ void SetBndShapes(const std::vector<int>& shapeIds, bool toIgnore);
+ std::vector<int> GetBndShapes() const { return _shapeIds; }
+ bool IsToIgnoreShapes() const { return _isToIgnoreShapes; }